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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/windows/gl_manager_windows_angle.h
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/**************************************************************************/
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/* gl_manager_windows_angle.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
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#include "core/os/os.h"
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#include "core/templates/local_vector.h"
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#include "drivers/egl/egl_manager.h"
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#include "servers/display_server.h"
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#include <windows.h>
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class GLManagerANGLE_Windows : public EGLManager {
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private:
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virtual const char *_get_platform_extension_name() const override;
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virtual EGLenum _get_platform_extension_enum() const override;
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virtual EGLenum _get_platform_api_enum() const override;
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virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
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virtual Vector<EGLint> _get_platform_context_attribs() const override;
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public:
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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GLManagerANGLE_Windows() {}
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~GLManagerANGLE_Windows() {}
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};
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#endif // WINDOWS_ENABLED && GLES3_ENABLED
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