Path: blob/master/platform/windows/gl_manager_windows_angle.cpp
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/**************************************************************************/1/* gl_manager_windows_angle.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "gl_manager_windows_angle.h"3132#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)3334#include <cstdio>35#include <cstdlib>3637#include <EGL/eglext_angle.h>3839const char *GLManagerANGLE_Windows::_get_platform_extension_name() const {40return "EGL_ANGLE_platform_angle";41}4243EGLenum GLManagerANGLE_Windows::_get_platform_extension_enum() const {44return EGL_PLATFORM_ANGLE_ANGLE;45}4647Vector<EGLAttrib> GLManagerANGLE_Windows::_get_platform_display_attributes() const {48Vector<EGLAttrib> ret;49ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);50ret.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);51ret.push_back(EGL_NONE);5253return ret;54}5556EGLenum GLManagerANGLE_Windows::_get_platform_api_enum() const {57return EGL_OPENGL_ES_API;58}5960Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const {61Vector<EGLint> ret;62ret.push_back(EGL_CONTEXT_CLIENT_VERSION);63ret.push_back(3);64ret.push_back(EGL_NONE);6566return ret;67}6869void GLManagerANGLE_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {70window_make_current(p_window_id);71eglWaitNative(EGL_CORE_NATIVE_ENGINE);72}7374#endif // WINDOWS_ENABLED && GLES3_ENABLED757677