Path: blob/master/servers/audio/effects/audio_effect_phaser.h
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/**************************************************************************/1/* audio_effect_phaser.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"3334class AudioEffectPhaser;3536class AudioEffectPhaserInstance : public AudioEffectInstance {37GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance);38friend class AudioEffectPhaser;39Ref<AudioEffectPhaser> base;4041float phase;42AudioFrame h;4344class AllpassDelay {45float a, h;4647public:48_ALWAYS_INLINE_ void delay(float d) {49a = (1.f - d) / (1.f + d);50}5152_ALWAYS_INLINE_ float update(float s) {53float y = s * -a + h;54h = y * a + s;55return y;56}5758AllpassDelay() {59a = 0;60h = 0;61}62};6364AllpassDelay allpass[2][6];6566public:67virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;68};6970class AudioEffectPhaser : public AudioEffect {71GDCLASS(AudioEffectPhaser, AudioEffect);7273friend class AudioEffectPhaserInstance;74float range_min;75float range_max;76float rate;77float feedback;78float depth;7980protected:81static void _bind_methods();8283public:84Ref<AudioEffectInstance> instantiate() override;8586void set_range_min_hz(float p_hz);87float get_range_min_hz() const;8889void set_range_max_hz(float p_hz);90float get_range_max_hz() const;9192void set_rate_hz(float p_hz);93float get_rate_hz() const;9495void set_feedback(float p_fbk);96float get_feedback() const;9798void set_depth(float p_depth);99float get_depth() const;100101AudioEffectPhaser();102};103104105