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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/web/display_server_web.cpp
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/**************************************************************************/
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/* display_server_web.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "display_server_web.h"
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#include "dom_keys.inc"
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#include "godot_js.h"
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#include "os_web.h"
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#include "core/config/project_settings.h"
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#include "core/object/callable_method_pointer.h"
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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#ifdef GLES3_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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#include <emscripten.h>
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#include <png.h>
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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DisplayServerWeb *DisplayServerWeb::get_singleton() {
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return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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bool DisplayServerWeb::check_size_force_redraw() {
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bool size_changed = godot_js_display_size_update() != 0;
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if (size_changed && rect_changed_callback.is_valid()) {
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Size2i window_size = window_get_size();
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Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
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rect_changed_callback.call(size);
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emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
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}
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return size_changed;
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}
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void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).call_deferred(p_fullscreen);
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return;
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}
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#endif
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_fullscreen_change_callback(p_fullscreen);
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}
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void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
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DisplayServerWeb *display = get_singleton();
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if (p_fullscreen) {
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display->window_mode = WINDOW_MODE_FULLSCREEN;
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} else {
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display->window_mode = WINDOW_MODE_WINDOWED;
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}
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}
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// Drag and drop callback.
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void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
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Vector<String> files;
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for (int i = 0; i < p_filec; i++) {
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files.push_back(String::utf8(p_filev[i]));
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}
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_drop_files_js_callback).call_deferred(files);
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return;
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}
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#endif
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_drop_files_js_callback(files);
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}
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void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
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DisplayServerWeb *ds = get_singleton();
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if (!ds) {
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ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
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}
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if (!ds->drop_files_callback.is_valid()) {
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return;
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}
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Variant v_files = p_files;
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const Variant *v_args[1] = { &v_files };
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Variant ret;
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Callable::CallError ce;
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ds->drop_files_callback.callp((const Variant **)&v_args, 1, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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ERR_PRINT(vformat("Failed to execute drop files callback: %s.", Variant::get_callable_error_text(ds->drop_files_callback, v_args, 1, ce)));
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}
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}
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// Web quit request callback.
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void DisplayServerWeb::request_quit_callback() {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
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return;
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}
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#endif
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_request_quit_callback();
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}
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void DisplayServerWeb::_request_quit_callback() {
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DisplayServerWeb *ds = get_singleton();
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if (ds && ds->window_event_callback.is_valid()) {
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Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
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ds->window_event_callback.call(event);
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}
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}
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// Keys
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void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
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if (p_keycode != Key::SHIFT) {
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ev->set_shift_pressed(p_mod & 1);
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}
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if (p_keycode != Key::ALT) {
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ev->set_alt_pressed(p_mod & 2);
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}
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if (p_keycode != Key::CTRL) {
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ev->set_ctrl_pressed(p_mod & 4);
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}
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if (p_keycode != Key::META) {
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ev->set_meta_pressed(p_mod & 8);
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}
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}
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void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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DisplayServerWeb *ds = get_singleton();
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JSKeyEvent &key_event = ds->key_event;
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const String code = String::utf8(key_event.code);
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const String key = String::utf8(key_event.key);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_key_callback).call_deferred(code, key, p_pressed, p_repeat, p_modifiers);
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return;
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}
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#endif
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_key_callback(code, key, p_pressed, p_repeat, p_modifiers);
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}
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void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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DisplayServerWeb *ds = get_singleton();
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if (ds->ime_started) {
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return;
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}
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char32_t c = 0x00;
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String unicode = p_key_event_key;
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if (unicode.length() == 1) {
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c = unicode[0];
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}
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Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
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Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
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KeyLocation location = dom_code2godot_key_location(p_key_event_code.utf8().get_data());
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DisplayServerWeb::KeyEvent ke;
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ke.pressed = p_pressed;
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ke.echo = p_repeat;
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ke.raw = true;
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ke.keycode = fix_keycode(c, keycode);
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ke.physical_keycode = scancode;
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ke.key_label = fix_key_label(c, keycode);
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ke.unicode = fix_unicode(c);
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ke.location = location;
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ke.mod = p_modifiers;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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}
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// Mouse
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int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_button_callback).call_deferred(p_pressed, p_button, p_x, p_y, p_modifiers);
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return true;
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}
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#endif
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return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
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}
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int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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DisplayServerWeb *ds = get_singleton();
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Point2 pos(p_x, p_y);
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Ref<InputEventMouseButton> ev;
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ev.instantiate();
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers, Key::NONE);
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switch (p_button) {
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case DOM_BUTTON_LEFT:
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ev->set_button_index(MouseButton::LEFT);
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break;
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case DOM_BUTTON_MIDDLE:
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ev->set_button_index(MouseButton::MIDDLE);
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break;
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case DOM_BUTTON_RIGHT:
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ev->set_button_index(MouseButton::RIGHT);
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break;
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case DOM_BUTTON_XBUTTON1:
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ev->set_button_index(MouseButton::MB_XBUTTON1);
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break;
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case DOM_BUTTON_XBUTTON2:
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ev->set_button_index(MouseButton::MB_XBUTTON2);
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break;
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default:
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return false;
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}
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if (p_pressed) {
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uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
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if (ev->get_button_index() == ds->last_click_button_index) {
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if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
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ds->last_click_ms = 0;
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ds->last_click_pos = Point2(-100, -100);
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ds->last_click_button_index = MouseButton::NONE;
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ev->set_double_click(true);
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}
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} else {
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ds->last_click_button_index = ev->get_button_index();
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}
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if (!ev->is_double_click()) {
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ds->last_click_ms += diff;
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ds->last_click_pos = ev->get_position();
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}
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}
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BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
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MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
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if (ev->is_pressed()) {
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mask.set_flag(button_flag);
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} else if (mask.has_flag(button_flag)) {
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mask.clear_flag(button_flag);
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} else {
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// Received release event, but press was outside the canvas, so ignore.
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return false;
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}
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ev->set_button_mask(mask);
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Input::get_singleton()->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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// Prevent multi-click text selection and wheel-click scrolling anchor.
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// Context menu is prevented through contextmenu event.
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return true;
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}
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void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_move_callback).call_deferred(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
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return;
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}
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#endif
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_mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers, p_pressure);
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}
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void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers, double p_pressure) {
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BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
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// For motion outside the canvas, only read mouse movement if dragging
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// started inside the canvas; imitating desktop app behavior.
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if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
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return;
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}
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Point2 pos(p_x, p_y);
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Ref<InputEventMouseMotion> ev;
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ev.instantiate();
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dom2godot_mod(ev, p_modifiers, Key::NONE);
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ev->set_button_mask(input_mask);
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressure((float)p_pressure);
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ev->set_relative(Vector2(p_rel_x, p_rel_y));
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ev->set_relative_screen_position(ev->get_relative());
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ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
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ev->set_screen_velocity(ev->get_velocity());
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Input::get_singleton()->parse_input_event(ev);
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}
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// Cursor
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const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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switch (p_shape) {
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case DisplayServer::CURSOR_ARROW:
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return "default";
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case DisplayServer::CURSOR_IBEAM:
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return "text";
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case DisplayServer::CURSOR_POINTING_HAND:
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return "pointer";
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case DisplayServer::CURSOR_CROSS:
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return "crosshair";
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case DisplayServer::CURSOR_WAIT:
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return "wait";
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case DisplayServer::CURSOR_BUSY:
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return "progress";
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case DisplayServer::CURSOR_DRAG:
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return "grab";
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case DisplayServer::CURSOR_CAN_DROP:
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return "grabbing";
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case DisplayServer::CURSOR_FORBIDDEN:
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return "no-drop";
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case DisplayServer::CURSOR_VSIZE:
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return "ns-resize";
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case DisplayServer::CURSOR_HSIZE:
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return "ew-resize";
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case DisplayServer::CURSOR_BDIAGSIZE:
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return "nesw-resize";
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case DisplayServer::CURSOR_FDIAGSIZE:
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return "nwse-resize";
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case DisplayServer::CURSOR_MOVE:
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return "move";
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case DisplayServer::CURSOR_VSPLIT:
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return "row-resize";
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case DisplayServer::CURSOR_HSPLIT:
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return "col-resize";
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case DisplayServer::CURSOR_HELP:
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return "help";
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default:
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return "default";
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}
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}
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bool DisplayServerWeb::tts_is_speaking() const {
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return godot_js_tts_is_speaking();
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}
390
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bool DisplayServerWeb::tts_is_paused() const {
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return godot_js_tts_is_paused();
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}
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void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
396
Vector<String> voices;
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for (int i = 0; i < p_size; i++) {
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voices.append(String::utf8(p_voice[i]));
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}
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_update_voices_callback).call_deferred(voices);
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return;
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}
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#endif
407
408
_update_voices_callback(voices);
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}
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411
void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
412
get_singleton()->voices.clear();
413
for (int i = 0; i < p_voices.size(); i++) {
414
Vector<String> tokens = p_voices[i].split(";", true, 2);
415
if (tokens.size() == 2) {
416
Dictionary voice_d;
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voice_d["name"] = tokens[1];
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voice_d["id"] = tokens[1];
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voice_d["language"] = tokens[0];
420
get_singleton()->voices.push_back(voice_d);
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}
422
}
423
}
424
425
TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
426
godot_js_tts_get_voices(update_voices_callback);
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return voices;
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}
429
430
void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
431
if (p_interrupt) {
432
tts_stop();
433
}
434
435
if (p_text.is_empty()) {
436
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
437
return;
438
}
439
440
CharString string = p_text.utf8();
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utterance_ids[p_utterance_id] = string;
442
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godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
444
}
445
446
void DisplayServerWeb::tts_pause() {
447
godot_js_tts_pause();
448
}
449
450
void DisplayServerWeb::tts_resume() {
451
godot_js_tts_resume();
452
}
453
454
void DisplayServerWeb::tts_stop() {
455
for (const KeyValue<int, CharString> &E : utterance_ids) {
456
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
457
}
458
utterance_ids.clear();
459
godot_js_tts_stop();
460
}
461
462
void DisplayServerWeb::js_utterance_callback(int p_event, int p_id, int p_pos) {
463
#ifdef PROXY_TO_PTHREAD_ENABLED
464
if (!Thread::is_main_thread()) {
465
callable_mp_static(DisplayServerWeb::_js_utterance_callback).call_deferred(p_event, p_id, p_pos);
466
return;
467
}
468
#endif
469
470
_js_utterance_callback(p_event, p_id, p_pos);
471
}
472
473
void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
474
DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
475
if (ds->utterance_ids.has(p_id)) {
476
int pos = 0;
477
if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
478
// Convert position from UTF-8 to UTF-32.
479
const CharString &string = ds->utterance_ids[p_id];
480
for (int i = 0; i < MIN(p_pos, string.length()); i++) {
481
uint8_t c = string[i];
482
if ((c & 0xe0) == 0xc0) {
483
i += 1;
484
} else if ((c & 0xf0) == 0xe0) {
485
i += 2;
486
} else if ((c & 0xf8) == 0xf0) {
487
i += 3;
488
}
489
pos++;
490
}
491
} else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
492
ds->utterance_ids.erase(p_id);
493
}
494
ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
495
}
496
}
497
498
void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
499
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
500
if (cursor_shape == p_shape) {
501
return;
502
}
503
cursor_shape = p_shape;
504
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
505
}
506
507
DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
508
return cursor_shape;
509
}
510
511
void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
512
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
513
if (p_cursor.is_valid()) {
514
Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot);
515
ERR_FAIL_COND(image.is_null());
516
Vector2i texture_size = image->get_size();
517
518
if (image->get_format() != Image::FORMAT_RGBA8) {
519
image->convert(Image::FORMAT_RGBA8);
520
}
521
522
png_image png_meta;
523
memset(&png_meta, 0, sizeof png_meta);
524
png_meta.version = PNG_IMAGE_VERSION;
525
png_meta.width = texture_size.width;
526
png_meta.height = texture_size.height;
527
png_meta.format = PNG_FORMAT_RGBA;
528
529
PackedByteArray png;
530
size_t len;
531
PackedByteArray data = image->get_data();
532
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
533
534
png.resize(len);
535
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
536
537
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
538
539
} else {
540
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
541
}
542
543
cursor_set_shape(cursor_shape);
544
}
545
546
// Mouse mode
547
void DisplayServerWeb::_mouse_update_mode() {
548
MouseMode wanted_mouse_mode = mouse_mode_override_enabled
549
? mouse_mode_override
550
: mouse_mode_base;
551
552
ERR_FAIL_COND_MSG(wanted_mouse_mode == MOUSE_MODE_CONFINED || wanted_mouse_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
553
if (wanted_mouse_mode == mouse_get_mode()) {
554
return;
555
}
556
557
if (wanted_mouse_mode == MOUSE_MODE_VISIBLE) {
558
godot_js_display_cursor_set_visible(1);
559
godot_js_display_cursor_lock_set(0);
560
561
} else if (wanted_mouse_mode == MOUSE_MODE_HIDDEN) {
562
godot_js_display_cursor_set_visible(0);
563
godot_js_display_cursor_lock_set(0);
564
565
} else if (wanted_mouse_mode == MOUSE_MODE_CAPTURED) {
566
godot_js_display_cursor_set_visible(1);
567
godot_js_display_cursor_lock_set(1);
568
}
569
}
570
571
void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
572
ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
573
574
if (mouse_mode_override_enabled) {
575
mouse_mode_base = p_mode;
576
// No need to update, as override is enabled.
577
return;
578
}
579
if (p_mode == mouse_mode_base && p_mode == mouse_get_mode()) {
580
// No need to update, as it is currently set as the correct mode.
581
return;
582
}
583
584
mouse_mode_base = p_mode;
585
_mouse_update_mode();
586
}
587
588
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
589
if (godot_js_display_cursor_is_hidden()) {
590
return MOUSE_MODE_HIDDEN;
591
}
592
593
if (godot_js_display_cursor_is_locked()) {
594
return MOUSE_MODE_CAPTURED;
595
}
596
return MOUSE_MODE_VISIBLE;
597
}
598
599
void DisplayServerWeb::mouse_set_mode_override(MouseMode p_mode) {
600
ERR_FAIL_INDEX(p_mode, MouseMode::MOUSE_MODE_MAX);
601
602
if (!mouse_mode_override_enabled) {
603
mouse_mode_override = p_mode;
604
// No need to update, as override is not enabled.
605
return;
606
}
607
if (p_mode == mouse_mode_override && p_mode == mouse_get_mode()) {
608
// No need to update, as it is currently set as the correct mode.
609
return;
610
}
611
612
mouse_mode_override = p_mode;
613
_mouse_update_mode();
614
}
615
616
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode_override() const {
617
return mouse_mode_override;
618
}
619
620
void DisplayServerWeb::mouse_set_mode_override_enabled(bool p_override_enabled) {
621
if (p_override_enabled == mouse_mode_override_enabled) {
622
return;
623
}
624
mouse_mode_override_enabled = p_override_enabled;
625
_mouse_update_mode();
626
}
627
628
bool DisplayServerWeb::mouse_is_mode_override_enabled() const {
629
return mouse_mode_override_enabled;
630
}
631
632
Point2i DisplayServerWeb::mouse_get_position() const {
633
return Input::get_singleton()->get_mouse_position();
634
}
635
636
// Wheel
637
int DisplayServerWeb::mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
638
#ifdef PROXY_TO_PTHREAD_ENABLED
639
if (!Thread::is_main_thread()) {
640
callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).call_deferred(p_delta_mode, p_delta_x, p_delta_y);
641
return true;
642
}
643
#endif
644
645
return _mouse_wheel_callback(p_delta_mode, p_delta_x, p_delta_y);
646
}
647
648
int DisplayServerWeb::_mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
649
if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
650
if (get_singleton()->cursor_inside_canvas) {
651
godot_js_display_canvas_focus();
652
} else {
653
return false;
654
}
655
}
656
657
Input *input = Input::get_singleton();
658
Ref<InputEventMouseButton> ev;
659
ev.instantiate();
660
ev->set_position(input->get_mouse_position());
661
ev->set_global_position(ev->get_position());
662
663
ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
664
ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
665
ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
666
ev->set_meta_pressed(input->is_key_pressed(Key::META));
667
668
enum DeltaMode {
669
DELTA_MODE_PIXEL = 0,
670
DELTA_MODE_LINE = 1,
671
DELTA_MODE_PAGE = 2,
672
};
673
const float MOUSE_WHEEL_PIXEL_FACTOR = 0.03f;
674
const float MOUSE_WHEEL_LINE_FACTOR = 0.3f;
675
const float MOUSE_WHEEL_PAGE_FACTOR = 1.0f;
676
float mouse_wheel_factor;
677
678
switch (p_delta_mode) {
679
case DELTA_MODE_PIXEL: {
680
mouse_wheel_factor = MOUSE_WHEEL_PIXEL_FACTOR;
681
} break;
682
case DELTA_MODE_LINE: {
683
mouse_wheel_factor = MOUSE_WHEEL_LINE_FACTOR;
684
} break;
685
case DELTA_MODE_PAGE: {
686
mouse_wheel_factor = MOUSE_WHEEL_PAGE_FACTOR;
687
} break;
688
}
689
690
if (p_delta_y < 0) {
691
ev->set_button_index(MouseButton::WHEEL_UP);
692
ev->set_factor(-p_delta_y * mouse_wheel_factor);
693
} else if (p_delta_y > 0) {
694
ev->set_button_index(MouseButton::WHEEL_DOWN);
695
ev->set_factor(p_delta_y * mouse_wheel_factor);
696
} else if (p_delta_x > 0) {
697
ev->set_button_index(MouseButton::WHEEL_LEFT);
698
ev->set_factor(p_delta_x * mouse_wheel_factor);
699
} else if (p_delta_x < 0) {
700
ev->set_button_index(MouseButton::WHEEL_RIGHT);
701
ev->set_factor(-p_delta_x * mouse_wheel_factor);
702
} else {
703
return false;
704
}
705
706
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
707
BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
708
button_mask.set_flag(button_flag);
709
710
ev->set_pressed(true);
711
ev->set_button_mask(button_mask);
712
input->parse_input_event(ev);
713
714
Ref<InputEventMouseButton> release = ev->duplicate();
715
release->set_pressed(false);
716
release->set_button_mask(input->get_mouse_button_mask());
717
input->parse_input_event(release);
718
719
return true;
720
}
721
722
// Touch
723
void DisplayServerWeb::touch_callback(int p_type, int p_count) {
724
#ifdef PROXY_TO_PTHREAD_ENABLED
725
if (!Thread::is_main_thread()) {
726
callable_mp_static(DisplayServerWeb::_touch_callback).call_deferred(p_type, p_count);
727
return;
728
}
729
#endif
730
731
_touch_callback(p_type, p_count);
732
}
733
734
void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
735
DisplayServerWeb *ds = get_singleton();
736
737
const JSTouchEvent &touch_event = ds->touch_event;
738
for (int i = 0; i < p_count; i++) {
739
Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
740
if (p_type == 2) {
741
// touchmove
742
Ref<InputEventScreenDrag> ev;
743
ev.instantiate();
744
ev->set_index(touch_event.identifier[i]);
745
ev->set_position(point);
746
747
Point2 &prev = ds->touches[i];
748
ev->set_relative(ev->get_position() - prev);
749
ev->set_relative_screen_position(ev->get_relative());
750
prev = ev->get_position();
751
752
Input::get_singleton()->parse_input_event(ev);
753
} else {
754
// touchstart/touchend
755
Ref<InputEventScreenTouch> ev;
756
757
// Resume audio context after input in case autoplay was denied.
758
OS_Web::get_singleton()->resume_audio();
759
760
ev.instantiate();
761
ev->set_index(touch_event.identifier[i]);
762
ev->set_position(point);
763
ev->set_pressed(p_type == 0);
764
ds->touches[i] = point;
765
766
Input::get_singleton()->parse_input_event(ev);
767
768
// Make sure to flush all events so we can call restricted APIs inside the event.
769
Input::get_singleton()->flush_buffered_events();
770
}
771
}
772
}
773
774
bool DisplayServerWeb::is_touchscreen_available() const {
775
return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
776
}
777
778
// Virtual Keyboard
779
void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
780
String text = String::utf8(p_text);
781
782
#ifdef PROXY_TO_PTHREAD_ENABLED
783
if (!Thread::is_main_thread()) {
784
callable_mp_static(DisplayServerWeb::_vk_input_text_callback).call_deferred(text, p_cursor);
785
return;
786
}
787
#endif
788
789
_vk_input_text_callback(text, p_cursor);
790
}
791
792
void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
793
DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
794
if (!ds || !ds->input_text_callback.is_valid()) {
795
return;
796
}
797
// Call input_text
798
ds->input_text_callback.call(p_text);
799
// Insert key right to reach position.
800
Input *input = Input::get_singleton();
801
Ref<InputEventKey> k;
802
for (int i = 0; i < p_cursor; i++) {
803
k.instantiate();
804
k->set_pressed(true);
805
k->set_echo(false);
806
k->set_keycode(Key::RIGHT);
807
input->parse_input_event(k);
808
k.instantiate();
809
k->set_pressed(false);
810
k->set_echo(false);
811
k->set_keycode(Key::RIGHT);
812
input->parse_input_event(k);
813
}
814
}
815
816
void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
817
godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
818
}
819
820
void DisplayServerWeb::virtual_keyboard_hide() {
821
godot_js_display_vk_hide();
822
}
823
824
void DisplayServerWeb::window_blur_callback() {
825
#ifdef PROXY_TO_PTHREAD_ENABLED
826
if (!Thread::is_main_thread()) {
827
callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
828
return;
829
}
830
#endif
831
832
_window_blur_callback();
833
}
834
835
void DisplayServerWeb::_window_blur_callback() {
836
Input::get_singleton()->release_pressed_events();
837
}
838
839
// Gamepad
840
void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
841
String id = p_id;
842
String guid = p_guid;
843
844
#ifdef PROXY_TO_PTHREAD_ENABLED
845
if (!Thread::is_main_thread()) {
846
callable_mp_static(DisplayServerWeb::_gamepad_callback).call_deferred(p_index, p_connected, id, guid);
847
return;
848
}
849
#endif
850
851
_gamepad_callback(p_index, p_connected, id, guid);
852
}
853
854
void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
855
if (p_connected) {
856
DisplayServerWeb::get_singleton()->gamepad_count += 1;
857
} else {
858
DisplayServerWeb::get_singleton()->gamepad_count -= 1;
859
}
860
861
Input *input = Input::get_singleton();
862
if (p_connected) {
863
input->joy_connection_changed(p_index, true, p_id, p_guid);
864
} else {
865
input->joy_connection_changed(p_index, false, "");
866
}
867
}
868
869
// IME.
870
void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
871
String text = String::utf8(p_text);
872
873
#ifdef PROXY_TO_PTHREAD_ENABLED
874
if (!Thread::is_main_thread()) {
875
callable_mp_static(DisplayServerWeb::_ime_callback).call_deferred(p_type, text);
876
return;
877
}
878
#endif
879
880
_ime_callback(p_type, text);
881
}
882
883
void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
884
DisplayServerWeb *ds = get_singleton();
885
// Resume audio context after input in case autoplay was denied.
886
OS_Web::get_singleton()->resume_audio();
887
888
switch (p_type) {
889
case 0: {
890
// IME start.
891
ds->ime_text = String();
892
ds->ime_selection = Vector2i();
893
for (int i = ds->key_event_pos - 1; i >= 0; i--) {
894
// Delete last raw keydown event from query.
895
if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
896
ds->key_event_buffer.remove_at(i);
897
ds->key_event_pos--;
898
break;
899
}
900
}
901
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
902
ds->ime_started = true;
903
} break;
904
case 1: {
905
// IME update.
906
if (ds->ime_active && ds->ime_started) {
907
ds->ime_text = p_text;
908
ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
909
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
910
}
911
} break;
912
case 2: {
913
// IME commit.
914
if (ds->ime_active && ds->ime_started) {
915
ds->ime_started = false;
916
917
ds->ime_text = String();
918
ds->ime_selection = Vector2i();
919
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
920
921
String text = p_text;
922
for (int i = 0; i < text.length(); i++) {
923
DisplayServerWeb::KeyEvent ke;
924
925
ke.pressed = true;
926
ke.echo = false;
927
ke.raw = false;
928
ke.keycode = Key::NONE;
929
ke.physical_keycode = Key::NONE;
930
ke.key_label = Key::NONE;
931
ke.unicode = text[i];
932
ke.mod = 0;
933
934
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
935
ds->key_event_buffer.resize(1 + ds->key_event_pos);
936
}
937
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
938
}
939
}
940
} break;
941
default:
942
break;
943
}
944
945
ds->process_keys();
946
Input::get_singleton()->flush_buffered_events();
947
}
948
949
void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
950
ime_active = p_active;
951
godot_js_set_ime_active(p_active);
952
}
953
954
void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
955
godot_js_set_ime_position(p_pos.x, p_pos.y);
956
}
957
958
Point2i DisplayServerWeb::ime_get_selection() const {
959
return ime_selection;
960
}
961
962
String DisplayServerWeb::ime_get_text() const {
963
return ime_text;
964
}
965
966
void DisplayServerWeb::process_joypads() {
967
Input *input = Input::get_singleton();
968
int32_t pads = godot_js_input_gamepad_sample_count();
969
int32_t s_btns_num = 0;
970
int32_t s_axes_num = 0;
971
int32_t s_standard = 0;
972
float s_btns[16];
973
float s_axes[10];
974
for (int idx = 0; idx < pads; idx++) {
975
int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
976
if (err) {
977
continue;
978
}
979
for (int b = 0; b < s_btns_num; b++) {
980
// Buttons 6 and 7 in the standard mapping need to be
981
// axis to be handled as JoyAxis::TRIGGER by Godot.
982
if (s_standard && (b == 6)) {
983
input->joy_axis(idx, JoyAxis::TRIGGER_LEFT, s_btns[b]);
984
} else if (s_standard && (b == 7)) {
985
input->joy_axis(idx, JoyAxis::TRIGGER_RIGHT, s_btns[b]);
986
} else {
987
input->joy_button(idx, (JoyButton)b, s_btns[b]);
988
}
989
}
990
for (int a = 0; a < s_axes_num; a++) {
991
input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
992
}
993
}
994
}
995
996
Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
997
Vector<String> drivers;
998
#ifdef GLES3_ENABLED
999
drivers.push_back("opengl3");
1000
#endif
1001
return drivers;
1002
}
1003
1004
// Clipboard
1005
void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
1006
String text = p_text;
1007
1008
#ifdef PROXY_TO_PTHREAD_ENABLED
1009
if (!Thread::is_main_thread()) {
1010
callable_mp_static(DisplayServerWeb::_update_clipboard_callback).call_deferred(text);
1011
return;
1012
}
1013
#endif
1014
1015
_update_clipboard_callback(text);
1016
}
1017
1018
void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
1019
get_singleton()->clipboard = p_text;
1020
}
1021
1022
void DisplayServerWeb::clipboard_set(const String &p_text) {
1023
clipboard = p_text;
1024
int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
1025
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
1026
}
1027
1028
String DisplayServerWeb::clipboard_get() const {
1029
godot_js_display_clipboard_get(update_clipboard_callback);
1030
return clipboard;
1031
}
1032
1033
void DisplayServerWeb::send_window_event_callback(int p_notification) {
1034
#ifdef PROXY_TO_PTHREAD_ENABLED
1035
if (!Thread::is_main_thread()) {
1036
callable_mp_static(DisplayServerWeb::_send_window_event_callback).call_deferred(p_notification);
1037
return;
1038
}
1039
#endif
1040
1041
_send_window_event_callback(p_notification);
1042
}
1043
1044
void DisplayServerWeb::_send_window_event_callback(int p_notification) {
1045
DisplayServerWeb *ds = get_singleton();
1046
if (!ds) {
1047
return;
1048
}
1049
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
1050
ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
1051
}
1052
if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
1053
return;
1054
}
1055
if (ds->window_event_callback.is_valid()) {
1056
Variant event = int(p_notification);
1057
ds->window_event_callback.call(event);
1058
}
1059
}
1060
1061
void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
1062
if (p_icon.is_valid()) {
1063
ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
1064
1065
Ref<Image> icon = p_icon;
1066
if (icon->is_compressed()) {
1067
icon = icon->duplicate();
1068
ERR_FAIL_COND(icon->decompress() != OK);
1069
}
1070
if (icon->get_format() != Image::FORMAT_RGBA8) {
1071
if (icon == p_icon) {
1072
icon = icon->duplicate();
1073
}
1074
icon->convert(Image::FORMAT_RGBA8);
1075
}
1076
1077
png_image png_meta;
1078
memset(&png_meta, 0, sizeof png_meta);
1079
png_meta.version = PNG_IMAGE_VERSION;
1080
png_meta.width = icon->get_width();
1081
png_meta.height = icon->get_height();
1082
png_meta.format = PNG_FORMAT_RGBA;
1083
1084
PackedByteArray png;
1085
size_t len;
1086
PackedByteArray data = icon->get_data();
1087
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
1088
1089
png.resize(len);
1090
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
1091
1092
godot_js_display_window_icon_set(png.ptr(), len);
1093
} else {
1094
godot_js_display_window_icon_set(nullptr, 0);
1095
}
1096
}
1097
1098
void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
1099
Callable cb = get_singleton()->input_event_callback;
1100
if (cb.is_valid()) {
1101
cb.call(p_event);
1102
}
1103
}
1104
1105
DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
1106
return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
1107
}
1108
1109
DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
1110
r_error = OK; // Always succeeds for now.
1111
1112
native_menu = memnew(NativeMenu); // Dummy native menu.
1113
1114
// Ensure the canvas ID.
1115
godot_js_config_canvas_id_get(canvas_id, 256);
1116
1117
// Handle contextmenu, webglcontextlost
1118
godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
1119
1120
// Check if it's windows.
1121
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
1122
1123
// Expose method for requesting quit.
1124
godot_js_os_request_quit_cb(request_quit_callback);
1125
1126
#ifdef GLES3_ENABLED
1127
bool webgl2_inited = false;
1128
if (godot_js_display_has_webgl(2)) {
1129
EmscriptenWebGLContextAttributes attributes;
1130
emscripten_webgl_init_context_attributes(&attributes);
1131
attributes.alpha = OS::get_singleton()->is_layered_allowed();
1132
attributes.antialias = false;
1133
attributes.majorVersion = 2;
1134
attributes.explicitSwapControl = true;
1135
1136
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
1137
webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
1138
}
1139
if (webgl2_inited) {
1140
if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
1141
print_verbose("Failed to enable WebXR extension.");
1142
}
1143
RasterizerGLES3::make_current(false);
1144
1145
} else {
1146
OS::get_singleton()->alert(
1147
"Your browser seems not to support WebGL 2.\n\n"
1148
"If possible, consider updating your browser version and video card drivers.",
1149
"Unable to initialize WebGL 2 video driver");
1150
RasterizerDummy::make_current();
1151
}
1152
#else
1153
RasterizerDummy::make_current();
1154
#endif
1155
1156
// JS Input interface (js/libs/library_godot_input.js)
1157
godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
1158
godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
1159
godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
1160
godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
1161
godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
1162
godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
1163
godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
1164
godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
1165
godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
1166
1167
// JS Display interface (js/libs/library_godot_display.js)
1168
godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
1169
godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
1170
godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
1171
WINDOW_EVENT_MOUSE_ENTER,
1172
WINDOW_EVENT_MOUSE_EXIT,
1173
WINDOW_EVENT_FOCUS_IN,
1174
WINDOW_EVENT_FOCUS_OUT);
1175
godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
1176
1177
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
1178
}
1179
1180
DisplayServerWeb::~DisplayServerWeb() {
1181
if (native_menu) {
1182
memdelete(native_menu);
1183
native_menu = nullptr;
1184
}
1185
#ifdef GLES3_ENABLED
1186
if (webgl_ctx) {
1187
emscripten_webgl_commit_frame();
1188
emscripten_webgl_destroy_context(webgl_ctx);
1189
}
1190
#endif
1191
}
1192
1193
bool DisplayServerWeb::has_feature(Feature p_feature) const {
1194
switch (p_feature) {
1195
#ifndef DISABLE_DEPRECATED
1196
case FEATURE_GLOBAL_MENU: {
1197
return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
1198
} break;
1199
#endif
1200
//case FEATURE_HIDPI:
1201
case FEATURE_ICON:
1202
case FEATURE_CLIPBOARD:
1203
case FEATURE_CURSOR_SHAPE:
1204
case FEATURE_CUSTOM_CURSOR_SHAPE:
1205
case FEATURE_MOUSE:
1206
case FEATURE_TOUCHSCREEN:
1207
return true;
1208
//case FEATURE_MOUSE_WARP:
1209
//case FEATURE_NATIVE_DIALOG:
1210
//case FEATURE_NATIVE_DIALOG_INPUT:
1211
//case FEATURE_NATIVE_DIALOG_FILE:
1212
//case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
1213
//case FEATURE_NATIVE_DIALOG_FILE_MIME:
1214
//case FEATURE_NATIVE_ICON:
1215
//case FEATURE_WINDOW_TRANSPARENCY:
1216
//case FEATURE_KEEP_SCREEN_ON:
1217
//case FEATURE_ORIENTATION:
1218
case FEATURE_IME:
1219
// IME does not work with experimental VK support.
1220
return godot_js_display_vk_available() == 0;
1221
case FEATURE_VIRTUAL_KEYBOARD:
1222
return godot_js_display_vk_available() != 0;
1223
case FEATURE_TEXT_TO_SPEECH:
1224
return godot_js_display_tts_available() != 0;
1225
default:
1226
return false;
1227
}
1228
}
1229
1230
void DisplayServerWeb::register_web_driver() {
1231
register_create_function("web", create_func, get_rendering_drivers_func);
1232
}
1233
1234
String DisplayServerWeb::get_name() const {
1235
return "web";
1236
}
1237
1238
int DisplayServerWeb::get_screen_count() const {
1239
return 1;
1240
}
1241
1242
int DisplayServerWeb::get_primary_screen() const {
1243
return 0;
1244
}
1245
1246
Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
1247
p_screen = _get_screen_index(p_screen);
1248
int screen_count = get_screen_count();
1249
ERR_FAIL_INDEX_V(p_screen, screen_count, Point2i());
1250
1251
return Point2i(0, 0); // TODO offsetX/Y?
1252
}
1253
1254
Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
1255
p_screen = _get_screen_index(p_screen);
1256
int screen_count = get_screen_count();
1257
ERR_FAIL_INDEX_V(p_screen, screen_count, Size2i());
1258
1259
int size[2];
1260
godot_js_display_screen_size_get(size, size + 1);
1261
return Size2(size[0], size[1]);
1262
}
1263
1264
Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
1265
p_screen = _get_screen_index(p_screen);
1266
int screen_count = get_screen_count();
1267
ERR_FAIL_INDEX_V(p_screen, screen_count, Rect2i());
1268
1269
int size[2];
1270
godot_js_display_window_size_get(size, size + 1);
1271
return Rect2i(0, 0, size[0], size[1]);
1272
}
1273
1274
int DisplayServerWeb::screen_get_dpi(int p_screen) const {
1275
p_screen = _get_screen_index(p_screen);
1276
int screen_count = get_screen_count();
1277
ERR_FAIL_INDEX_V(p_screen, screen_count, 72);
1278
1279
return godot_js_display_screen_dpi_get();
1280
}
1281
1282
float DisplayServerWeb::screen_get_scale(int p_screen) const {
1283
p_screen = _get_screen_index(p_screen);
1284
int screen_count = get_screen_count();
1285
ERR_FAIL_INDEX_V(p_screen, screen_count, 1.0f);
1286
1287
return godot_js_display_pixel_ratio_get();
1288
}
1289
1290
float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
1291
p_screen = _get_screen_index(p_screen);
1292
int screen_count = get_screen_count();
1293
ERR_FAIL_INDEX_V(p_screen, screen_count, SCREEN_REFRESH_RATE_FALLBACK);
1294
1295
return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
1296
}
1297
1298
Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
1299
Vector<WindowID> ret;
1300
ret.push_back(MAIN_WINDOW_ID);
1301
return ret;
1302
}
1303
1304
DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
1305
return MAIN_WINDOW_ID;
1306
}
1307
1308
void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
1309
window_attached_instance_id = p_instance;
1310
}
1311
1312
ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
1313
return window_attached_instance_id;
1314
}
1315
1316
void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
1317
rect_changed_callback = p_callable;
1318
}
1319
1320
void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
1321
window_event_callback = p_callable;
1322
}
1323
1324
void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
1325
input_event_callback = p_callable;
1326
}
1327
1328
void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
1329
input_text_callback = p_callable;
1330
}
1331
1332
void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
1333
drop_files_callback = p_callable;
1334
}
1335
1336
void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
1337
godot_js_display_window_title_set(p_title.utf8().get_data());
1338
}
1339
1340
int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
1341
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, INVALID_SCREEN);
1342
return 0;
1343
}
1344
1345
void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
1346
// Not implemented.
1347
}
1348
1349
Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
1350
return Point2i();
1351
}
1352
1353
Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
1354
return Point2i();
1355
}
1356
1357
void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
1358
// Not supported.
1359
}
1360
1361
void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
1362
// Not supported.
1363
}
1364
1365
void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
1366
// Not supported.
1367
}
1368
1369
Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
1370
return Size2i();
1371
}
1372
1373
void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
1374
// Not supported.
1375
}
1376
1377
Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
1378
return Size2i();
1379
}
1380
1381
void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
1382
godot_js_display_desired_size_set(p_size.x, p_size.y);
1383
}
1384
1385
Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
1386
int size[2];
1387
godot_js_display_window_size_get(size, size + 1);
1388
return Size2i(size[0], size[1]);
1389
}
1390
1391
Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
1392
return window_get_size(p_window);
1393
}
1394
1395
void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
1396
if (window_mode == p_mode) {
1397
return;
1398
}
1399
1400
switch (p_mode) {
1401
case WINDOW_MODE_WINDOWED: {
1402
if (window_mode == WINDOW_MODE_FULLSCREEN) {
1403
godot_js_display_fullscreen_exit();
1404
}
1405
window_mode = WINDOW_MODE_WINDOWED;
1406
} break;
1407
case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
1408
case WINDOW_MODE_FULLSCREEN: {
1409
int result = godot_js_display_fullscreen_request();
1410
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
1411
} break;
1412
case WINDOW_MODE_MAXIMIZED:
1413
case WINDOW_MODE_MINIMIZED:
1414
// WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
1415
break;
1416
default:
1417
break;
1418
}
1419
}
1420
1421
DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
1422
return window_mode;
1423
}
1424
1425
bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
1426
return false;
1427
}
1428
1429
void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
1430
// Not supported.
1431
}
1432
1433
bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
1434
return false;
1435
}
1436
1437
void DisplayServerWeb::window_request_attention(WindowID p_window) {
1438
// Not supported.
1439
}
1440
1441
void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
1442
// Not supported.
1443
}
1444
1445
bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
1446
return true;
1447
}
1448
1449
bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
1450
return true;
1451
}
1452
1453
bool DisplayServerWeb::can_any_window_draw() const {
1454
return true;
1455
}
1456
1457
DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
1458
return DisplayServer::VSYNC_ENABLED;
1459
}
1460
1461
void DisplayServerWeb::process_events() {
1462
process_keys();
1463
Input::get_singleton()->flush_buffered_events();
1464
1465
if (gamepad_count > 0) {
1466
if (godot_js_input_gamepad_sample() == OK) {
1467
process_joypads();
1468
}
1469
}
1470
}
1471
1472
void DisplayServerWeb::process_keys() {
1473
for (int i = 0; i < key_event_pos; i++) {
1474
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
1475
1476
Ref<InputEventKey> ev;
1477
ev.instantiate();
1478
ev->set_pressed(ke.pressed);
1479
ev->set_echo(ke.echo);
1480
ev->set_keycode(ke.keycode);
1481
ev->set_physical_keycode(ke.physical_keycode);
1482
ev->set_key_label(ke.key_label);
1483
ev->set_unicode(ke.unicode);
1484
ev->set_location(ke.location);
1485
if (ke.raw) {
1486
dom2godot_mod(ev, ke.mod, ke.keycode);
1487
}
1488
1489
Input::get_singleton()->parse_input_event(ev);
1490
}
1491
key_event_pos = 0;
1492
}
1493
1494
int DisplayServerWeb::get_current_video_driver() const {
1495
return 1;
1496
}
1497
1498
bool DisplayServerWeb::get_swap_cancel_ok() {
1499
return swap_cancel_ok;
1500
}
1501
1502
void DisplayServerWeb::swap_buffers() {
1503
#ifdef GLES3_ENABLED
1504
if (webgl_ctx) {
1505
emscripten_webgl_commit_frame();
1506
}
1507
#endif
1508
}
1509
1510