Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/text_server_adv/script_iterator.h
10277 views
1
/**************************************************************************/
2
/* script_iterator.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#ifdef GDEXTENSION
34
35
// Headers for building as GDExtension plug-in.
36
#include <godot_cpp/godot.hpp>
37
#include <godot_cpp/templates/vector.hpp>
38
#include <godot_cpp/variant/string.hpp>
39
40
using namespace godot;
41
42
#elif defined(GODOT_MODULE)
43
44
// Headers for building as built-in module.
45
#include "core/string/ustring.h"
46
#include "core/templates/vector.h"
47
48
#endif
49
50
#include <unicode/uchar.h>
51
#include <unicode/uloc.h>
52
#include <unicode/uscript.h>
53
#include <unicode/ustring.h>
54
#include <unicode/utypes.h>
55
56
#include <hb-icu.h>
57
#include <hb.h>
58
59
class ScriptIterator {
60
static const int PAREN_STACK_DEPTH = 128;
61
62
public:
63
struct ScriptRange {
64
int start = 0;
65
int end = 0;
66
hb_script_t script = HB_SCRIPT_COMMON;
67
};
68
Vector<ScriptRange> script_ranges;
69
70
private:
71
static bool same_script(int32_t p_script_one, int32_t p_script_two);
72
73
public:
74
ScriptIterator(const String &p_string, int p_start, int p_length);
75
};
76
77