/**************************************************************************/1/* audio_effect.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/resource.h"33#include "core/math/audio_frame.h"34#include "core/object/gdvirtual.gen.inc"35#include "core/variant/native_ptr.h"3637class AudioEffectInstance : public RefCounted {38GDCLASS(AudioEffectInstance, RefCounted);3940protected:41GDVIRTUAL3_REQUIRED(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int)42GDVIRTUAL0RC(bool, _process_silence)43static void _bind_methods();4445public:46virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);47virtual bool process_silence() const;48};4950class AudioEffect : public Resource {51GDCLASS(AudioEffect, Resource);5253protected:54GDVIRTUAL0R_REQUIRED(Ref<AudioEffectInstance>, _instantiate)55static void _bind_methods();5657public:58virtual Ref<AudioEffectInstance> instantiate();59AudioEffect();60};616263