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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/platform/windows/rendering_context_driver_vulkan_windows.cpp
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/**************************************************************************/
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/* rendering_context_driver_vulkan_windows.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
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#include "core/os/os.h"
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#include "rendering_context_driver_vulkan_windows.h"
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#include "drivers/vulkan/godot_vulkan.h"
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const char *RenderingContextDriverVulkanWindows::_get_platform_surface_extension() const {
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return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
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}
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RenderingContextDriverVulkanWindows::RenderingContextDriverVulkanWindows() {
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// Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708).
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// This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start
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// even on outdated/broken driver setups.
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OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1");
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}
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RenderingContextDriverVulkanWindows::~RenderingContextDriverVulkanWindows() {
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// Does nothing.
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}
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RenderingContextDriver::SurfaceID RenderingContextDriverVulkanWindows::surface_create(const void *p_platform_data) {
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const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
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VkWin32SurfaceCreateInfoKHR create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
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create_info.hinstance = wpd->instance;
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create_info.hwnd = wpd->window;
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VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
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VkResult err = vkCreateWin32SurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);
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ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
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Surface *surface = memnew(Surface);
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surface->vk_surface = vk_surface;
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return SurfaceID(surface);
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}
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#endif // WINDOWS_ENABLED && VULKAN_ENABLED
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