Path: blob/master/modules/openxr/scene/openxr_composition_layer_equirect.cpp
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/**************************************************************************/1/* openxr_composition_layer_equirect.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "openxr_composition_layer_equirect.h"3132#include "../openxr_interface.h"3334#include "scene/resources/mesh.h"3536OpenXRCompositionLayerEquirect::OpenXRCompositionLayerEquirect() :37OpenXRCompositionLayer((XrCompositionLayerBaseHeader *)&composition_layer) {38XRServer::get_singleton()->connect("reference_frame_changed", callable_mp(this, &OpenXRCompositionLayerEquirect::update_transform));39}4041OpenXRCompositionLayerEquirect::~OpenXRCompositionLayerEquirect() {42}4344void OpenXRCompositionLayerEquirect::_bind_methods() {45ClassDB::bind_method(D_METHOD("set_radius", "radius"), &OpenXRCompositionLayerEquirect::set_radius);46ClassDB::bind_method(D_METHOD("get_radius"), &OpenXRCompositionLayerEquirect::get_radius);4748ClassDB::bind_method(D_METHOD("set_central_horizontal_angle", "angle"), &OpenXRCompositionLayerEquirect::set_central_horizontal_angle);49ClassDB::bind_method(D_METHOD("get_central_horizontal_angle"), &OpenXRCompositionLayerEquirect::get_central_horizontal_angle);5051ClassDB::bind_method(D_METHOD("set_upper_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_upper_vertical_angle);52ClassDB::bind_method(D_METHOD("get_upper_vertical_angle"), &OpenXRCompositionLayerEquirect::get_upper_vertical_angle);5354ClassDB::bind_method(D_METHOD("set_lower_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_lower_vertical_angle);55ClassDB::bind_method(D_METHOD("get_lower_vertical_angle"), &OpenXRCompositionLayerEquirect::get_lower_vertical_angle);5657ClassDB::bind_method(D_METHOD("set_fallback_segments", "segments"), &OpenXRCompositionLayerEquirect::set_fallback_segments);58ClassDB::bind_method(D_METHOD("get_fallback_segments"), &OpenXRCompositionLayerEquirect::get_fallback_segments);5960ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_NONE, ""), "set_radius", "get_radius");61ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "central_horizontal_angle", PROPERTY_HINT_RANGE, "0,360,0.1,or_less,or_greater,radians_as_degrees"), "set_central_horizontal_angle", "get_central_horizontal_angle");62ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_upper_vertical_angle", "get_upper_vertical_angle");63ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_lower_vertical_angle", "get_lower_vertical_angle");64ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_segments", PROPERTY_HINT_NONE, ""), "set_fallback_segments", "get_fallback_segments");65}6667Ref<Mesh> OpenXRCompositionLayerEquirect::_create_fallback_mesh() {68Ref<ArrayMesh> mesh;69mesh.instantiate();7071Array arrays;72arrays.resize(ArrayMesh::ARRAY_MAX);7374Vector<Vector3> vertices;75Vector<Vector3> normals;76Vector<Vector2> uvs;77Vector<int> indices;7879float step_horizontal = central_horizontal_angle / fallback_segments;80float step_vertical = (upper_vertical_angle + lower_vertical_angle) / fallback_segments;8182float start_horizontal_angle = Math::PI - (central_horizontal_angle / 2.0);8384for (uint32_t i = 0; i < fallback_segments + 1; i++) {85for (uint32_t j = 0; j < fallback_segments + 1; j++) {86float horizontal_angle = start_horizontal_angle + (step_horizontal * i);87float vertical_angle = -lower_vertical_angle + (step_vertical * j);8889Vector3 vertex(90radius * Math::cos(vertical_angle) * Math::sin(horizontal_angle),91radius * Math::sin(vertical_angle),92radius * Math::cos(vertical_angle) * Math::cos(horizontal_angle));9394vertices.push_back(vertex);95normals.push_back(vertex.normalized());96uvs.push_back(Vector2(1.0 - ((float)i / fallback_segments), 1.0 - (float(j) / fallback_segments)));97}98}99100for (uint32_t i = 0; i < fallback_segments; i++) {101for (uint32_t j = 0; j < fallback_segments; j++) {102uint32_t index = i * (fallback_segments + 1) + j;103indices.push_back(index);104indices.push_back(index + fallback_segments + 1);105indices.push_back(index + fallback_segments + 2);106107indices.push_back(index);108indices.push_back(index + fallback_segments + 2);109indices.push_back(index + 1);110}111}112113arrays[ArrayMesh::ARRAY_VERTEX] = vertices;114arrays[ArrayMesh::ARRAY_NORMAL] = normals;115arrays[ArrayMesh::ARRAY_TEX_UV] = uvs;116arrays[ArrayMesh::ARRAY_INDEX] = indices;117118mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);119return mesh;120}121122void OpenXRCompositionLayerEquirect::_notification(int p_what) {123switch (p_what) {124case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {125update_transform();126} break;127}128}129130void OpenXRCompositionLayerEquirect::update_transform() {131composition_layer.pose = get_openxr_pose();132}133134void OpenXRCompositionLayerEquirect::set_radius(float p_radius) {135ERR_FAIL_COND(p_radius <= 0);136radius = p_radius;137composition_layer.radius = radius;138update_fallback_mesh();139}140141float OpenXRCompositionLayerEquirect::get_radius() const {142return radius;143}144145void OpenXRCompositionLayerEquirect::set_central_horizontal_angle(float p_angle) {146ERR_FAIL_COND(p_angle <= 0);147central_horizontal_angle = p_angle;148composition_layer.centralHorizontalAngle = central_horizontal_angle;149update_fallback_mesh();150}151152float OpenXRCompositionLayerEquirect::get_central_horizontal_angle() const {153return central_horizontal_angle;154}155156void OpenXRCompositionLayerEquirect::set_upper_vertical_angle(float p_angle) {157ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math::PI / 2.0));158upper_vertical_angle = p_angle;159composition_layer.upperVerticalAngle = p_angle;160update_fallback_mesh();161}162163float OpenXRCompositionLayerEquirect::get_upper_vertical_angle() const {164return upper_vertical_angle;165}166167void OpenXRCompositionLayerEquirect::set_lower_vertical_angle(float p_angle) {168ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math::PI / 2.0));169lower_vertical_angle = p_angle;170composition_layer.lowerVerticalAngle = -p_angle;171update_fallback_mesh();172}173174float OpenXRCompositionLayerEquirect::get_lower_vertical_angle() const {175return lower_vertical_angle;176}177178void OpenXRCompositionLayerEquirect::set_fallback_segments(uint32_t p_fallback_segments) {179ERR_FAIL_COND(p_fallback_segments == 0);180fallback_segments = p_fallback_segments;181update_fallback_mesh();182}183184uint32_t OpenXRCompositionLayerEquirect::get_fallback_segments() const {185return fallback_segments;186}187188Vector2 OpenXRCompositionLayerEquirect::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {189Transform3D equirect_transform = get_global_transform();190191Vector3 offset = p_origin - equirect_transform.origin;192float a = p_direction.dot(p_direction);193float b = 2.0 * offset.dot(p_direction);194float c = offset.dot(offset) - (radius * radius);195196float discriminant = b * b - 4.0 * a * c;197if (discriminant < 0.0) {198return Vector2(-1.0, -1.0);199}200201float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a);202float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a);203float t = MAX(t0, t1);204205if (t < 0.0) {206return Vector2(-1.0, -1.0);207}208Vector3 intersection = p_origin + p_direction * t;209210Basis correction = equirect_transform.basis.inverse();211correction.rotate(Vector3(0.0, 1.0, 0.0), -Math::PI / 2.0);212Vector3 relative_point = correction.xform(intersection - equirect_transform.origin);213214float horizontal_intersection_angle = Math::atan2(relative_point.z, relative_point.x);215if (Math::abs(horizontal_intersection_angle) > central_horizontal_angle / 2.0) {216return Vector2(-1.0, -1.0);217}218219float vertical_intersection_angle = Math::acos(relative_point.y / radius) - (Math::PI / 2.0);220if (vertical_intersection_angle < 0) {221if (Math::abs(vertical_intersection_angle) > upper_vertical_angle) {222return Vector2(-1.0, -1.0);223}224} else if (vertical_intersection_angle > lower_vertical_angle) {225return Vector2(-1.0, -1.0);226}227228// Re-center the intersection angle if the vertical angle is uneven between upper and lower.229if (upper_vertical_angle != lower_vertical_angle) {230vertical_intersection_angle -= (-upper_vertical_angle + lower_vertical_angle) / 2.0;231}232233float u = 0.5 + (horizontal_intersection_angle / central_horizontal_angle);234float v = 0.5 + (vertical_intersection_angle / (upper_vertical_angle + lower_vertical_angle));235236return Vector2(u, v);237}238239240