Path: blob/master/servers/audio/effects/audio_effect_amplify.h
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/**************************************************************************/1/* audio_effect_amplify.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"3334class AudioEffectAmplify;3536class AudioEffectAmplifyInstance : public AudioEffectInstance {37GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance);38friend class AudioEffectAmplify;39Ref<AudioEffectAmplify> base;4041float mix_volume_db;4243public:44virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;45};4647class AudioEffectAmplify : public AudioEffect {48GDCLASS(AudioEffectAmplify, AudioEffect);4950friend class AudioEffectAmplifyInstance;51float volume_db;5253protected:54static void _bind_methods();5556public:57Ref<AudioEffectInstance> instantiate() override;58void set_volume_db(float p_volume);59float get_volume_db() const;6061void set_volume_linear(float p_volume);62float get_volume_linear() const;6364AudioEffectAmplify();65};666768