Path: blob/master/modules/raycast/raycast_occlusion_cull.h
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/**************************************************************************/1/* raycast_occlusion_cull.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/math/projection.h"33#include "core/templates/local_vector.h"34#include "core/templates/rid_owner.h"35#include "servers/rendering/renderer_scene_occlusion_cull.h"3637#include <embree4/rtcore.h>3839class RaycastOcclusionCull : public RendererSceneOcclusionCull {40typedef RTCRayHit16 CameraRayTile;4142public:43class RaycastHZBuffer : public HZBuffer {44private:45Size2i tile_grid_size;4647struct CameraRayThreadData {48int thread_count;49float z_near;50float z_far;51Vector3 camera_dir;52Vector3 camera_pos;53Vector3 pixel_corner;54Vector3 pixel_u_interp;55Vector3 pixel_v_interp;56bool camera_orthogonal;57Size2i buffer_size;58};5960void _camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data);61void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to);6263public:64unsigned int camera_rays_tile_count = 0;65uint8_t *camera_rays_unaligned_buffer = nullptr;66CameraRayTile *camera_rays = nullptr;67LocalVector<uint32_t> camera_ray_masks;68RID scenario_rid;6970virtual void clear() override;71virtual void resize(const Size2i &p_size) override;72void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);73void update_camera_rays(const Transform3D &p_cam_transform, const Vector3 &p_near_bottom_left, const Vector2 &p_near_extents, real_t p_z_far, bool p_cam_orthogonal);7475~RaycastHZBuffer();76};7778private:79struct InstanceID {80RID scenario;81RID instance;8283static uint32_t hash(const InstanceID &p_ins) {84uint32_t h = hash_murmur3_one_64(p_ins.scenario.get_id());85return hash_fmix32(hash_murmur3_one_64(p_ins.instance.get_id(), h));86}87bool operator==(const InstanceID &rhs) const {88return instance == rhs.instance && rhs.scenario == scenario;89;90}9192InstanceID() {}93InstanceID(RID s, RID i) :94scenario(s), instance(i) {}95};9697struct Occluder {98PackedVector3Array vertices;99PackedInt32Array indices;100HashSet<InstanceID, InstanceID> users;101};102103struct OccluderInstance {104RID occluder;105LocalVector<uint32_t> indices;106LocalVector<float> xformed_vertices;107Transform3D xform;108bool enabled = true;109bool removed = false;110};111112struct Scenario {113struct RaycastThreadData {114CameraRayTile *rays = nullptr;115const uint32_t *masks;116};117118struct TransformThreadData {119uint32_t thread_count;120uint32_t vertex_count;121Transform3D xform;122const Vector3 *read;123float *write = nullptr;124};125126Thread *commit_thread = nullptr;127bool commit_done = true;128bool dirty = false;129130RTCScene ebr_scene[2] = { nullptr, nullptr };131int current_scene_idx = 0;132133HashMap<RID, OccluderInstance> instances;134HashSet<RID> dirty_instances; // To avoid duplicates135LocalVector<RID> dirty_instances_array; // To iterate and split into threads136LocalVector<RID> removed_instances;137138void _update_dirty_instance_thread(int p_idx, RID *p_instances);139void _update_dirty_instance(int p_idx, RID *p_instances);140void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);141void _transform_vertices_range(const Vector3 *p_read, float *p_write, const Transform3D &p_xform, int p_from, int p_to);142static void _commit_scene(void *p_ud);143void free();144void update();145146void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;147void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const;148};149150static RaycastOcclusionCull *raycast_singleton;151152static const int TILE_SIZE = 4;153static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;154155RTCDevice ebr_device = nullptr;156RID_PtrOwner<Occluder> occluder_owner;157HashMap<RID, Scenario> scenarios;158HashMap<RID, RaycastHZBuffer> buffers;159RS::ViewportOcclusionCullingBuildQuality build_quality;160bool _jitter_enabled = false;161162void _init_embree();163Vector2 _get_jitter(const Rect2 &p_viewport_rect, const Size2i &p_buffer_size);164165public:166virtual bool is_occluder(RID p_rid) override;167virtual RID occluder_allocate() override;168virtual void occluder_initialize(RID p_occluder) override;169virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;170virtual void free_occluder(RID p_occluder) override;171172virtual void add_scenario(RID p_scenario) override;173virtual void remove_scenario(RID p_scenario) override;174virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override;175virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;176177virtual void add_buffer(RID p_buffer) override;178virtual void remove_buffer(RID p_buffer) override;179virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;180virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;181virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;182virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) override;183184virtual RID buffer_get_debug_texture(RID p_buffer) override;185186virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;187188RaycastOcclusionCull();189~RaycastOcclusionCull();190};191192193