Path: blob/master/platform/android/java_godot_lib_jni.cpp
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/**************************************************************************/1/* java_godot_lib_jni.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "java_godot_lib_jni.h"3132#include "android_input_handler.h"33#include "api/java_class_wrapper.h"34#include "dir_access_jandroid.h"35#include "display_server_android.h"36#include "file_access_android.h"37#include "file_access_filesystem_jandroid.h"38#include "java_godot_io_wrapper.h"39#include "java_godot_wrapper.h"40#include "jni_utils.h"41#include "net_socket_android.h"42#include "os_android.h"43#include "plugin/godot_plugin_jni.h"44#include "thread_jandroid.h"45#include "tts_android.h"4647#include "core/config/engine.h"48#include "core/config/project_settings.h"49#include "core/input/input.h"50#include "main/main.h"51#include "servers/rendering_server.h"5253#ifndef XR_DISABLED54#include "servers/xr_server.h"55#endif // XR_DISABLED5657#ifdef TOOLS_ENABLED58#include "editor/settings/editor_settings.h"59#endif6061#include <android/asset_manager_jni.h>62#include <android/input.h>63#include <android/native_window_jni.h>64#include <unistd.h>6566static JavaClassWrapper *java_class_wrapper = nullptr;67static OS_Android *os_android = nullptr;68static AndroidInputHandler *input_handler = nullptr;69static GodotJavaWrapper *godot_java = nullptr;70static GodotIOJavaWrapper *godot_io_java = nullptr;7172enum StartupStep {73STEP_TERMINATED = -1,74STEP_SETUP,75STEP_SHOW_LOGO,76STEP_STARTED77};7879static SafeNumeric<int> step; // Shared between UI and render threads8081static Vector3 accelerometer;82static Vector3 gravity;83static Vector3 magnetometer;84static Vector3 gyroscope;8586static void _terminate(JNIEnv *env, bool p_restart = false) {87if (step.get() == STEP_TERMINATED) {88return;89}9091step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent9293// lets cleanup94// Unregister android plugins95unregister_plugins_singletons();9697if (java_class_wrapper) {98memdelete(java_class_wrapper);99}100if (input_handler) {101delete input_handler;102}103// Whether restarting is handled by 'Main::cleanup()'104bool restart_on_cleanup = false;105if (os_android) {106restart_on_cleanup = os_android->is_restart_on_exit_set();107os_android->main_loop_end();108Main::cleanup();109delete os_android;110}111if (godot_io_java) {112delete godot_io_java;113}114115TTS_Android::terminate();116FileAccessAndroid::terminate();117DirAccessJAndroid::terminate();118FileAccessFilesystemJAndroid::terminate();119NetSocketAndroid::terminate();120121cleanup_android_class_loader();122123if (godot_java) {124godot_java->on_godot_terminating(env);125if (!restart_on_cleanup) {126if (p_restart) {127godot_java->restart(env);128} else {129godot_java->force_quit(env);130}131}132delete godot_java;133}134}135136extern "C" {137138JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {139if (godot_io_java) {140godot_io_java->set_vk_height(p_height);141}142}143144JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {145JavaVM *jvm;146env->GetJavaVM(&jvm);147148init_thread_jandroid(jvm, env);149setup_android_class_loader();150151// create our wrapper classes152godot_java = new GodotJavaWrapper(env, p_godot_instance);153godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);154155FileAccessAndroid::setup(p_asset_manager);156DirAccessJAndroid::setup(p_directory_access_handler);157FileAccessFilesystemJAndroid::setup(p_file_access_handler);158NetSocketAndroid::setup(p_net_utils);159160os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);161162return true;163}164165JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {166_terminate(env, false);167}168169JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {170setup_android_thread();171172const char **cmdline = nullptr;173jstring *j_cmdline = nullptr;174int cmdlen = 0;175if (p_cmdline) {176cmdlen = env->GetArrayLength(p_cmdline);177if (cmdlen) {178cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));179ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");180cmdline[cmdlen] = nullptr;181j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));182ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");183184for (int i = 0; i < cmdlen; i++) {185jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);186const char *rawString = env->GetStringUTFChars(string, nullptr);187188cmdline[i] = rawString;189j_cmdline[i] = string;190}191}192}193194Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);195if (cmdline) {196if (j_cmdline) {197for (int i = 0; i < cmdlen; ++i) {198env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);199}200memfree(j_cmdline);201}202memfree(cmdline);203}204205// Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.206if (err != OK) {207return false;208}209210TTS_Android::setup(p_godot_tts);211212java_class_wrapper = memnew(JavaClassWrapper);213return true;214}215216JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {217if (os_android) {218os_android->set_display_size(Size2i(p_width, p_height));219220// No need to reset the surface during startup221if (step.get() > STEP_SETUP) {222if (p_surface) {223ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);224os_android->set_native_window(native_window);225}226DisplayServerAndroid::get_singleton()->reset_window();227DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);228}229}230}231232JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {233if (os_android) {234if (step.get() == STEP_SETUP) {235// During startup236if (p_surface) {237ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);238os_android->set_native_window(native_window);239}240} else {241// Rendering context recreated because it was lost; restart app to let it reload everything242_terminate(env, true);243}244}245}246247JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {248if (step.get() <= STEP_SETUP) {249return;250}251252if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {253dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);254}255}256257JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {258TTS_Android::_java_utterance_callback(event, id, pos);259}260261JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {262if (step.get() == STEP_TERMINATED) {263return true;264}265266if (step.get() == STEP_SETUP) {267// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,268// but for Godot purposes, the main thread is the one running the game loop269Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues270input_handler = new AndroidInputHandler();271step.increment();272return true;273}274275if (step.get() == STEP_SHOW_LOGO) {276bool xr_enabled = false;277#ifndef XR_DISABLED278// Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,279// so we skip this step if xr is enabled.280if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {281xr_enabled = GLOBAL_GET_CACHED(bool, "xr/shaders/enabled");282} else {283xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;284}285#endif // XR_DISABLED286if (!xr_enabled) {287Main::setup_boot_logo();288}289290step.increment();291return true;292}293294if (step.get() == STEP_STARTED) {295if (Main::start() != EXIT_SUCCESS) {296return true; // should exit instead and print the error297}298299godot_java->on_godot_setup_completed(env);300os_android->main_loop_begin();301godot_java->on_godot_main_loop_started(env);302step.increment();303}304305DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);306DisplayServerAndroid::get_singleton()->process_gravity(gravity);307DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);308DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);309310bool should_swap_buffers = false;311if (os_android->main_loop_iterate(&should_swap_buffers)) {312_terminate(env, false);313}314315return should_swap_buffers;316}317318// Called on the UI thread319JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {320if (step.get() <= STEP_SETUP) {321return;322}323324input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));325}326327// Called on the UI thread328JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {329if (step.get() <= STEP_SETUP) {330return;331}332333Vector<AndroidInputHandler::TouchPos> points;334for (int i = 0; i < pointer_count; i++) {335jfloat p[6];336env->GetFloatArrayRegion(position, i * 6, 6, p);337AndroidInputHandler::TouchPos tp;338tp.id = (int)p[0];339tp.pos = Point2(p[1], p[2]);340tp.pressure = p[3];341tp.tilt = Vector2(p[4], p[5]);342points.push_back(tp);343}344345input_handler->process_touch_event(ev, pointer, points, p_double_tap);346}347348// Called on the UI thread349JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {350if (step.get() <= STEP_SETUP) {351return;352}353input_handler->process_magnify(Point2(p_x, p_y), p_factor);354}355356// Called on the UI thread357JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {358if (step.get() <= STEP_SETUP) {359return;360}361input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));362}363364// Called on the UI thread365JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {366if (step.get() <= STEP_SETUP) {367return;368}369370AndroidInputHandler::JoypadEvent jevent;371jevent.device = p_device;372jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;373jevent.index = p_button;374jevent.pressed = p_pressed;375376input_handler->process_joy_event(jevent);377}378379// Called on the UI thread380JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {381if (step.get() <= STEP_SETUP) {382return;383}384385AndroidInputHandler::JoypadEvent jevent;386jevent.device = p_device;387jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;388jevent.index = p_axis;389jevent.value = p_value;390391input_handler->process_joy_event(jevent);392}393394// Called on the UI thread395JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {396if (step.get() <= STEP_SETUP) {397return;398}399400AndroidInputHandler::JoypadEvent jevent;401jevent.device = p_device;402jevent.type = AndroidInputHandler::JOY_EVENT_HAT;403BitField<HatMask> hat = HatMask::CENTER;404if (p_hat_x != 0) {405if (p_hat_x < 0) {406hat.set_flag(HatMask::LEFT);407} else {408hat.set_flag(HatMask::RIGHT);409}410}411if (p_hat_y != 0) {412if (p_hat_y < 0) {413hat.set_flag(HatMask::UP);414} else {415hat.set_flag(HatMask::DOWN);416}417}418jevent.hat = hat;419420input_handler->process_joy_event(jevent);421}422423// Called on the UI thread424JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {425if (os_android) {426String name = jstring_to_string(p_name, env);427Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);428}429}430431// Called on the UI thread432JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {433if (step.get() <= STEP_SETUP) {434return;435}436input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);437}438439JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {440accelerometer = Vector3(x, y, z);441}442443JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {444gravity = Vector3(x, y, z);445}446447JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {448magnetometer = Vector3(x, y, z);449}450451JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {452gyroscope = Vector3(x, y, z);453}454455JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {456if (step.get() <= STEP_SETUP) {457return;458}459460os_android->main_loop_focusin();461}462463JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {464if (step.get() <= STEP_SETUP) {465return;466}467468os_android->main_loop_focusout();469}470471JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {472String js = jstring_to_string(path, env);473474Variant setting_with_override = GLOBAL_GET(js);475String setting_value = (setting_with_override.get_type() == Variant::NIL) ? "" : setting_with_override;476return env->NewStringUTF(setting_value.utf8().get_data());477}478479JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz) {480String rendering_driver = RenderingServer::get_singleton()->get_current_rendering_driver_name();481String rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();482483jobjectArray result = env->NewObjectArray(2, jni_find_class(env, "java/lang/String"), nullptr);484env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver.utf8().get_data()));485env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_method.utf8().get_data()));486487return result;488}489490JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {491String editor_setting_value = "";492#ifdef TOOLS_ENABLED493String godot_setting_key = jstring_to_string(p_setting_key, env);494Variant editor_setting = EDITOR_GET(godot_setting_key);495editor_setting_value = (editor_setting.get_type() == Variant::NIL) ? "" : editor_setting;496#else497WARN_PRINT("Access to the Editor Settings in only available on Editor builds");498#endif499500return env->NewStringUTF(editor_setting_value.utf8().get_data());501}502503JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorSetting(JNIEnv *env, jclass clazz, jstring p_key, jobject p_data) {504#ifdef TOOLS_ENABLED505if (EditorSettings::get_singleton() != nullptr) {506String key = jstring_to_string(p_key, env);507Variant data = _jobject_to_variant(env, p_data);508EditorSettings::get_singleton()->set(key, data);509}510#else511WARN_PRINT("Access to the Editor Settings in only available on Editor builds");512#endif513}514515JNIEXPORT jobject JNICALL Java_org_godotengine_godot_GodotLib_getEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_default_value) {516jvalret result;517518#ifdef TOOLS_ENABLED519if (EditorSettings::get_singleton() != nullptr) {520String section = jstring_to_string(p_section, env);521String key = jstring_to_string(p_key, env);522Variant default_value = _jobject_to_variant(env, p_default_value);523Variant data = EditorSettings::get_singleton()->get_project_metadata(section, key, default_value);524result = _variant_to_jvalue(env, data.get_type(), &data, true);525}526#else527WARN_PRINT("Access to the Editor Settings Project Metadata is only available on Editor builds");528#endif529530return result.obj;531}532533JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_data) {534#ifdef TOOLS_ENABLED535if (EditorSettings::get_singleton() != nullptr) {536String section = jstring_to_string(p_section, env);537String key = jstring_to_string(p_key, env);538Variant data = _jobject_to_variant(env, p_data);539EditorSettings::get_singleton()->set_project_metadata(section, key, data);540}541#else542WARN_PRINT("Access to the Editor Settings Project Metadata is only available on Editor builds");543#endif544}545546JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {547DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();548if (ds) {549ds->emit_system_theme_changed();550}551}552553JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hardwareKeyboardConnected(JNIEnv *env, jclass clazz, jboolean p_connected) {554DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();555if (ds) {556ds->emit_hardware_keyboard_connection_changed(p_connected);557}558}559560JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_filePickerCallback(JNIEnv *env, jclass clazz, jboolean p_ok, jobjectArray p_selected_paths) {561DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();562if (ds) {563Vector<String> selected_paths;564565jint length = env->GetArrayLength(p_selected_paths);566for (jint i = 0; i < length; ++i) {567jstring java_string = (jstring)env->GetObjectArrayElement(p_selected_paths, i);568String path = jstring_to_string(java_string, env);569selected_paths.push_back(path);570env->DeleteLocalRef(java_string);571}572ds->emit_file_picker_callback(p_ok, selected_paths);573}574}575576JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {577String permission = jstring_to_string(p_permission, env);578if (permission == "android.permission.RECORD_AUDIO" && p_result) {579AudioDriver::get_singleton()->input_start();580}581582if (os_android->get_main_loop()) {583os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);584}585}586587JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {588if (step.get() <= STEP_SETUP) {589return;590}591592// We force redraw to ensure we render at least once when resuming the app.593Main::force_redraw();594if (os_android->get_main_loop()) {595os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);596}597}598599JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {600if (step.get() <= STEP_SETUP) {601return;602}603604if (os_android->get_main_loop()) {605os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);606}607}608609JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {610Input *input = Input::get_singleton();611if (input) {612return !input->is_agile_input_event_flushing();613}614return false;615}616617JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getProjectResourceDir(JNIEnv *env, jclass clazz) {618const String resource_dir = OS::get_singleton()->get_resource_dir();619return env->NewStringUTF(resource_dir.utf8().get_data());620}621JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isEditorHint(JNIEnv *env, jclass clazz) {622Engine *engine = Engine::get_singleton();623if (engine) {624return engine->is_editor_hint();625}626return false;627}628629JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isProjectManagerHint(JNIEnv *env, jclass clazz) {630Engine *engine = Engine::get_singleton();631if (engine) {632return engine->is_project_manager_hint();633}634return false;635}636}637638639