Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/3d/bone_twist_disperser_3d.h
14709 views
1
/**************************************************************************/
2
/* bone_twist_disperser_3d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/3d/skeleton_modifier_3d.h"
34
35
class BoneTwistDisperser3D : public SkeletonModifier3D {
36
GDCLASS(BoneTwistDisperser3D, SkeletonModifier3D);
37
38
bool mutable_bone_axes = true;
39
40
public:
41
enum DisperseMode {
42
DISPERSE_MODE_EVEN,
43
DISPERSE_MODE_WEIGHTED,
44
DISPERSE_MODE_CUSTOM,
45
};
46
47
struct BoneJoint {
48
StringName name;
49
int bone = -1;
50
};
51
52
struct DisperseJointSetting {
53
BoneJoint joint;
54
double custom_amount = 1.0;
55
// For processing.
56
double amount = 1.0;
57
Vector3 axis;
58
};
59
60
struct BoneTwistDisperser3DSetting {
61
bool joints_dirty = false;
62
63
DisperseMode disperse_mode = DISPERSE_MODE_EVEN;
64
bool twist_from_rest = true;
65
Quaternion twist_from;
66
67
BoneJoint root_bone;
68
BoneJoint end_bone;
69
LocalVector<DisperseJointSetting> joints;
70
71
bool extend_end_bone = false;
72
BoneDirection end_bone_direction = BONE_DIRECTION_FROM_PARENT;
73
74
float weight_position = 0.5;
75
Ref<Curve> damping_curve;
76
77
BoneJoint reference_bone; // To cache.
78
79
~BoneTwistDisperser3DSetting() {
80
joints.clear();
81
damping_curve.unref();
82
}
83
};
84
85
protected:
86
LocalVector<BoneTwistDisperser3DSetting *> settings;
87
88
bool _get(const StringName &p_path, Variant &r_ret) const;
89
bool _set(const StringName &p_path, const Variant &p_value);
90
void _get_property_list(List<PropertyInfo> *p_list) const;
91
void _validate_dynamic_prop(PropertyInfo &p_property) const;
92
93
void _notification(int p_what);
94
static void _bind_methods();
95
96
virtual void _set_active(bool p_active) override;
97
virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
98
virtual void _validate_bone_names() override;
99
100
void _make_all_joints_dirty();
101
102
void _make_joints_dirty(int p_index);
103
void _update_joints(int p_index);
104
void _update_reference_bone(int p_index);
105
void _update_curve(int p_index);
106
107
virtual void _process_modification(double p_delta) override;
108
109
public:
110
void set_mutable_bone_axes(bool p_enabled);
111
bool are_bone_axes_mutable() const;
112
113
int get_setting_count() const;
114
void set_setting_count(int p_count);
115
void clear_settings();
116
117
// Setting.
118
void set_root_bone_name(int p_index, const String &p_bone_name);
119
String get_root_bone_name(int p_index) const;
120
void set_root_bone(int p_index, int p_bone);
121
int get_root_bone(int p_index) const;
122
123
void set_end_bone_name(int p_index, const String &p_bone_name);
124
String get_end_bone_name(int p_index) const;
125
void set_end_bone(int p_index, int p_bone);
126
int get_end_bone(int p_index) const;
127
128
void set_extend_end_bone(int p_index, bool p_enabled);
129
bool is_end_bone_extended(int p_index) const;
130
void set_end_bone_direction(int p_index, BoneDirection p_bone_direction);
131
BoneDirection get_end_bone_direction(int p_index) const;
132
133
void set_twist_from_rest(int p_index, bool p_enabled);
134
bool is_twist_from_rest(int p_index) const;
135
void set_twist_from(int p_index, const Quaternion &p_from);
136
Quaternion get_twist_from(int p_index) const;
137
138
String get_reference_bone_name(int p_index) const;
139
int get_reference_bone(int p_index) const;
140
141
void set_disperse_mode(int p_index, DisperseMode p_disperse_mode);
142
DisperseMode get_disperse_mode(int p_index) const;
143
void set_weight_position(int p_index, float p_position);
144
float get_weight_position(int p_index) const;
145
void set_damping_curve(int p_index, const Ref<Curve> &p_damping_curve);
146
Ref<Curve> get_damping_curve(int p_index) const;
147
148
// Individual joints.
149
void set_joint_bone_name(int p_index, int p_joint, const String &p_bone_name);
150
String get_joint_bone_name(int p_index, int p_joint) const;
151
void set_joint_bone(int p_index, int p_joint, int p_bone);
152
int get_joint_bone(int p_index, int p_joint) const;
153
154
void set_joint_twist_amount(int p_index, int p_joint, float p_amount);
155
float get_joint_twist_amount(int p_index, int p_joint) const;
156
157
void set_joint_count(int p_index, int p_count);
158
int get_joint_count(int p_index) const;
159
160
~BoneTwistDisperser3D();
161
};
162
163
VARIANT_ENUM_CAST(BoneTwistDisperser3D::DisperseMode);
164
165