#include "ik_modifier_3d.h"
void IKModifier3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
set_notify_local_transform(true);
}
_update_mutable_info();
_make_gizmo_dirty();
#endif
_make_all_joints_dirty();
} break;
#ifdef TOOLS_ENABLED
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
_make_gizmo_dirty();
} break;
#endif
}
}
void IKModifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_setting_count", "count"), &IKModifier3D::set_setting_count);
ClassDB::bind_method(D_METHOD("get_setting_count"), &IKModifier3D::get_setting_count);
ClassDB::bind_method(D_METHOD("clear_settings"), &IKModifier3D::clear_settings);
ClassDB::bind_method(D_METHOD("set_mutable_bone_axes", "enabled"), &IKModifier3D::set_mutable_bone_axes);
ClassDB::bind_method(D_METHOD("are_bone_axes_mutable"), &IKModifier3D::are_bone_axes_mutable);
ClassDB::bind_method(D_METHOD("reset"), &IKModifier3D::reset);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mutable_bone_axes"), "set_mutable_bone_axes", "are_bone_axes_mutable");
}
void IKModifier3D::_set_active(bool p_active) {
if (p_active) {
reset();
}
}
void IKModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
if (p_old && p_old->is_connected(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_make_all_joints_dirty))) {
p_old->disconnect(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_make_all_joints_dirty));
}
if (p_new && !p_new->is_connected(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_make_all_joints_dirty))) {
p_new->connect(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_make_all_joints_dirty));
}
_make_all_joints_dirty();
}
void IKModifier3D::_validate_bone_names() {
}
void IKModifier3D::_make_all_joints_dirty() {
}
void IKModifier3D::_init_joints(Skeleton3D *p_skeleton, int p_index) {
}
void IKModifier3D::_update_joints(int p_index) {
}
void IKModifier3D::_make_simulation_dirty(int p_index) {
}
void IKModifier3D::_process_modification(double p_delta) {
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;
}
_process_ik(skeleton, p_delta);
}
void IKModifier3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
}
void IKModifier3D::_update_bone_axis(Skeleton3D *p_skeleton, int p_index) {
}
#ifdef TOOLS_ENABLED
void IKModifier3D::_make_gizmo_dirty() {
if (gizmo_dirty) {
return;
}
gizmo_dirty = true;
callable_mp(this, &IKModifier3D::_redraw_gizmo).call_deferred();
}
void IKModifier3D::_update_mutable_info() {
}
void IKModifier3D::_redraw_gizmo() {
update_gizmos();
gizmo_dirty = false;
}
#endif
void IKModifier3D::set_mutable_bone_axes(bool p_enabled) {
mutable_bone_axes = p_enabled;
for (uint32_t i = 0; i < settings.size(); i++) {
_make_simulation_dirty(i);
}
#ifdef TOOLS_ENABLED
_update_mutable_info();
#endif
}
bool IKModifier3D::are_bone_axes_mutable() const {
return mutable_bone_axes;
}
Quaternion IKModifier3D::get_local_pose_rotation(Skeleton3D *p_skeleton, int p_bone, const Quaternion &p_global_pose_rotation) {
int parent = p_skeleton->get_bone_parent(p_bone);
if (parent < 0) {
return p_global_pose_rotation;
}
return p_skeleton->get_bone_global_pose(parent).basis.get_rotation_quaternion().inverse() * p_global_pose_rotation;
}
Vector3 IKModifier3D::get_bone_axis(Skeleton3D *p_skeleton, int p_end_bone, BoneDirection p_direction, bool p_mutable_bone_axes) {
if (!p_skeleton->is_inside_tree()) {
return Vector3();
}
Vector3 axis;
if (p_direction == BONE_DIRECTION_FROM_PARENT) {
if (p_skeleton) {
axis = p_skeleton->get_bone_rest(p_end_bone).basis.xform_inv(p_mutable_bone_axes ? p_skeleton->get_bone_pose(p_end_bone).origin : p_skeleton->get_bone_rest(p_end_bone).origin);
axis.normalize();
}
} else {
axis = get_vector_from_bone_axis(static_cast<BoneAxis>((int)p_direction));
}
return axis;
}
int IKModifier3D::get_setting_count() const {
return settings.size();
}
void IKModifier3D::reset() {
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;
}
for (uint32_t i = 0; i < settings.size(); i++) {
_make_simulation_dirty(i);
_init_joints(skeleton, i);
}
}
IKModifier3D::~IKModifier3D() {
clear_settings();
}