Path: blob/master/servers/audio/effects/audio_effect_compressor.h
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/**************************************************************************/1/* audio_effect_compressor.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"3334class AudioEffectCompressor;3536class AudioEffectCompressorInstance : public AudioEffectInstance {37GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance);38friend class AudioEffectCompressor;39Ref<AudioEffectCompressor> base;4041float rundb, averatio, runratio, runmax, maxover, gr_meter;42int current_channel;4344public:45void set_current_channel(int p_channel) { current_channel = p_channel; }46virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;47};4849class AudioEffectCompressor : public AudioEffect {50GDCLASS(AudioEffectCompressor, AudioEffect);5152friend class AudioEffectCompressorInstance;53float threshold;54float ratio;55float gain;56float attack_us;57float release_ms;58float mix;59StringName sidechain;6061protected:62void _validate_property(PropertyInfo &p_property) const;63static void _bind_methods();6465public:66Ref<AudioEffectInstance> instantiate() override;6768void set_threshold(float p_threshold);69float get_threshold() const;7071void set_ratio(float p_ratio);72float get_ratio() const;7374void set_gain(float p_gain);75float get_gain() const;7677void set_attack_us(float p_attack_us);78float get_attack_us() const;7980void set_release_ms(float p_release_ms);81float get_release_ms() const;8283void set_mix(float p_mix);84float get_mix() const;8586void set_sidechain(const StringName &p_sidechain);87StringName get_sidechain() const;8889AudioEffectCompressor();90};919293