Path: blob/master/servers/audio/effects/audio_effect_reverb.h
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/**************************************************************************/1/* audio_effect_reverb.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"33#include "servers/audio/effects/reverb_filter.h"3435class AudioEffectReverb;3637class AudioEffectReverbInstance : public AudioEffectInstance {38GDCLASS(AudioEffectReverbInstance, AudioEffectInstance);3940Ref<AudioEffectReverb> base;4142float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];43float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];4445friend class AudioEffectReverb;4647Reverb reverb[2];4849public:50virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;51AudioEffectReverbInstance();52};5354class AudioEffectReverb : public AudioEffect {55GDCLASS(AudioEffectReverb, AudioEffect);5657friend class AudioEffectReverbInstance;5859float predelay;60float predelay_fb;61float hpf;62float room_size;63float damping;64float spread;65float dry;66float wet;6768protected:69static void _bind_methods();7071public:72void set_predelay_msec(float p_msec);73void set_predelay_feedback(float p_feedback);74void set_room_size(float p_size);75void set_damping(float p_damping);76void set_spread(float p_spread);77void set_dry(float p_dry);78void set_wet(float p_wet);79void set_hpf(float p_hpf);8081float get_predelay_msec() const;82float get_predelay_feedback() const;83float get_room_size() const;84float get_damping() const;85float get_spread() const;86float get_dry() const;87float get_wet() const;88float get_hpf() const;8990Ref<AudioEffectInstance> instantiate() override;9192AudioEffectReverb();93};949596