/**************************************************************************/1/* rgb2yuv.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/typedefs.h"3334// For reference, see:35// - https://stackoverflow.com/a/946730536// - https://en.wikipedia.org/wiki/YCbCr#Approximate_8-bit_matrices_for_BT.6013738static void _rgb2yuv420(uint8_t *y, uint8_t *u, uint8_t *v, uint8_t *rgb, size_t width, size_t height, size_t pixel_size) {39size_t uvpos = 0;40size_t i = 0;41for (size_t line = 0; line < height; line += 2) {42for (size_t x = 0; x < width; x += 2) {43uint8_t r = rgb[pixel_size * i];44uint8_t g = rgb[pixel_size * i + 1];45uint8_t b = rgb[pixel_size * i + 2];4647y[i++] = ((66 * r + 129 * g + 25 * b) >> 8) + 16;4849u[uvpos] = ((-38 * r + -74 * g + 112 * b) >> 8) + 128;50v[uvpos] = ((112 * r + -94 * g + -18 * b) >> 8) + 128;51uvpos++;5253r = rgb[pixel_size * i];54g = rgb[pixel_size * i + 1];55b = rgb[pixel_size * i + 2];5657y[i++] = ((66 * r + 129 * g + 25 * b) >> 8) + 16;58}59for (size_t x = 0; x < width; x += 1) {60uint8_t r = rgb[pixel_size * i];61uint8_t g = rgb[pixel_size * i + 1];62uint8_t b = rgb[pixel_size * i + 2];6364y[i++] = ((66 * r + 129 * g + 25 * b) >> 8) + 16;65}66}67}6869static void rgb2yuv420(uint8_t *y, uint8_t *u, uint8_t *v, uint8_t *rgb, size_t width, size_t height) {70_rgb2yuv420(y, u, v, rgb, width, height, 3);71}7273static void rgba2yuv420(uint8_t *y, uint8_t *u, uint8_t *v, uint8_t *rgba, size_t width, size_t height) {74_rgb2yuv420(y, u, v, rgba, width, height, 4);75}767778