Path: blob/master/modules/openxr/scene/openxr_composition_layer_equirect.h
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/**************************************************************************/1/* openxr_composition_layer_equirect.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include <openxr/openxr.h>3334#include "openxr_composition_layer.h"3536class OpenXRCompositionLayerEquirect : public OpenXRCompositionLayer {37GDCLASS(OpenXRCompositionLayerEquirect, OpenXRCompositionLayer);3839XrCompositionLayerEquirect2KHR composition_layer = {40XR_TYPE_COMPOSITION_LAYER_EQUIRECT2_KHR, // type41nullptr, // next420, // layerFlags43XR_NULL_HANDLE, // space44XR_EYE_VISIBILITY_BOTH, // eyeVisibility45{}, // subImage46{ { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose471.0, // radius48Math::PI / 2.0, // centralHorizontalAngle49Math::PI / 4.0, // upperVerticalAngle50-Math::PI / 4.0, // lowerVerticalAngle51};5253float radius = 1.0;54float central_horizontal_angle = Math::PI / 2.0;55float upper_vertical_angle = Math::PI / 4.0;56float lower_vertical_angle = Math::PI / 4.0;57uint32_t fallback_segments = 10;5859protected:60static void _bind_methods();6162void _notification(int p_what);6364void update_transform();6566virtual Ref<Mesh> _create_fallback_mesh() override;6768public:69void set_radius(float p_radius);70float get_radius() const;7172void set_central_horizontal_angle(float p_angle);73float get_central_horizontal_angle() const;7475void set_upper_vertical_angle(float p_angle);76float get_upper_vertical_angle() const;7778void set_lower_vertical_angle(float p_angle);79float get_lower_vertical_angle() const;8081void set_fallback_segments(uint32_t p_fallback_segments);82uint32_t get_fallback_segments() const;8384virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;8586OpenXRCompositionLayerEquirect();87~OpenXRCompositionLayerEquirect();88};899091