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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/windows/cpu_feature_validation.c
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/**************************************************************************/
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/* cpu_feature_validation.c */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <windows.h>
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#ifdef _MSC_VER
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#include <intrin.h> // For builtin __cpuid.
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#else
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void __cpuid(int *r_cpuinfo, int p_info) {
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// Note: Some compilers have a buggy `__cpuid` intrinsic, using inline assembly (based on LLVM-20 implementation) instead.
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__asm__ __volatile__(
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"xchgq %%rbx, %q1;"
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"cpuid;"
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"xchgq %%rbx, %q1;"
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: "=a"(r_cpuinfo[0]), "=r"(r_cpuinfo[1]), "=c"(r_cpuinfo[2]), "=d"(r_cpuinfo[3])
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: "0"(p_info));
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}
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#endif
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#ifndef PF_SSE4_2_INSTRUCTIONS_AVAILABLE
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#define PF_SSE4_2_INSTRUCTIONS_AVAILABLE 38
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#endif
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#ifdef WINDOWS_SUBSYSTEM_CONSOLE
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extern int WINAPI mainCRTStartup();
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#else
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extern int WINAPI WinMainCRTStartup();
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#endif
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#if defined(__GNUC__) || defined(__clang__)
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extern int WINAPI ShimMainCRTStartup() __attribute__((used));
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#endif
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extern int WINAPI ShimMainCRTStartup() {
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BOOL win_sse42_supported = FALSE;
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BOOL cpuid_sse42_supported = FALSE;
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int cpuinfo[4];
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__cpuid(cpuinfo, 0x01);
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win_sse42_supported = IsProcessorFeaturePresent(PF_SSE4_2_INSTRUCTIONS_AVAILABLE);
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cpuid_sse42_supported = cpuinfo[2] & (1 << 20);
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if (win_sse42_supported || cpuid_sse42_supported) {
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#ifdef WINDOWS_SUBSYSTEM_CONSOLE
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return mainCRTStartup();
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#else
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return WinMainCRTStartup();
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#endif
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} else {
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MessageBoxW(NULL, L"A CPU with SSE4.2 instruction set support is required.", L"Godot Engine", MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL);
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return -1;
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}
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}
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