Path: blob/master/servers/audio/effects/audio_effect_eq.h
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/**************************************************************************/1/* audio_effect_eq.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"33#include "servers/audio/effects/eq_filter.h"3435class AudioEffectEQ;3637class AudioEffectEQInstance : public AudioEffectInstance {38GDCLASS(AudioEffectEQInstance, AudioEffectInstance);39friend class AudioEffectEQ;40Ref<AudioEffectEQ> base;4142Vector<EQ::BandProcess> bands[2];43Vector<float> gains;4445public:46virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;47};4849class AudioEffectEQ : public AudioEffect {50GDCLASS(AudioEffectEQ, AudioEffect);5152friend class AudioEffectEQInstance;5354EQ eq;55Vector<float> gain;56HashMap<StringName, int> prop_band_map;57Vector<String> band_names;5859protected:60bool _set(const StringName &p_name, const Variant &p_value);61bool _get(const StringName &p_name, Variant &r_ret) const;62void _get_property_list(List<PropertyInfo> *p_list) const;6364static void _bind_methods();6566public:67Ref<AudioEffectInstance> instantiate() override;68void set_band_gain_db(int p_band, float p_volume);69float get_band_gain_db(int p_band) const;70int get_band_count() const;7172AudioEffectEQ(EQ::Preset p_preset = EQ::PRESET_6_BANDS);73};7475class AudioEffectEQ6 : public AudioEffectEQ {76GDCLASS(AudioEffectEQ6, AudioEffectEQ);7778public:79AudioEffectEQ6() :80AudioEffectEQ(EQ::PRESET_6_BANDS) {}81};8283class AudioEffectEQ10 : public AudioEffectEQ {84GDCLASS(AudioEffectEQ10, AudioEffectEQ);8586public:87AudioEffectEQ10() :88AudioEffectEQ(EQ::PRESET_10_BANDS) {}89};9091class AudioEffectEQ21 : public AudioEffectEQ {92GDCLASS(AudioEffectEQ21, AudioEffectEQ);9394public:95AudioEffectEQ21() :96AudioEffectEQ(EQ::PRESET_21_BANDS) {}97};9899100