/**************************************************************************/1/* audio_effect.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "audio_effect.h"3132void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {33GDVIRTUAL_CALL(_process, p_src_frames, p_dst_frames, p_frame_count);34}35bool AudioEffectInstance::process_silence() const {36bool ret = false;37GDVIRTUAL_CALL(_process_silence, ret);38return ret;39}4041void AudioEffectInstance::_bind_methods() {42GDVIRTUAL_BIND(_process, "src_buffer", "dst_buffer", "frame_count");43GDVIRTUAL_BIND(_process_silence);44}4546////4748Ref<AudioEffectInstance> AudioEffect::instantiate() {49Ref<AudioEffectInstance> ret;50GDVIRTUAL_CALL(_instantiate, ret);51return ret;52}53void AudioEffect::_bind_methods() {54GDVIRTUAL_BIND(_instantiate);55}5657AudioEffect::AudioEffect() {58}596061