Path: blob/master/platform/android/rendering_context_driver_vulkan_android.cpp
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/**************************************************************************/1/* rendering_context_driver_vulkan_android.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "rendering_context_driver_vulkan_android.h"3132#ifdef VULKAN_ENABLED3334#include "drivers/vulkan/godot_vulkan.h"3536const char *RenderingContextDriverVulkanAndroid::_get_platform_surface_extension() const {37return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;38}3940RenderingContextDriver::SurfaceID RenderingContextDriverVulkanAndroid::surface_create(const void *p_platform_data) {41const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);4243VkAndroidSurfaceCreateInfoKHR create_info = {};44create_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;45create_info.window = wpd->window;4647VkSurfaceKHR vk_surface = VK_NULL_HANDLE;48VkResult err = vkCreateAndroidSurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);49ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());5051Surface *surface = memnew(Surface);52surface->vk_surface = vk_surface;53return SurfaceID(surface);54}5556bool RenderingContextDriverVulkanAndroid::_use_validation_layers() const {57TightLocalVector<const char *> layer_names;58Error err = _find_validation_layers(layer_names);5960// On Android, we use validation layers automatically if they were explicitly linked with the app.61return (err == OK) && !layer_names.is_empty();62}6364#endif // VULKAN_ENABLED656667