Path: blob/master/modules/raycast/raycast_occlusion_cull.cpp
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/**************************************************************************/1/* raycast_occlusion_cull.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "raycast_occlusion_cull.h"3132#include "core/config/project_settings.h"33#include "core/object/worker_thread_pool.h"34#include "core/templates/local_vector.h"3536#ifdef __SSE2__37#include <pmmintrin.h>38#endif3940RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr;4142void RaycastOcclusionCull::RaycastHZBuffer::clear() {43HZBuffer::clear();4445if (camera_rays_unaligned_buffer) {46memfree(camera_rays_unaligned_buffer);47camera_rays_unaligned_buffer = nullptr;48camera_rays = nullptr;49}50camera_ray_masks.clear();51camera_rays_tile_count = 0;52tile_grid_size = Size2i();53}5455void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {56if (p_size == Size2i()) {57clear();58return;59}6061if (!sizes.is_empty() && p_size == sizes[0]) {62return; // Size didn't change63}6465HZBuffer::resize(p_size);6667tile_grid_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));68camera_rays_tile_count = tile_grid_size.x * tile_grid_size.y;6970if (camera_rays_unaligned_buffer) {71memfree(camera_rays_unaligned_buffer);72}7374const int alignment = 64; // Embree requires ray packets to be 64-aligned75camera_rays_unaligned_buffer = (uint8_t *)memalloc(camera_rays_tile_count * sizeof(CameraRayTile) + alignment);76camera_rays = (CameraRayTile *)(camera_rays_unaligned_buffer + alignment - (((uint64_t)camera_rays_unaligned_buffer) % alignment));7778camera_ray_masks.resize(camera_rays_tile_count * TILE_RAYS);79memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t));80}8182void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Vector3 &p_near_bottom_left, const Vector2 &p_near_extents, real_t p_z_far, bool p_cam_orthogonal) {83CameraRayThreadData td;84td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count();8586td.z_near = -p_near_bottom_left.z;87td.z_far = p_z_far * 1.05f;88td.camera_pos = p_cam_transform.origin;89td.camera_dir = -p_cam_transform.basis.get_column(2);90td.camera_orthogonal = p_cam_orthogonal;9192// Calculate the world coordinates of the viewport.93td.pixel_corner = p_cam_transform.xform(p_near_bottom_left);94Vector3 top_corner_world = p_cam_transform.xform(p_near_bottom_left + Vector3(0, p_near_extents.y, 0));95Vector3 right_corner_world = p_cam_transform.xform(p_near_bottom_left + Vector3(p_near_extents.x, 0, 0));9697td.pixel_u_interp = right_corner_world - td.pixel_corner;98td.pixel_v_interp = top_corner_world - td.pixel_corner;99100debug_tex_range = td.z_far;101102WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RaycastHZBuffer::_camera_rays_threaded, &td, td.thread_count, -1, true, SNAME("RaycastOcclusionCullUpdateCamera"));103WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);104}105106void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) {107uint32_t total_tiles = camera_rays_tile_count;108uint32_t total_threads = p_data->thread_count;109uint32_t from = p_thread * total_tiles / total_threads;110uint32_t to = (p_thread + 1 == total_threads) ? total_tiles : ((p_thread + 1) * total_tiles / total_threads);111_generate_camera_rays(p_data, from, to);112}113114void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to) {115const Size2i &buffer_size = sizes[0];116117for (int i = p_from; i < p_to; i++) {118CameraRayTile &tile = camera_rays[i];119int tile_x = (i % tile_grid_size.x) * TILE_SIZE;120int tile_y = (i / tile_grid_size.x) * TILE_SIZE;121122for (int j = 0; j < TILE_RAYS; j++) {123int x = tile_x + j % TILE_SIZE;124int y = tile_y + j / TILE_SIZE;125126float u = (float(x) + 0.5f) / buffer_size.x;127float v = (float(y) + 0.5f) / buffer_size.y;128Vector3 pixel_pos = p_data->pixel_corner + u * p_data->pixel_u_interp + v * p_data->pixel_v_interp;129130tile.ray.tnear[j] = p_data->z_near;131132Vector3 dir;133if (p_data->camera_orthogonal) {134dir = p_data->camera_dir;135tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;136tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;137tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;138} else {139dir = (pixel_pos - p_data->camera_pos).normalized();140tile.ray.org_x[j] = p_data->camera_pos.x;141tile.ray.org_y[j] = p_data->camera_pos.y;142tile.ray.org_z[j] = p_data->camera_pos.z;143tile.ray.tnear[j] /= dir.dot(p_data->camera_dir);144}145146tile.ray.dir_x[j] = dir.x;147tile.ray.dir_y[j] = dir.y;148tile.ray.dir_z[j] = dir.z;149150tile.ray.tfar[j] = p_data->z_far;151tile.ray.time[j] = 0.0f;152153tile.ray.flags[j] = 0;154tile.ray.mask[j] = ~0U;155tile.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;156}157}158}159160void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal) {161ERR_FAIL_COND(is_empty());162163Size2i buffer_size = sizes[0];164for (int i = 0; i < tile_grid_size.y; i++) {165for (int j = 0; j < tile_grid_size.x; j++) {166for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) {167for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) {168int x = j * TILE_SIZE + tile_j;169int y = i * TILE_SIZE + tile_i;170if (x >= buffer_size.x || y >= buffer_size.y) {171continue;172}173int k = tile_i * TILE_SIZE + tile_j;174int tile_index = i * tile_grid_size.x + j;175176mips[0][y * buffer_size.x + x] = camera_rays[tile_index].ray.tfar[k];177}178}179}180}181}182183RaycastOcclusionCull::RaycastHZBuffer::~RaycastHZBuffer() {184if (camera_rays_unaligned_buffer) {185memfree(camera_rays_unaligned_buffer);186}187}188189////////////////////////////////////////////////////////190191bool RaycastOcclusionCull::is_occluder(RID p_rid) {192return occluder_owner.owns(p_rid);193}194195RID RaycastOcclusionCull::occluder_allocate() {196return occluder_owner.allocate_rid();197}198199void RaycastOcclusionCull::occluder_initialize(RID p_occluder) {200Occluder *occluder = memnew(Occluder);201occluder_owner.initialize_rid(p_occluder, occluder);202}203204void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {205Occluder *occluder = occluder_owner.get_or_null(p_occluder);206ERR_FAIL_NULL(occluder);207208occluder->vertices = p_vertices;209occluder->indices = p_indices;210211for (const InstanceID &E : occluder->users) {212RID scenario_rid = E.scenario;213RID instance_rid = E.instance;214ERR_CONTINUE(!scenarios.has(scenario_rid));215Scenario &scenario = scenarios[scenario_rid];216ERR_CONTINUE(!scenario.instances.has(instance_rid));217218if (!scenario.dirty_instances.has(instance_rid)) {219scenario.dirty_instances.insert(instance_rid);220scenario.dirty_instances_array.push_back(instance_rid);221}222}223}224225void RaycastOcclusionCull::free_occluder(RID p_occluder) {226Occluder *occluder = occluder_owner.get_or_null(p_occluder);227ERR_FAIL_NULL(occluder);228memdelete(occluder);229occluder_owner.free(p_occluder);230}231232////////////////////////////////////////////////////////233234void RaycastOcclusionCull::add_scenario(RID p_scenario) {235ERR_FAIL_COND(scenarios.has(p_scenario));236scenarios[p_scenario] = Scenario();237}238239void RaycastOcclusionCull::remove_scenario(RID p_scenario) {240Scenario *scenario = scenarios.getptr(p_scenario);241ERR_FAIL_NULL(scenario);242scenario->free();243scenarios.erase(p_scenario);244}245246void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) {247ERR_FAIL_COND(!scenarios.has(p_scenario));248Scenario &scenario = scenarios[p_scenario];249250if (!scenario.instances.has(p_instance)) {251scenario.instances[p_instance] = OccluderInstance();252}253254OccluderInstance &instance = scenario.instances[p_instance];255256bool changed = false;257258if (instance.removed) {259instance.removed = false;260scenario.removed_instances.erase(p_instance);261changed = true; // It was removed and re-added, we might have missed some changes262}263264if (instance.occluder != p_occluder) {265Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder);266if (old_occluder) {267old_occluder->users.erase(InstanceID(p_scenario, p_instance));268}269270instance.occluder = p_occluder;271272if (p_occluder.is_valid()) {273Occluder *occluder = occluder_owner.get_or_null(p_occluder);274ERR_FAIL_NULL(occluder);275occluder->users.insert(InstanceID(p_scenario, p_instance));276}277changed = true;278}279280if (instance.xform != p_xform) {281scenario.instances[p_instance].xform = p_xform;282changed = true;283}284285if (instance.enabled != p_enabled) {286instance.enabled = p_enabled;287scenario.dirty = true; // The scenario needs a scene re-build, but the instance doesn't need update288}289290if (changed && !scenario.dirty_instances.has(p_instance)) {291scenario.dirty_instances.insert(p_instance);292scenario.dirty_instances_array.push_back(p_instance);293scenario.dirty = true;294}295}296297void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instance) {298ERR_FAIL_COND(!scenarios.has(p_scenario));299Scenario &scenario = scenarios[p_scenario];300301if (scenario.instances.has(p_instance)) {302OccluderInstance &instance = scenario.instances[p_instance];303304if (!instance.removed) {305Occluder *occluder = occluder_owner.get_or_null(instance.occluder);306if (occluder) {307occluder->users.erase(InstanceID(p_scenario, p_instance));308}309310scenario.removed_instances.push_back(p_instance);311instance.removed = true;312}313}314}315316void RaycastOcclusionCull::Scenario::_update_dirty_instance_thread(int p_idx, RID *p_instances) {317_update_dirty_instance(p_idx, p_instances);318}319320void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances) {321OccluderInstance *occ_inst = instances.getptr(p_instances[p_idx]);322323if (!occ_inst) {324return;325}326327Occluder *occ = raycast_singleton->occluder_owner.get_or_null(occ_inst->occluder);328329if (!occ) {330return;331}332333int vertices_size = occ->vertices.size();334335// Embree requires the last element to be readable by a 16-byte SSE load instruction, so we add padding to be safe.336occ_inst->xformed_vertices.resize(3 * vertices_size + 3);337338const Vector3 *read_ptr = occ->vertices.ptr();339float *write_ptr = occ_inst->xformed_vertices.ptr();340341if (vertices_size > 1024) {342TransformThreadData td;343td.xform = occ_inst->xform;344td.read = read_ptr;345td.write = write_ptr;346td.vertex_count = vertices_size;347td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count();348WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_transform_vertices_thread, &td, td.thread_count, -1, true, SNAME("RaycastOcclusionCull"));349WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);350351} else {352_transform_vertices_range(read_ptr, write_ptr, occ_inst->xform, 0, vertices_size);353}354355occ_inst->indices.resize(occ->indices.size());356memcpy(occ_inst->indices.ptr(), occ->indices.ptr(), occ->indices.size() * sizeof(int32_t));357}358359void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data) {360uint32_t vertex_total = p_data->vertex_count;361uint32_t total_threads = p_data->thread_count;362uint32_t from = p_thread * vertex_total / total_threads;363uint32_t to = (p_thread + 1 == total_threads) ? vertex_total : ((p_thread + 1) * vertex_total / total_threads);364_transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);365}366367void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, float *p_write, const Transform3D &p_xform, int p_from, int p_to) {368float *floats_w = p_write + 3 * p_from;369for (int i = p_from; i < p_to; i++) {370const Vector3 p = p_xform.xform(p_read[i]);371floats_w[0] = p.x;372floats_w[1] = p.y;373floats_w[2] = p.z;374floats_w += 3;375}376}377378void RaycastOcclusionCull::Scenario::free() {379if (commit_thread) {380if (commit_thread->is_started()) {381commit_thread->wait_to_finish();382}383memdelete(commit_thread);384commit_thread = nullptr;385}386387for (int i = 0; i < 2; i++) {388if (ebr_scene[i]) {389rtcReleaseScene(ebr_scene[i]);390ebr_scene[i] = nullptr;391}392}393}394395void RaycastOcclusionCull::Scenario::_commit_scene(void *p_ud) {396Scenario *scenario = (Scenario *)p_ud;397int commit_idx = 1 - (scenario->current_scene_idx);398rtcCommitScene(scenario->ebr_scene[commit_idx]);399scenario->commit_done = true;400}401402void RaycastOcclusionCull::Scenario::update() {403ERR_FAIL_NULL(singleton);404405if (commit_thread == nullptr) {406commit_thread = memnew(Thread);407}408409if (commit_thread->is_started()) {410if (commit_done) {411commit_thread->wait_to_finish();412current_scene_idx = 1 - current_scene_idx;413} else {414return;415}416}417418if (!dirty && removed_instances.is_empty() && dirty_instances_array.is_empty()) {419return;420}421422for (const RID &scenario : removed_instances) {423instances.erase(scenario);424}425426if (dirty_instances_array.size() / WorkerThreadPool::get_singleton()->get_thread_count() > 128) {427// Lots of instances, use per-instance threading428WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr(), dirty_instances_array.size(), -1, true, SNAME("RaycastOcclusionCullUpdate"));429WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);430431} else {432// Few instances, use threading on the vertex transforms433for (unsigned int i = 0; i < dirty_instances_array.size(); i++) {434_update_dirty_instance(i, dirty_instances_array.ptr());435}436}437438dirty_instances.clear();439dirty_instances_array.clear();440removed_instances.clear();441442if (raycast_singleton->ebr_device == nullptr) {443raycast_singleton->_init_embree();444}445446int next_scene_idx = 1 - current_scene_idx;447RTCScene &next_scene = ebr_scene[next_scene_idx];448449if (next_scene) {450rtcReleaseScene(next_scene);451}452453next_scene = rtcNewScene(raycast_singleton->ebr_device);454rtcSetSceneBuildQuality(next_scene, RTCBuildQuality(raycast_singleton->build_quality));455456for (const KeyValue<RID, OccluderInstance> &E : instances) {457const OccluderInstance *occ_inst = &E.value;458const Occluder *occ = raycast_singleton->occluder_owner.get_or_null(occ_inst->occluder);459460if (!occ || !occ_inst->enabled) {461continue;462}463464RTCGeometry geom = rtcNewGeometry(raycast_singleton->ebr_device, RTC_GEOMETRY_TYPE_TRIANGLE);465rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, occ_inst->xformed_vertices.ptr(), 0, sizeof(float) * 3, occ_inst->xformed_vertices.size() / 3);466rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, occ_inst->indices.ptr(), 0, sizeof(uint32_t) * 3, occ_inst->indices.size() / 3);467rtcCommitGeometry(geom);468rtcAttachGeometry(next_scene, geom);469rtcReleaseGeometry(geom);470}471472dirty = false;473commit_done = false;474commit_thread->start(&Scenario::_commit_scene, this);475}476477void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThreadData *p_raycast_data) const {478RTCRayQueryContext context;479rtcInitRayQueryContext(&context);480RTCIntersectArguments args;481rtcInitIntersectArguments(&args);482args.flags = RTC_RAY_QUERY_FLAG_COHERENT;483args.context = &context;484rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &p_raycast_data->rays[p_idx], &args);485}486487void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const {488ERR_FAIL_NULL(singleton);489if (raycast_singleton->ebr_device == nullptr) {490return; // Embree is initialized on demand when there is some scenario with occluders in it.491}492493if (ebr_scene[current_scene_idx] == nullptr) {494return;495}496497RaycastThreadData td;498td.rays = r_rays;499td.masks = p_valid_masks;500501WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_raycast, &td, p_tile_count, -1, true, SNAME("RaycastOcclusionCullRaycast"));502WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);503}504505////////////////////////////////////////////////////////506507void RaycastOcclusionCull::add_buffer(RID p_buffer) {508ERR_FAIL_COND(buffers.has(p_buffer));509buffers[p_buffer] = RaycastHZBuffer();510}511512void RaycastOcclusionCull::remove_buffer(RID p_buffer) {513ERR_FAIL_COND(!buffers.has(p_buffer));514buffers.erase(p_buffer);515}516517void RaycastOcclusionCull::buffer_set_scenario(RID p_buffer, RID p_scenario) {518ERR_FAIL_COND(!buffers.has(p_buffer));519ERR_FAIL_COND(p_scenario.is_valid() && !scenarios.has(p_scenario));520buffers[p_buffer].scenario_rid = p_scenario;521}522523void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size) {524ERR_FAIL_COND(!buffers.has(p_buffer));525buffers[p_buffer].resize(p_size);526}527528Vector2 RaycastOcclusionCull::_get_jitter(const Rect2 &p_viewport_rect, const Size2i &p_buffer_size) {529if (!_jitter_enabled) {530return Vector2();531}532533// Prevent divide by zero when using NULL viewport.534if ((p_buffer_size.x <= 0) || (p_buffer_size.y <= 0)) {535return Vector2();536}537538int32_t frame = Engine::get_singleton()->get_frames_drawn();539frame %= 9;540541Vector2 jitter;542543switch (frame) {544default:545break;546case 1: {547jitter = Vector2(-1, -1);548} break;549case 2: {550jitter = Vector2(1, -1);551} break;552case 3: {553jitter = Vector2(-1, 1);554} break;555case 4: {556jitter = Vector2(1, 1);557} break;558case 5: {559jitter = Vector2(-0.5f, -0.5f);560} break;561case 6: {562jitter = Vector2(0.5f, -0.5f);563} break;564case 7: {565jitter = Vector2(-0.5f, 0.5f);566} break;567case 8: {568jitter = Vector2(0.5f, 0.5f);569} break;570}571Vector2 half_extents = p_viewport_rect.get_size() * 0.5;572jitter *= Vector2(half_extents.x / (float)p_buffer_size.x, half_extents.y / (float)p_buffer_size.y);573574// The multiplier here determines the jitter magnitude in pixels.575// It seems like a value of 0.66 matches well the above jittering pattern as it generates subpixel samples at 0, 1/3 and 2/3576// Higher magnitude gives fewer false hidden, but more false shown.577// False hidden is obvious to viewer, false shown is not.578// False shown can lower percentage that are occluded, and therefore performance.579jitter *= 0.66f;580581return jitter;582}583584Rect2 _get_viewport_rect(const Projection &p_cam_projection) {585// NOTE: This assumes a rectangular projection plane, i.e. that:586// - the matrix is a projection across z-axis (i.e. is invertible and columns[0][1], [0][3], [1][0] and [1][3] == 0)587// - the projection plane is rectangular (i.e. columns[0][2] and [1][2] == 0 if columns[2][3] != 0)588Size2 half_extents = p_cam_projection.get_viewport_half_extents();589Point2 bottom_left = -half_extents * Vector2(p_cam_projection.columns[3][0] * p_cam_projection.columns[3][3] + p_cam_projection.columns[2][0] * p_cam_projection.columns[2][3] + 1, p_cam_projection.columns[3][1] * p_cam_projection.columns[3][3] + p_cam_projection.columns[2][1] * p_cam_projection.columns[2][3] + 1);590return Rect2(bottom_left, 2 * half_extents);591}592593void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {594if (!buffers.has(p_buffer)) {595return;596}597598RaycastHZBuffer &buffer = buffers[p_buffer];599600if (buffer.is_empty() || !scenarios.has(buffer.scenario_rid)) {601return;602}603604Scenario &scenario = scenarios[buffer.scenario_rid];605scenario.update();606607Rect2 vp_rect = _get_viewport_rect(p_cam_projection);608Vector2 bottom_left = vp_rect.position;609bottom_left += _get_jitter(vp_rect, buffer.get_occlusion_buffer_size());610Vector3 near_bottom_left = Vector3(bottom_left.x, bottom_left.y, -p_cam_projection.get_z_near());611612buffer.update_camera_rays(p_cam_transform, near_bottom_left, vp_rect.get_size(), p_cam_projection.get_z_far(), p_cam_orthogonal);613614scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count);615buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal);616buffer.update_mips();617}618619RaycastOcclusionCull::HZBuffer *RaycastOcclusionCull::buffer_get_ptr(RID p_buffer) {620if (!buffers.has(p_buffer)) {621return nullptr;622}623return &buffers[p_buffer];624}625626RID RaycastOcclusionCull::buffer_get_debug_texture(RID p_buffer) {627ERR_FAIL_COND_V(!buffers.has(p_buffer), RID());628return buffers[p_buffer].get_debug_texture();629}630631////////////////////////////////////////////////////////632633void RaycastOcclusionCull::set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {634if (build_quality == p_quality) {635return;636}637638build_quality = p_quality;639640for (KeyValue<RID, Scenario> &K : scenarios) {641K.value.dirty = true;642}643}644645void RaycastOcclusionCull::_init_embree() {646#ifdef __SSE2__647_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);648_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);649#endif650651String settings = vformat("threads=%d", MAX(1, OS::get_singleton()->get_processor_count() - 2));652ebr_device = rtcNewDevice(settings.utf8().ptr());653}654655RaycastOcclusionCull::RaycastOcclusionCull() {656raycast_singleton = this;657int default_quality = GLOBAL_GET("rendering/occlusion_culling/bvh_build_quality");658_jitter_enabled = GLOBAL_GET("rendering/occlusion_culling/jitter_projection");659build_quality = RS::ViewportOcclusionCullingBuildQuality(default_quality);660}661662RaycastOcclusionCull::~RaycastOcclusionCull() {663for (KeyValue<RID, Scenario> &K : scenarios) {664K.value.free();665}666667if (ebr_device != nullptr) {668rtcReleaseDevice(ebr_device);669}670671raycast_singleton = nullptr;672}673674675