/**************************************************************************/ /* godot_view_ios.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #import "godot_view_ios.h" #import "display_layer_ios.h" #include "core/error/error_macros.h" @interface GDTViewIOS () GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wobjc-property-synthesis") @property(strong, nonatomic) CALayer<GDTDisplayLayer> *renderingLayer; GODOT_CLANG_WARNING_POP @end @implementation GDTViewIOS - (CALayer<GDTDisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName { if (self.renderingLayer) { return self.renderingLayer; } CALayer<GDTDisplayLayer> *layer; if ([driverName isEqualToString:@"vulkan"] || [driverName isEqualToString:@"metal"]) { #if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR if (@available(iOS 13, *)) { layer = [GDTMetalLayer layer]; } else { return nil; } #else layer = [GDTMetalLayer layer]; #endif } else if ([driverName isEqualToString:@"opengl3"]) { GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in iOS 12.0. layer = [GDTOpenGLLayer layer]; GODOT_CLANG_WARNING_POP } else { return nil; } layer.frame = self.bounds; layer.contentsScale = self.contentScaleFactor; [self.layer addSublayer:layer]; self.renderingLayer = layer; [layer initializeDisplayLayer]; return self.renderingLayer; } @end GDTView *GDTViewCreate() { return [GDTViewIOS new]; }