Path: blob/master/servers/audio/effects/audio_effect_capture.h
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/**************************************************************************/1/* audio_effect_capture.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/math/audio_frame.h"33#include "core/object/ref_counted.h"34#include "core/templates/ring_buffer.h"35#include "servers/audio/audio_effect.h"3637class AudioEffectCapture;3839class AudioEffectCaptureInstance : public AudioEffectInstance {40GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance);41friend class AudioEffectCapture;42Ref<AudioEffectCapture> base;4344public:45virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;46virtual bool process_silence() const override;47};4849class AudioEffectCapture : public AudioEffect {50GDCLASS(AudioEffectCapture, AudioEffect)51friend class AudioEffectCaptureInstance;5253RingBuffer<AudioFrame> buffer;54SafeNumeric<uint64_t> discarded_frames;55SafeNumeric<uint64_t> pushed_frames;56float buffer_length_seconds = 0.1f;57bool buffer_initialized = false;5859protected:60static void _bind_methods();6162public:63virtual Ref<AudioEffectInstance> instantiate() override;6465void set_buffer_length(float p_buffer_length_seconds);66float get_buffer_length();6768bool can_get_buffer(int p_frames) const;69PackedVector2Array get_buffer(int p_len);70void clear_buffer();7172int get_frames_available() const;73int64_t get_discarded_frames() const;74int get_buffer_length_frames() const;75int64_t get_pushed_frames() const;76};777879