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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/android/editor/editor_utils_jni.cpp
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/**************************************************************************/
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/* editor_utils_jni.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_utils_jni.h"
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#include "jni_utils.h"
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#ifdef TOOLS_ENABLED
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/debugger/script_editor_debugger.h"
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#include "editor/run/editor_run_bar.h"
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#include "main/main.h"
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#endif
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_editor_utils_EditorUtils_runScene(JNIEnv *p_env, jclass, jstring p_scene, jobjectArray p_scene_args) {
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#ifdef TOOLS_ENABLED
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Vector<String> scene_args;
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jint length = p_env->GetArrayLength(p_scene_args);
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for (jint i = 0; i < length; ++i) {
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jstring j_arg = (jstring)p_env->GetObjectArrayElement(p_scene_args, i);
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String arg = jstring_to_string(j_arg, p_env);
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scene_args.push_back(arg);
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p_env->DeleteLocalRef(j_arg);
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}
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String scene = jstring_to_string(p_scene, p_env);
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EditorRunBar *editor_run_bar = EditorRunBar::get_singleton();
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if (editor_run_bar != nullptr) {
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editor_run_bar->stop_playing();
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// Ensure that all ScriptEditorDebugger instances are explicitly stopped.
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// If not, a closing instance from the previous run session will trigger `_stop_and_notify()`, in turn causing
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// the closure of the ScriptEditorDebugger instances of the run session we're about to launch.
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EditorDebuggerNode *dbg_node = EditorDebuggerNode::get_singleton();
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if (dbg_node != nullptr) {
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for (int i = 0; ScriptEditorDebugger *dbg = dbg_node->get_debugger(i); i++) {
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dbg->stop();
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}
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}
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if (scene.is_empty()) {
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editor_run_bar->play_main_scene(false);
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} else {
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editor_run_bar->play_custom_scene(scene, scene_args);
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}
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} else {
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List<String> args;
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for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
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args.push_back(a);
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}
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for (const String &arg : scene_args) {
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args.push_back(arg);
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}
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if (!scene.is_empty()) {
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args.push_back("--scene");
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args.push_back(scene);
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}
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Error err = OS::get_singleton()->create_instance(args);
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ERR_FAIL_COND(err);
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}
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#endif
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}
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}
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