Path: blob/master/platform/windows/gl_manager_windows_native.h
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/**************************************************************************/1/* gl_manager_windows_native.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)3334#include "core/os/os.h"35#include "core/templates/local_vector.h"36#include "servers/display_server.h"3738#include <windows.h>3940typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);41typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);4243class GLManagerNative_Windows {44private:45// any data specific to the window46struct GLWindow {47bool use_vsync = false;4849// windows specific50HDC hDC;51HWND hwnd;5253int gldisplay_id = 0;54};5556struct GLDisplay {57// windows specific58HGLRC hRC;59};6061RBMap<DisplayServer::WindowID, GLWindow> _windows;62LocalVector<GLDisplay> _displays;6364GLWindow *_current_window = nullptr;6566PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;6768GLWindow &get_window(unsigned int id) { return _windows[id]; }69const GLWindow &get_window(unsigned int id) const { return _windows[id]; }7071const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }72const GLDisplay &get_display(unsigned int id) { return _displays[id]; }7374bool direct_render;75int glx_minor, glx_major;7677private:78void _nvapi_setup_profile();79int _find_or_create_display(GLWindow &win);80Error _create_context(GLWindow &win, GLDisplay &gl_display);8182public:83Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height);84void window_destroy(DisplayServer::WindowID p_window_id);85void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}8687void release_current();88void swap_buffers();8990void window_make_current(DisplayServer::WindowID p_window_id);9192Error initialize();9394void set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use);95bool is_using_vsync(DisplayServer::WindowID p_window_id) const;9697HDC get_hdc(DisplayServer::WindowID p_window_id);98HGLRC get_hglrc(DisplayServer::WindowID p_window_id);99100GLManagerNative_Windows();101~GLManagerNative_Windows();102};103104#endif // WINDOWS_ENABLED && GLES3_ENABLED105106107