Path: blob/master/platform/windows/rendering_context_driver_vulkan_windows.cpp
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/**************************************************************************/1/* rendering_context_driver_vulkan_windows.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)3132#include "core/os/os.h"3334#include "rendering_context_driver_vulkan_windows.h"3536#include "drivers/vulkan/godot_vulkan.h"3738const char *RenderingContextDriverVulkanWindows::_get_platform_surface_extension() const {39return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;40}4142RenderingContextDriverVulkanWindows::RenderingContextDriverVulkanWindows() {43// Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708).44// This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start45// even on outdated/broken driver setups.46OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1");47}4849RenderingContextDriverVulkanWindows::~RenderingContextDriverVulkanWindows() {50// Does nothing.51}5253RenderingContextDriver::SurfaceID RenderingContextDriverVulkanWindows::surface_create(const void *p_platform_data) {54const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);5556VkWin32SurfaceCreateInfoKHR create_info = {};57create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;58create_info.hinstance = wpd->instance;59create_info.hwnd = wpd->window;6061VkSurfaceKHR vk_surface = VK_NULL_HANDLE;62VkResult err = vkCreateWin32SurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);63ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());6465Surface *surface = memnew(Surface);66surface->vk_surface = vk_surface;67return SurfaceID(surface);68}6970#endif // WINDOWS_ENABLED && VULKAN_ENABLED717273