Path: blob/master/platform/web/js/patches/patch_em_gl.js
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/**************************************************************************/1/* patch_em_gl.js */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930addOnPostRun(function () {31GL.getSource = (shader, count, string, length) => {32let source = '';33for (let i = 0; i < count; ++i) {34const ptr = HEAPU32[(string + i * 4) >> 2];35const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;36if (len) {37const endPtr = ptr + len;38const slice = HEAPU8.buffer instanceof ArrayBuffer39? HEAPU8.subarray(ptr, endPtr)40: HEAPU8.slice(ptr, endPtr);41source += UTF8Decoder.decode(slice);42} else {43source += UTF8ToString(ptr, len);44}45}46return source;47};48});495051