/**************************************************************************/1/* export.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "export.h"3132#include "export_plugin.h"3334#include "editor/export/editor_export.h"3536void register_ios_exporter_types() {37GDREGISTER_VIRTUAL_CLASS(EditorExportPlatformIOS);38}3940void register_ios_exporter() {41// TODO: Move to editor_settings.cpp42#ifdef MACOS_ENABLED43EDITOR_DEF("export/ios/ios_deploy", "");44EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/ios/ios_deploy", PROPERTY_HINT_GLOBAL_FILE, "*"));45#endif4647Ref<EditorExportPlatformIOS> platform;48platform.instantiate();4950EditorExport::get_singleton()->add_export_platform(platform);51}525354