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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/android/jni_utils.h
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/**************************************************************************/
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/* jni_utils.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "thread_jandroid.h"
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#include "core/config/engine.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include <jni.h>
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struct jvalret {
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jobject obj;
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jvalue val;
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jvalret() { obj = nullptr; }
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};
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jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false);
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String _get_class_name(JNIEnv *env, jclass cls, bool *array);
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Variant _jobject_to_variant(JNIEnv *env, jobject obj);
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Variant::Type get_jni_type(const String &p_type);
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/**
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* Convert a Godot Callable to a org.godotengine.godot.variant.Callable java object.
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* @param p_env JNI environment instance
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* @param p_callable Callable parameter to convert. If null or invalid type, a null jobject is returned.
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* @return org.godotengine.godot.variant.Callable jobject or null
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*/
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jobject callable_to_jcallable(JNIEnv *p_env, const Variant &p_callable);
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/**
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* Convert a org.godotengine.godot.variant.Callable java object to a Godot Callable variant.
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* @param p_env JNI environment instance
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* @param p_jcallable_obj org.godotengine.godot.variant.Callable java object to convert.
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* @return Callable variant
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*/
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Callable jcallable_to_callable(JNIEnv *p_env, jobject p_jcallable_obj);
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/**
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* Converts a java.lang.CharSequence object to a Godot String.
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* @param p_env JNI environment instance
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* @param p_charsequence java.lang.CharSequence object to convert
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* @return Godot String instance.
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*/
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String charsequence_to_string(JNIEnv *p_env, jobject p_charsequence);
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/**
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* Converts JNI jstring to Godot String.
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* @param source Source JNI string. If null an empty string is returned.
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* @param env JNI environment instance. If null obtained by get_jni_env().
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* @return Godot string instance.
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*/
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static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) {
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String result;
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if (source) {
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if (!env) {
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env = get_jni_env();
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}
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const char *const source_utf8 = env->GetStringUTFChars(source, nullptr);
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if (source_utf8) {
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result.append_utf8(source_utf8);
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env->ReleaseStringUTFChars(source, source_utf8);
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}
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}
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return result;
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}
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/**
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* Set up thread-safe Android ClassLoader (used by jni_find_class() below).
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*/
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void setup_android_class_loader();
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void cleanup_android_class_loader();
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/**
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* Thread-safe JNI class finder using Android ClassLoader.
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* Works on any thread, unlike standard FindClass which may fail on non-main threads.
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* @param p_env JNI environment instance.
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* @param p_class_name Class name to find.
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* @return jclass reference or null if not found.
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*/
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jclass jni_find_class(JNIEnv *p_env, const char *p_class_name);
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