Path: blob/master/platform/macos/godot_content_view.h
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/**************************************************************************/1/* godot_content_view.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/display_server.h"3334#import <AppKit/AppKit.h>35#import <Foundation/Foundation.h>3637#if defined(GLES3_ENABLED)38#import <AppKit/NSOpenGLView.h>39#define RootView NSOpenGLView40#else41#define RootView NSView42#endif4344#import <QuartzCore/CAMetalLayer.h>4546@interface GodotContentLayerDelegate : NSObject <CALayerDelegate> {47DisplayServer::WindowID window_id;48bool need_redraw;49}5051- (void)setWindowID:(DisplayServer::WindowID)wid;52- (void)setNeedRedraw:(bool)redraw;5354@end5556GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in macOS 10.14.5758@interface GodotContentView : RootView <NSTextInputClient> {59DisplayServer::WindowID window_id;60NSTrackingArea *tracking_area;61NSMutableAttributedString *marked_text;62bool ime_input_event_in_progress;63bool mouse_down_control;64bool ignore_momentum_scroll;65bool last_pen_inverted;66bool ime_suppress_next_keyup;67id layer_delegate;68NSMutableSet<NSString *> *registered_observers;69}7071- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;72- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;73- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed outofstream:(bool)outofstream;74- (void)setWindowID:(DisplayServer::WindowID)wid;75- (void)updateLayerDelegate;76- (void)cancelComposition;7778@end7980GODOT_CLANG_WARNING_POP818283