Path: blob/master/servers/audio/effects/audio_effect_amplify.cpp
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/**************************************************************************/1/* audio_effect_amplify.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "audio_effect_amplify.h"3132void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {33//multiply volume interpolating to avoid clicks if this changes34float volume_db = base->volume_db;35float vol = Math::db_to_linear(mix_volume_db);36float vol_inc = (Math::db_to_linear(volume_db) - vol) / float(p_frame_count);3738for (int i = 0; i < p_frame_count; i++) {39p_dst_frames[i] = p_src_frames[i] * vol;40vol += vol_inc;41}42//set volume for next mix43mix_volume_db = volume_db;44}4546Ref<AudioEffectInstance> AudioEffectAmplify::instantiate() {47Ref<AudioEffectAmplifyInstance> ins;48ins.instantiate();49ins->base = Ref<AudioEffectAmplify>(this);50ins->mix_volume_db = volume_db;51return ins;52}5354void AudioEffectAmplify::set_volume_db(float p_volume) {55volume_db = p_volume;56}5758float AudioEffectAmplify::get_volume_db() const {59return volume_db;60}6162void AudioEffectAmplify::set_volume_linear(float p_volume) {63set_volume_db(Math::linear_to_db(p_volume));64}6566float AudioEffectAmplify::get_volume_linear() const {67return Math::db_to_linear(get_volume_db());68}6970void AudioEffectAmplify::_bind_methods() {71ClassDB::bind_method(D_METHOD("set_volume_db", "volume"), &AudioEffectAmplify::set_volume_db);72ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioEffectAmplify::get_volume_db);73ClassDB::bind_method(D_METHOD("set_volume_linear", "volume"), &AudioEffectAmplify::set_volume_linear);74ClassDB::bind_method(D_METHOD("get_volume_linear"), &AudioEffectAmplify::get_volume_linear);7576ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB"), "set_volume_db", "get_volume_db");77ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_linear", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_volume_linear", "get_volume_linear");78}7980AudioEffectAmplify::AudioEffectAmplify() {81volume_db = 0;82}838485