Path: blob/master/platform/ios/display_server_ios.mm
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/**************************************************************************/ /* display_server_ios.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #import "display_server_ios.h" #import "device_metrics.h" #import <UIKit/UIKit.h> #import <sys/utsname.h> DisplayServerIOS *DisplayServerIOS::get_singleton() { return (DisplayServerIOS *)DisplayServerAppleEmbedded::get_singleton(); } DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) : DisplayServerAppleEmbedded(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error) { } DisplayServerIOS::~DisplayServerIOS() { } DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) { return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error)); } void DisplayServerIOS::register_ios_driver() { register_create_function("iOS", create_func, get_rendering_drivers_func); } String DisplayServerIOS::get_name() const { return "iOS"; } int DisplayServerIOS::screen_get_dpi(int p_screen) const { p_screen = _get_screen_index(p_screen); int screen_count = get_screen_count(); ERR_FAIL_INDEX_V(p_screen, screen_count, 72); struct utsname systemInfo; uname(&systemInfo); NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding]; NSDictionary *iOSModelToDPI = [GDTDeviceMetrics dpiList]; for (NSArray *keyArray in iOSModelToDPI) { if ([keyArray containsObject:string]) { NSNumber *value = iOSModelToDPI[keyArray]; return [value intValue]; } } // If device wasn't found in dictionary // make a best guess from device metrics. CGFloat scale = [UIScreen mainScreen].scale; UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom; switch (idiom) { case UIUserInterfaceIdiomPad: return scale == 2 ? 264 : 132; case UIUserInterfaceIdiomPhone: { if (scale == 3) { CGFloat nativeScale = [UIScreen mainScreen].nativeScale; return nativeScale == 3 ? 458 : 401; } return 326; } default: return 72; } } float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const { p_screen = _get_screen_index(p_screen); int screen_count = get_screen_count(); ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK); float fps = [UIScreen mainScreen].maximumFramesPerSecond; if ([NSProcessInfo processInfo].lowPowerModeEnabled) { fps = 60; } return fps; } float DisplayServerIOS::screen_get_scale(int p_screen) const { p_screen = _get_screen_index(p_screen); int screen_count = get_screen_count(); ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f); return [UIScreen mainScreen].scale; }