Path: blob/master/servers/audio/effects/audio_effect_distortion.h
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/**************************************************************************/1/* audio_effect_distortion.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"3334class AudioEffectDistortion;3536class AudioEffectDistortionInstance : public AudioEffectInstance {37GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance);38friend class AudioEffectDistortion;39Ref<AudioEffectDistortion> base;40float h[2];4142public:43virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;44};4546class AudioEffectDistortion : public AudioEffect {47GDCLASS(AudioEffectDistortion, AudioEffect);4849public:50enum Mode {51MODE_CLIP,52MODE_ATAN,53MODE_LOFI,54MODE_OVERDRIVE,55MODE_WAVESHAPE,56};5758friend class AudioEffectDistortionInstance;59Mode mode;60float pre_gain;61float post_gain;62float keep_hf_hz;63float drive;6465protected:66static void _bind_methods();6768public:69Ref<AudioEffectInstance> instantiate() override;7071void set_mode(Mode p_mode);72Mode get_mode() const;7374void set_pre_gain(float p_pre_gain);75float get_pre_gain() const;7677void set_keep_hf_hz(float p_keep_hf_hz);78float get_keep_hf_hz() const;7980void set_drive(float p_drive);81float get_drive() const;8283void set_post_gain(float p_post_gain);84float get_post_gain() const;8586AudioEffectDistortion();87};8889VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)909192