Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/windows/gl_manager_windows_angle.cpp
10277 views
1
/**************************************************************************/
2
/* gl_manager_windows_angle.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "gl_manager_windows_angle.h"
32
33
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
34
35
#include <cstdio>
36
#include <cstdlib>
37
38
#include <EGL/eglext_angle.h>
39
40
const char *GLManagerANGLE_Windows::_get_platform_extension_name() const {
41
return "EGL_ANGLE_platform_angle";
42
}
43
44
EGLenum GLManagerANGLE_Windows::_get_platform_extension_enum() const {
45
return EGL_PLATFORM_ANGLE_ANGLE;
46
}
47
48
Vector<EGLAttrib> GLManagerANGLE_Windows::_get_platform_display_attributes() const {
49
Vector<EGLAttrib> ret;
50
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
51
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
52
ret.push_back(EGL_NONE);
53
54
return ret;
55
}
56
57
EGLenum GLManagerANGLE_Windows::_get_platform_api_enum() const {
58
return EGL_OPENGL_ES_API;
59
}
60
61
Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const {
62
Vector<EGLint> ret;
63
ret.push_back(EGL_CONTEXT_CLIENT_VERSION);
64
ret.push_back(3);
65
ret.push_back(EGL_NONE);
66
67
return ret;
68
}
69
70
void GLManagerANGLE_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
71
window_make_current(p_window_id);
72
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
73
}
74
75
#endif // WINDOWS_ENABLED && GLES3_ENABLED
76
77