Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/openxr/scene/openxr_composition_layer_quad.h
10278 views
1
/**************************************************************************/
2
/* openxr_composition_layer_quad.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include <openxr/openxr.h>
34
35
#include "openxr_composition_layer.h"
36
37
class OpenXRCompositionLayerQuad : public OpenXRCompositionLayer {
38
GDCLASS(OpenXRCompositionLayerQuad, OpenXRCompositionLayer);
39
40
XrCompositionLayerQuad composition_layer = {
41
XR_TYPE_COMPOSITION_LAYER_QUAD, // type
42
nullptr, // next
43
0, // layerFlags
44
XR_NULL_HANDLE, // space
45
XR_EYE_VISIBILITY_BOTH, // eyeVisibility
46
{}, // subImage
47
{ { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose
48
{ 1.0, 1.0 }, // size
49
};
50
51
Size2 quad_size = Size2(1.0, 1.0);
52
53
protected:
54
static void _bind_methods();
55
56
void _notification(int p_what);
57
58
void update_transform();
59
60
virtual Ref<Mesh> _create_fallback_mesh() override;
61
62
public:
63
void set_quad_size(const Size2 &p_size);
64
Size2 get_quad_size() const;
65
66
virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
67
68
OpenXRCompositionLayerQuad();
69
~OpenXRCompositionLayerQuad();
70
};
71
72