Path: blob/master/modules/openxr/scene/openxr_render_model.cpp
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/**************************************************************************/1/* openxr_render_model.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "openxr_render_model.h"3132#include "../extensions/openxr_render_model_extension.h"33#include "core/config/project_settings.h"34#include "scene/3d/mesh_instance_3d.h"35#include "scene/3d/xr/xr_nodes.h"36#include "scene/resources/3d/primitive_meshes.h"3738void OpenXRRenderModel::_bind_methods() {39ClassDB::bind_method(D_METHOD("get_top_level_path"), &OpenXRRenderModel::get_top_level_path);4041ClassDB::bind_method(D_METHOD("get_render_model"), &OpenXRRenderModel::get_render_model);42ClassDB::bind_method(D_METHOD("set_render_model", "render_model"), &OpenXRRenderModel::set_render_model);43ADD_PROPERTY(PropertyInfo(Variant::RID, "render_model"), "set_render_model", "get_render_model");4445ADD_SIGNAL(MethodInfo("render_model_top_level_path_changed"));46}4748void OpenXRRenderModel::_load_render_model_scene() {49OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();50ERR_FAIL_NULL(render_model_extension);51ERR_FAIL_COND(render_model.is_null());5253scene = render_model_extension->render_model_new_scene_instance(render_model);54if (scene) {55// Get and cache our animatable nodes.56animatable_nodes.clear();57uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);58for (uint32_t i = 0; i < count; i++) {59String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);60if (!node_name.is_empty()) {61Node3D *child = Object::cast_to<Node3D>(scene->find_child(node_name));62if (child) {63animatable_nodes[node_name] = child;64}65}66}6768// Now add to scene.69add_child(scene);70}71}7273void OpenXRRenderModel::_on_render_model_top_level_path_changed(RID p_render_model) {74if (render_model == p_render_model) {75emit_signal("render_model_top_level_path_changed");76}77}7879void OpenXRRenderModel::_notification(int p_what) {80switch (p_what) {81case NOTIFICATION_ENTER_TREE: {82OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();83ERR_FAIL_NULL(render_model_extension);84if (render_model.is_valid()) {85_load_render_model_scene();86}8788set_process_internal(true);89render_model_extension->connect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));90} break;91case NOTIFICATION_EXIT_TREE: {92set_process_internal(false);9394if (scene) {95animatable_nodes.clear();9697remove_child(scene);98scene->queue_free();99scene = nullptr;100}101102OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();103if (render_model_extension) {104render_model_extension->disconnect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));105}106} break;107case NOTIFICATION_INTERNAL_PROCESS: {108if (render_model.is_valid()) {109OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();110ERR_FAIL_NULL(render_model_extension);111112if (render_model_extension->render_model_get_confidence(render_model) != XRPose::TrackingConfidence::XR_TRACKING_CONFIDENCE_NONE) {113set_transform(render_model_extension->render_model_get_root_transform(render_model));114115if (scene) {116uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);117for (uint32_t i = 0; i < count; i++) {118String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);119if (!node_name.is_empty() && animatable_nodes.has(node_name)) {120Node3D *child = animatable_nodes[node_name];121child->set_visible(render_model_extension->render_model_is_animatable_node_visible(render_model, i));122child->set_transform(render_model_extension->render_model_get_animatable_node_transform(render_model, i));123}124}125}126}127}128} break;129}130}131132String OpenXRRenderModel::get_top_level_path() const {133String ret;134135OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();136if (render_model.is_valid() && render_model_extension) {137ret = render_model_extension->render_model_get_top_level_path_as_string(render_model);138}139140return ret;141}142143PackedStringArray OpenXRRenderModel::get_configuration_warnings() const {144PackedStringArray warnings;145146Node *parent = get_parent();147if (!parent->is_class("XROrigin3D") && !parent->is_class("OpenXRRenderModelManager")) {148warnings.push_back("This node must be a child of either a XROrigin3D or OpenXRRenderModelManager node!");149}150151if (!GLOBAL_GET("xr/openxr/extensions/render_model")) {152warnings.push_back("The render model extension is not enabled in project settings!");153}154155return warnings;156}157158RID OpenXRRenderModel::get_render_model() const {159return render_model;160}161162void OpenXRRenderModel::set_render_model(RID p_render_model) {163render_model = p_render_model;164if (is_inside_tree() && render_model.is_valid()) {165_load_render_model_scene();166}167}168169170