Path: blob/master/platform/macos/godot_main_macos.mm
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/**************************************************************************/ /* godot_main_macos.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #import "os_macos.h" #import "godot_application.h" #include "main/main.h" #if defined(SANITIZERS_ENABLED) #include <sys/resource.h> #endif int main(int argc, char **argv) { #if defined(VULKAN_ENABLED) setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support. setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented. #endif #if defined(SANITIZERS_ENABLED) // Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times. struct rlimit stack_lim = { 0x1E00000, 0x1E00000 }; setrlimit(RLIMIT_STACK, &stack_lim); #endif LocalVector<char *> args; args.resize(argc); uint32_t argsc = 0; int wait_for_debugger = 0; // wait 5 second by default bool is_embedded = false; bool is_headless = false; for (int i = 0; i < argc; i++) { if (strcmp("-NSDocumentRevisionsDebugMode", argv[i]) == 0) { // remove "-NSDocumentRevisionsDebugMode" and the next argument continue; } if (strcmp("--os-debug", argv[i]) == 0) { i++; wait_for_debugger = 5000; // wait 5 seconds by default if (i < argc && strncmp(argv[i], "--", 2) != 0) { wait_for_debugger = atoi(argv[i]); } continue; } if (strcmp("--embedded", argv[i]) == 0) { is_embedded = true; } if (strcmp("--headless", argv[i]) == 0 || strcmp("--doctool", argv[i]) == 0) { is_headless = true; } if (i < argc - 1 && strcmp("--display-driver", argv[i]) == 0 && strcmp("headless", argv[i + 1]) == 0) { is_headless = true; } args.ptr()[argsc] = argv[i]; argsc++; } uint32_t remaining_args = argsc - 1; OS_MacOS *os = nullptr; if (is_embedded) { #ifdef DEBUG_ENABLED os = memnew(OS_MacOS_Embedded(args[0], remaining_args, remaining_args > 0 ? &args[1] : nullptr)); #else WARN_PRINT("Embedded mode is not supported in release builds."); return EXIT_FAILURE; #endif } else if (is_headless) { os = memnew(OS_MacOS_Headless(args[0], remaining_args, remaining_args > 0 ? &args[1] : nullptr)); } else { os = memnew(OS_MacOS_NSApp(args[0], remaining_args, remaining_args > 0 ? &args[1] : nullptr)); } #ifdef TOOLS_ENABLED if (wait_for_debugger > 0) { os->wait_for_debugger(wait_for_debugger); print_verbose("Continuing execution."); } #else if (wait_for_debugger > 0) { WARN_PRINT("--os-debug is not supported in release builds."); } #endif if (is_embedded) { // No dock icon for the embedded process, as it is hosted in the Godot editor. ProcessSerialNumber psn = { 0, kCurrentProcess }; (void)TransformProcessType(&psn, kProcessTransformToBackgroundApplication); } // We must override main when testing is enabled. TEST_MAIN_OVERRIDE os->run(); int exit_code = os->get_exit_code(); memdelete(os); return exit_code; }