Path: blob/master/platform/windows/gl_manager_windows_angle.h
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/**************************************************************************/1/* gl_manager_windows_angle.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)3334#include "core/os/os.h"35#include "core/templates/local_vector.h"36#include "drivers/egl/egl_manager.h"37#include "servers/display_server.h"3839#include <windows.h>4041class GLManagerANGLE_Windows : public EGLManager {42private:43virtual const char *_get_platform_extension_name() const override;44virtual EGLenum _get_platform_extension_enum() const override;45virtual EGLenum _get_platform_api_enum() const override;46virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;47virtual Vector<EGLint> _get_platform_context_attribs() const override;4849public:50void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);5152GLManagerANGLE_Windows() {}53~GLManagerANGLE_Windows() {}54};5556#endif // WINDOWS_ENABLED && GLES3_ENABLED575859