Path: blob/master/servers/audio/effects/audio_effect_spectrum_analyzer.h
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/**************************************************************************/1/* audio_effect_spectrum_analyzer.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_effect.h"3334class AudioEffectSpectrumAnalyzer;3536class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance {37GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance);3839public:40enum MagnitudeMode {41MAGNITUDE_AVERAGE,42MAGNITUDE_MAX,43};4445private:46friend class AudioEffectSpectrumAnalyzer;47Ref<AudioEffectSpectrumAnalyzer> base;4849Vector<Vector<AudioFrame>> fft_history;50Vector<float> temporal_fft;51int temporal_fft_pos;52int fft_size;53int fft_count;54int fft_pos;55float mix_rate;56uint64_t last_fft_time;5758protected:59static void _bind_methods();6061public:62virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;63Vector2 get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode = MAGNITUDE_MAX) const;64};6566VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzerInstance::MagnitudeMode)6768class AudioEffectSpectrumAnalyzer : public AudioEffect {69GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect);7071public:72enum FFTSize {73FFT_SIZE_256,74FFT_SIZE_512,75FFT_SIZE_1024,76FFT_SIZE_2048,77FFT_SIZE_4096,78FFT_SIZE_MAX79};8081public:82friend class AudioEffectSpectrumAnalyzerInstance;83float buffer_length;84float tapback_pos;85FFTSize fft_size;8687protected:88static void _bind_methods();8990public:91Ref<AudioEffectInstance> instantiate() override;92void set_buffer_length(float p_seconds);93float get_buffer_length() const;94void set_tap_back_pos(float p_seconds);95float get_tap_back_pos() const;9697void set_fft_size(FFTSize);98FFTSize get_fft_size() const;99100AudioEffectSpectrumAnalyzer();101};102103VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFTSize);104105106