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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/android/java/editor/src/picoos/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools">
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<uses-feature
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android:name="android.hardware.vr.headtracking"
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android:required="true"
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android:version="1"/>
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<uses-permission
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android:name="com.pvr.tobactivate.permission.AUTH_CHECK" />
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<uses-permission
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android:name="com.picovr.permission.HAND_TRACKING" />
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<application>
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<activity
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android:name=".GodotEditor"
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android:exported="true"
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android:screenOrientation="landscape"
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tools:node="merge"
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tools:replace="android:screenOrientation">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".GodotXRGame"
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android:exported="false"
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tools:node="merge">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
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</intent-filter>
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</activity>
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<!-- Enable system splash screen. Passthrough splash screen is not supported yet-->
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<meta-data
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android:name="pvr.app.splash"
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android:value="0" />
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<!-- Enable passthrough-->
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<meta-data
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android:name="enable_vst"
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android:value="1" />
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<!-- PICO hand tracking -->
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<meta-data
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android:name="handtracking"
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android:value="1" />
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<!-- Run as a 2D window app.-->
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<meta-data
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android:name="pvr.app.type"
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android:value="2d"
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tools:replace="android:value"/>
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</application>
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</manifest>
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