Path: blob/master/platform/linuxbsd/libgodot_linuxbsd.cpp
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/**************************************************************************/1/* libgodot_linuxbsd.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "core/extension/libgodot.h"3132#include "core/extension/godot_instance.h"33#include "main/main.h"3435#include "os_linuxbsd.h"3637static OS_LinuxBSD *os = nullptr;3839static GodotInstance *instance = nullptr;4041GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {42ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");4344os = new OS_LinuxBSD();4546Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);47if (err != OK) {48return nullptr;49}5051instance = memnew(GodotInstance);52if (!instance->initialize(p_init_func)) {53memdelete(instance);54// Note: When Godot Engine supports reinitialization, clear the instance pointer here.55//instance = nullptr;56return nullptr;57}5859return (GDExtensionObjectPtr)instance;60}6162void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {63GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;64if (instance == godot_instance) {65godot_instance->stop();66memdelete(godot_instance);67instance = nullptr;68Main::cleanup();69}70}717273