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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/macos/godot_open_save_delegate.h
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/**************************************************************************/
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/* godot_open_save_delegate.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#import <AppKit/AppKit.h>
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#import <Foundation/Foundation.h>
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#import <UniformTypeIdentifiers/UniformTypeIdentifiers.h>
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#include "core/templates/hash_map.h"
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#include "core/variant/typed_array.h"
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#include "core/variant/variant.h"
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@interface GodotOpenSaveDelegate : NSObject <NSOpenSavePanelDelegate> {
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NSSavePanel *dialog;
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NSMutableArray *allowed_types;
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HashMap<int, String> ctr_ids;
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Dictionary options;
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int cur_index;
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int ctr_id;
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String root;
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}
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- (void)makeAccessoryView:(NSSavePanel *)p_panel filters:(const Vector<String> &)p_filters options:(const TypedArray<Dictionary> &)p_options;
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- (void)setFileTypes:(NSMutableArray *)p_allowed_types;
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- (void)popupOptionAction:(id)p_sender;
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- (void)popupCheckAction:(id)p_sender;
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- (void)popupFileAction:(id)p_sender;
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- (int)getIndex;
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- (Dictionary)getSelection;
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- (int)setDefaultInt:(const String &)p_name value:(int)p_value;
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- (int)setDefaultBool:(const String &)p_name value:(bool)p_value;
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- (void)setRootPath:(const String &)p_root_path;
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@end
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