Path: blob/master/platform/web/js/libs/audio.position.worklet.js
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/**************************************************************************/1/* godot.audio.position.worklet.js */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930class GodotPositionReportingProcessor extends AudioWorkletProcessor {31static get parameterDescriptors() {32return [33{34name: 'reset',35defaultValue: 0,36minValue: 0,37maxValue: 1,38automationRate: 'k-rate',39},40];41}4243constructor(...args) {44super(...args);45this.position = 0;46}4748process(inputs, _outputs, parameters) {49if (parameters['reset'][0] > 0) {50this.position = 0;51}5253if (inputs.length > 0) {54const input = inputs[0];55if (input.length > 0) {56this.position += input[0].length;57this.port.postMessage({ type: 'position', data: this.position });58}59}6061return true;62}63}6465registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);666768