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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/raycast/config.py
10277 views
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def can_build(env, platform):
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# Supported architectures and platforms depend on the Embree library.
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if env["arch"] == "arm64" and platform == "windows" and env.msvc:
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return False
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if env["arch"] in ["x86_64", "arm64", "wasm32"]:
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return True
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if env["arch"] == "x86_32" and platform == "windows":
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return True
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return False
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def configure(env):
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pass
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