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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/android/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

import platform
import sys

import platform_android_builders

from methods import print_warning

Import("env")

android_files = [
    "os_android.cpp",
    "android_input_handler.cpp",
    "file_access_android.cpp",
    "file_access_filesystem_jandroid.cpp",
    "audio_driver_opensl.cpp",
    "dir_access_jandroid.cpp",
    "tts_android.cpp",
    "thread_jandroid.cpp",
    "net_socket_android.cpp",
    "java_godot_lib_jni.cpp",
    "java_class_wrapper.cpp",
    "java_godot_wrapper.cpp",
    "java_godot_view_wrapper.cpp",
    "java_godot_io_wrapper.cpp",
    "jni_utils.cpp",
    "android_keys_utils.cpp",
    "display_server_android.cpp",
    "plugin/godot_plugin_jni.cpp",
    "rendering_context_driver_vulkan_android.cpp",
    "variant/callable_jni.cpp",
    "dialog_utils_jni.cpp",
    "editor/game_menu_utils_jni.cpp",
    "editor/editor_utils_jni.cpp",
]

env_android = env.Clone()

android_objects = []
for x in android_files:
    android_objects.append(env_android.SharedObject(x))

env_thirdparty = env_android.Clone()
env_thirdparty.disable_warnings()
thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
android_objects.append(thirdparty_obj)

# FIXME: Hardcoded to bin to ensure the directory exists if not redirecting build objects.
lib = env_android.add_shared_library("#bin/libgodot", android_objects, redirect_build_objects=False)

# Needed to force rebuilding the platform files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)

lib_arch_dir = ""
triple_target_dir = ""
if env["arch"] == "arm32":
    lib_arch_dir = "armeabi-v7a"
    triple_target_dir = "arm-linux-androideabi"
elif env["arch"] == "arm64":
    lib_arch_dir = "arm64-v8a"
    triple_target_dir = "aarch64-linux-android"
elif env["arch"] == "x86_32":
    lib_arch_dir = "x86"
    triple_target_dir = "i686-linux-android"
elif env["arch"] == "x86_64":
    lib_arch_dir = "x86_64"
    triple_target_dir = "x86_64-linux-android"
else:
    print_warning("Architecture not suitable for embedding into APK; keeping .so at \\bin")

host_subpath = ""
if sys.platform.startswith("linux"):
    host_subpath = "linux-x86_64"
elif sys.platform.startswith("darwin"):
    host_subpath = "darwin-x86_64"
elif sys.platform.startswith("win"):
    if platform.machine().endswith("64"):
        host_subpath = "windows-x86_64"
    else:
        host_subpath = "windows"

if lib_arch_dir != "" and host_subpath != "":
    if env.dev_build:
        lib_type_dir = "dev"
    elif env.debug_features:
        if env.editor_build and env["store_release"]:
            lib_type_dir = "release"
        else:
            lib_type_dir = "debug"
    else:  # Release
        lib_type_dir = "release"

    if env.editor_build:
        lib_tools_dir = "tools/"
    else:
        lib_tools_dir = ""

    jni_libs_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/"
    out_dir = jni_libs_dir + lib_arch_dir
    env_android.CommandNoCache(out_dir + "/libgodot_android.so", lib, Move("$TARGET", "$SOURCE"))

    stl_lib_path = f"{env['ANDROID_NDK_ROOT']}/toolchains/llvm/prebuilt/{host_subpath}/sysroot/usr/lib/{triple_target_dir}/libc++_shared.so"
    env_android.CommandNoCache(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))

    if env["debug_symbols"] and env["separate_debug_symbols"]:
        debug_symbols_zip_file = (
            ("#bin/android-editor-" if env.editor_build else "#bin/android-template-")
            + lib_type_dir
            + "-native-symbols.zip"
        )
        env_android.NoCache(Zip(debug_symbols_zip_file, jni_libs_dir, ZIPROOT=Dir(jni_libs_dir)))

    if env["generate_android_binaries"]:
        env_android.AlwaysBuild(
            env_android.CommandNoCache(
                "generate_android_binaries", lib, env.Run(platform_android_builders.generate_android_binaries)
            )
        )