Path: blob/master/platform/macos/editor/embedded_game_view_plugin.h
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/**************************************************************************/1/* embedded_game_view_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/run/game_view_plugin.h"3334class EmbeddedProcessMacOS;3536class GameViewDebuggerMacOS : public GameViewDebugger {37GDCLASS(GameViewDebuggerMacOS, GameViewDebugger);3839EmbeddedProcessMacOS *embedded_process = nullptr;4041/// Message handler function for capture.4243/// @brief A function pointer to the message handler function.44typedef bool (GameViewDebuggerMacOS::*ParseMessageFunc)(const Array &p_args);4546/// @brief A map of message handlers.47static HashMap<String, ParseMessageFunc> parse_message_handlers;4849/// @brief Initialize the message handlers.50static void _init_capture_message_handlers();5152bool _msg_set_context_id(const Array &p_args);53bool _msg_cursor_set_shape(const Array &p_args);54bool _msg_cursor_set_custom_image(const Array &p_args);55bool _msg_mouse_set_mode(const Array &p_args);56bool _msg_window_set_ime_active(const Array &p_args);57bool _msg_window_set_ime_position(const Array &p_args);58bool _msg_joy_start(const Array &p_args);59bool _msg_joy_stop(const Array &p_args);60bool _msg_warp_mouse(const Array &p_args);6162public:63virtual bool capture(const String &p_message, const Array &p_data, int p_session) override;6465GameViewDebuggerMacOS(EmbeddedProcessMacOS *p_embedded_process);66};6768class GameViewPluginMacOS : public GameViewPluginBase {69GDCLASS(GameViewPluginMacOS, GameViewPluginBase);7071public:72GameViewPluginMacOS();73};7475extern "C" void register_game_view_plugin();767778