Path: blob/master/modules/openxr/scene/openxr_composition_layer_quad.h
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/**************************************************************************/1/* openxr_composition_layer_quad.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include <openxr/openxr.h>3334#include "openxr_composition_layer.h"3536class OpenXRCompositionLayerQuad : public OpenXRCompositionLayer {37GDCLASS(OpenXRCompositionLayerQuad, OpenXRCompositionLayer);3839XrCompositionLayerQuad composition_layer = {40XR_TYPE_COMPOSITION_LAYER_QUAD, // type41nullptr, // next420, // layerFlags43XR_NULL_HANDLE, // space44XR_EYE_VISIBILITY_BOTH, // eyeVisibility45{}, // subImage46{ { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose47{ 1.0, 1.0 }, // size48};4950Size2 quad_size = Size2(1.0, 1.0);5152protected:53static void _bind_methods();5455void _notification(int p_what);5657void update_transform();5859virtual Ref<Mesh> _create_fallback_mesh() override;6061public:62void set_quad_size(const Size2 &p_size);63Size2 get_quad_size() const;6465virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;6667OpenXRCompositionLayerQuad();68~OpenXRCompositionLayerQuad();69};707172