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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/macos/editor/embedded_game_view_plugin.h
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/**************************************************************************/
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/* embedded_game_view_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/run/game_view_plugin.h"
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class EmbeddedProcessMacOS;
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class GameViewDebuggerMacOS : public GameViewDebugger {
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GDCLASS(GameViewDebuggerMacOS, GameViewDebugger);
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EmbeddedProcessMacOS *embedded_process = nullptr;
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/// Message handler function for capture.
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/// @brief A function pointer to the message handler function.
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typedef bool (GameViewDebuggerMacOS::*ParseMessageFunc)(const Array &p_args);
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/// @brief A map of message handlers.
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static HashMap<String, ParseMessageFunc> parse_message_handlers;
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/// @brief Initialize the message handlers.
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static void _init_capture_message_handlers();
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bool _msg_set_context_id(const Array &p_args);
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bool _msg_cursor_set_shape(const Array &p_args);
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bool _msg_cursor_set_custom_image(const Array &p_args);
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bool _msg_mouse_set_mode(const Array &p_args);
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bool _msg_window_set_ime_active(const Array &p_args);
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bool _msg_window_set_ime_position(const Array &p_args);
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bool _msg_joy_start(const Array &p_args);
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bool _msg_joy_stop(const Array &p_args);
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bool _msg_warp_mouse(const Array &p_args);
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public:
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virtual bool capture(const String &p_message, const Array &p_data, int p_session) override;
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GameViewDebuggerMacOS(EmbeddedProcessMacOS *p_embedded_process);
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};
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class GameViewPluginMacOS : public GameViewPluginBase {
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GDCLASS(GameViewPluginMacOS, GameViewPluginBase);
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public:
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GameViewPluginMacOS();
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};
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extern "C" void register_game_view_plugin();
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