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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/android/audio_driver_opensl.h
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/**************************************************************************/
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/* audio_driver_opensl.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/os/mutex.h"
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#include "servers/audio_server.h"
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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class AudioDriverOpenSL : public AudioDriver {
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bool active = false;
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Mutex mutex;
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enum {
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BUFFER_COUNT = 2
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};
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bool pause = false;
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uint32_t buffer_size = 0;
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int16_t *buffers[BUFFER_COUNT] = {};
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int32_t *mixdown_buffer = nullptr;
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int last_free = 0;
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Vector<int16_t> rec_buffer;
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SLPlayItf playItf = nullptr;
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SLRecordItf recordItf = nullptr;
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SLObjectItf sl = nullptr;
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SLEngineItf EngineItf = nullptr;
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SLObjectItf OutputMix = nullptr;
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SLObjectItf player = nullptr;
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SLObjectItf recorder = nullptr;
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SLAndroidSimpleBufferQueueItf bufferQueueItf = nullptr;
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SLAndroidSimpleBufferQueueItf recordBufferQueueItf = nullptr;
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SLDataSource audioSource;
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SLDataFormat_PCM pcm;
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SLDataSink audioSink;
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SLDataLocator_OutputMix locator_outputmix;
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static AudioDriverOpenSL *s_ad;
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void _buffer_callback(
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SLAndroidSimpleBufferQueueItf queueItf);
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static void _buffer_callbacks(
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SLAndroidSimpleBufferQueueItf queueItf,
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void *pContext);
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void _record_buffer_callback(
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SLAndroidSimpleBufferQueueItf queueItf);
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static void _record_buffer_callbacks(
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SLAndroidSimpleBufferQueueItf queueItf,
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void *pContext);
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Error init_input_device();
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public:
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virtual const char *get_name() const override {
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return "Android";
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}
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virtual Error init() override;
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virtual void start() override;
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virtual int get_mix_rate() const override;
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virtual SpeakerMode get_speaker_mode() const override;
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virtual void lock() override;
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virtual void unlock() override;
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virtual void finish() override;
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virtual Error input_start() override;
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virtual Error input_stop() override;
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void set_pause(bool p_pause);
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AudioDriverOpenSL();
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};
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