Path: blob/master/servers/extensions/physics_server_3d_extension.h
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/**************************************************************************/1/* physics_server_3d_extension.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/extension/ext_wrappers.gen.inc"33#include "core/object/script_language.h"34#include "core/variant/native_ptr.h"35#include "core/variant/typed_array.h"36#include "servers/physics_server_3d.h"3738class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {39GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);4041protected:42static void _bind_methods();4344public:45// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.4647EXBIND0RC(Vector3, get_total_gravity)48EXBIND0RC(real_t, get_total_angular_damp)49EXBIND0RC(real_t, get_total_linear_damp)5051EXBIND0RC(Vector3, get_center_of_mass)52EXBIND0RC(Vector3, get_center_of_mass_local)53EXBIND0RC(Basis, get_principal_inertia_axes)54EXBIND0RC(real_t, get_inverse_mass)55EXBIND0RC(Vector3, get_inverse_inertia)56EXBIND0RC(Basis, get_inverse_inertia_tensor)5758EXBIND1(set_linear_velocity, const Vector3 &)59EXBIND0RC(Vector3, get_linear_velocity)6061EXBIND1(set_angular_velocity, const Vector3 &)62EXBIND0RC(Vector3, get_angular_velocity)6364EXBIND1(set_transform, const Transform3D &)65EXBIND0RC(Transform3D, get_transform)6667EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)6869EXBIND1(apply_central_impulse, const Vector3 &)70EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)71EXBIND1(apply_torque_impulse, const Vector3 &)7273EXBIND1(apply_central_force, const Vector3 &)74EXBIND2(apply_force, const Vector3 &, const Vector3 &)75EXBIND1(apply_torque, const Vector3 &)7677EXBIND1(add_constant_central_force, const Vector3 &)78EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)79EXBIND1(add_constant_torque, const Vector3 &)8081EXBIND1(set_constant_force, const Vector3 &)82EXBIND0RC(Vector3, get_constant_force)8384EXBIND1(set_constant_torque, const Vector3 &)85EXBIND0RC(Vector3, get_constant_torque)8687EXBIND1(set_sleep_state, bool)88EXBIND0RC(bool, is_sleeping)8990EXBIND1(set_collision_layer, uint32_t);91EXBIND0RC(uint32_t, get_collision_layer);9293EXBIND1(set_collision_mask, uint32_t);94EXBIND0RC(uint32_t, get_collision_mask);9596EXBIND0RC(int, get_contact_count)9798EXBIND1RC(Vector3, get_contact_local_position, int)99EXBIND1RC(Vector3, get_contact_local_normal, int)100EXBIND1RC(Vector3, get_contact_impulse, int)101EXBIND1RC(int, get_contact_local_shape, int)102EXBIND1RC(Vector3, get_contact_local_velocity_at_position, int)103EXBIND1RC(RID, get_contact_collider, int)104EXBIND1RC(Vector3, get_contact_collider_position, int)105EXBIND1RC(ObjectID, get_contact_collider_id, int)106EXBIND1RC(Object *, get_contact_collider_object, int)107EXBIND1RC(int, get_contact_collider_shape, int)108EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)109110EXBIND0RC(real_t, get_step)111112EXBIND0(integrate_forces)113EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)114115PhysicsDirectBodyState3DExtension();116};117118typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;119typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;120typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;121122GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)123GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)124GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)125126class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {127GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);128129thread_local static const HashSet<RID> *exclude;130131protected:132static void _bind_methods();133bool is_body_excluded_from_query(const RID &p_body) const;134135GDVIRTUAL9R_REQUIRED(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionRayResult>)136GDVIRTUAL6R_REQUIRED(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)137GDVIRTUAL9R_REQUIRED(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)138GDVIRTUAL10R_REQUIRED(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)139GDVIRTUAL10R_REQUIRED(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector3>, int, GDExtensionPtr<int>)140GDVIRTUAL8R_REQUIRED(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)141GDVIRTUAL2RC_REQUIRED(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)142143public:144virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {145exclude = &p_parameters.exclude;146bool ret = false;147GDVIRTUAL_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, p_parameters.pick_ray, &r_result, ret);148exclude = nullptr;149return ret;150}151virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {152exclude = &p_parameters.exclude;153int ret = false;154GDVIRTUAL_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);155exclude = nullptr;156return ret;157}158virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {159exclude = &p_parameters.exclude;160int ret = 0;161GDVIRTUAL_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);162exclude = nullptr;163return ret;164}165virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {166exclude = &p_parameters.exclude;167bool ret = false;168GDVIRTUAL_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);169exclude = nullptr;170return ret;171}172virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {173exclude = &p_parameters.exclude;174bool ret = false;175GDVIRTUAL_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);176exclude = nullptr;177return ret;178}179virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {180exclude = &p_parameters.exclude;181bool ret = false;182GDVIRTUAL_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);183exclude = nullptr;184return ret;185}186187virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {188Vector3 ret;189GDVIRTUAL_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);190return ret;191}192193PhysicsDirectSpaceState3DExtension();194};195196typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;197typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;198199GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)200GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)201202class PhysicsServer3DExtension : public PhysicsServer3D {203GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);204205protected:206static void _bind_methods();207208public:209// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.210211/* SHAPE API */212213EXBIND0R(RID, world_boundary_shape_create)214EXBIND0R(RID, separation_ray_shape_create)215EXBIND0R(RID, sphere_shape_create)216EXBIND0R(RID, box_shape_create)217EXBIND0R(RID, capsule_shape_create)218EXBIND0R(RID, cylinder_shape_create)219EXBIND0R(RID, convex_polygon_shape_create)220EXBIND0R(RID, concave_polygon_shape_create)221EXBIND0R(RID, heightmap_shape_create)222EXBIND0R(RID, custom_shape_create)223224EXBIND2(shape_set_data, RID, const Variant &)225EXBIND2(shape_set_custom_solver_bias, RID, real_t)226227EXBIND2(shape_set_margin, RID, real_t)228EXBIND1RC(real_t, shape_get_margin, RID)229230EXBIND1RC(ShapeType, shape_get_type, RID)231EXBIND1RC(Variant, shape_get_data, RID)232EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)233234/* SPACE API */235236EXBIND0R(RID, space_create)237EXBIND2(space_set_active, RID, bool)238EXBIND1RC(bool, space_is_active, RID)239240EXBIND3(space_set_param, RID, SpaceParameter, real_t)241EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)242243EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)244245EXBIND2(space_set_debug_contacts, RID, int)246EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)247EXBIND1RC(int, space_get_contact_count, RID)248249/* AREA API */250251//EXBIND0RID(area);252EXBIND0R(RID, area_create)253254EXBIND2(area_set_space, RID, RID)255EXBIND1RC(RID, area_get_space, RID)256257EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)258EXBIND3(area_set_shape, RID, int, RID)259EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)260EXBIND3(area_set_shape_disabled, RID, int, bool)261262EXBIND1RC(int, area_get_shape_count, RID)263EXBIND2RC(RID, area_get_shape, RID, int)264EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)265266EXBIND2(area_remove_shape, RID, int)267EXBIND1(area_clear_shapes, RID)268269EXBIND2(area_attach_object_instance_id, RID, ObjectID)270EXBIND1RC(ObjectID, area_get_object_instance_id, RID)271272EXBIND3(area_set_param, RID, AreaParameter, const Variant &)273EXBIND2(area_set_transform, RID, const Transform3D &)274275EXBIND2RC(Variant, area_get_param, RID, AreaParameter)276EXBIND1RC(Transform3D, area_get_transform, RID)277278EXBIND2(area_set_collision_layer, RID, uint32_t)279EXBIND1RC(uint32_t, area_get_collision_layer, RID)280281EXBIND2(area_set_collision_mask, RID, uint32_t)282EXBIND1RC(uint32_t, area_get_collision_mask, RID)283284EXBIND2(area_set_monitorable, RID, bool)285EXBIND2(area_set_ray_pickable, RID, bool)286287EXBIND2(area_set_monitor_callback, RID, const Callable &)288EXBIND2(area_set_area_monitor_callback, RID, const Callable &)289290/* BODY API */291292//EXBIND2RID(body,BodyMode,bool);293EXBIND0R(RID, body_create)294295EXBIND2(body_set_space, RID, RID)296EXBIND1RC(RID, body_get_space, RID)297298EXBIND2(body_set_mode, RID, BodyMode)299EXBIND1RC(BodyMode, body_get_mode, RID)300301EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)302EXBIND3(body_set_shape, RID, int, RID)303EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)304EXBIND3(body_set_shape_disabled, RID, int, bool)305306EXBIND1RC(int, body_get_shape_count, RID)307EXBIND2RC(RID, body_get_shape, RID, int)308EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)309310EXBIND2(body_remove_shape, RID, int)311EXBIND1(body_clear_shapes, RID)312313EXBIND2(body_attach_object_instance_id, RID, ObjectID)314EXBIND1RC(ObjectID, body_get_object_instance_id, RID)315316EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)317EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)318319EXBIND2(body_set_collision_layer, RID, uint32_t)320EXBIND1RC(uint32_t, body_get_collision_layer, RID)321322EXBIND2(body_set_collision_mask, RID, uint32_t)323EXBIND1RC(uint32_t, body_get_collision_mask, RID)324325EXBIND2(body_set_collision_priority, RID, real_t)326EXBIND1RC(real_t, body_get_collision_priority, RID)327328EXBIND2(body_set_user_flags, RID, uint32_t)329EXBIND1RC(uint32_t, body_get_user_flags, RID)330331EXBIND3(body_set_param, RID, BodyParameter, const Variant &)332EXBIND2RC(Variant, body_get_param, RID, BodyParameter)333334EXBIND1(body_reset_mass_properties, RID)335336EXBIND3(body_set_state, RID, BodyState, const Variant &)337EXBIND2RC(Variant, body_get_state, RID, BodyState)338339EXBIND2(body_apply_central_impulse, RID, const Vector3 &)340EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)341EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)342343EXBIND2(body_apply_central_force, RID, const Vector3 &)344EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)345EXBIND2(body_apply_torque, RID, const Vector3 &)346347EXBIND2(body_add_constant_central_force, RID, const Vector3 &)348EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)349EXBIND2(body_add_constant_torque, RID, const Vector3 &)350351EXBIND2(body_set_constant_force, RID, const Vector3 &)352EXBIND1RC(Vector3, body_get_constant_force, RID)353354EXBIND2(body_set_constant_torque, RID, const Vector3 &)355EXBIND1RC(Vector3, body_get_constant_torque, RID)356357EXBIND2(body_set_axis_velocity, RID, const Vector3 &)358359EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)360EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)361362EXBIND2(body_add_collision_exception, RID, RID)363EXBIND2(body_remove_collision_exception, RID, RID)364365GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _body_get_collision_exceptions, RID)366367void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {368TypedArray<RID> ret;369GDVIRTUAL_CALL(_body_get_collision_exceptions, p_body, ret);370for (int i = 0; i < ret.size(); i++) {371p_exceptions->push_back(ret[i]);372}373}374375EXBIND2(body_set_max_contacts_reported, RID, int)376EXBIND1RC(int, body_get_max_contacts_reported, RID)377378EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)379EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)380381EXBIND2(body_set_omit_force_integration, RID, bool)382EXBIND1RC(bool, body_is_omitting_force_integration, RID)383384EXBIND2(body_set_state_sync_callback, RID, const Callable &)385EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)386387EXBIND2(body_set_ray_pickable, RID, bool)388389GDVIRTUAL8RC_REQUIRED(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)390391thread_local static const HashSet<RID> *exclude_bodies;392thread_local static const HashSet<ObjectID> *exclude_objects;393394bool body_test_motion_is_excluding_body(RID p_body) const;395bool body_test_motion_is_excluding_object(ObjectID p_object) const;396397bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {398bool ret = false;399exclude_bodies = &p_parameters.exclude_bodies;400exclude_objects = &p_parameters.exclude_objects;401GDVIRTUAL_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);402exclude_bodies = nullptr;403exclude_objects = nullptr;404return ret;405}406407EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)408409/* SOFT BODY API */410411EXBIND0R(RID, soft_body_create)412413EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)414415EXBIND2(soft_body_set_space, RID, RID)416EXBIND1RC(RID, soft_body_get_space, RID)417418EXBIND2(soft_body_set_ray_pickable, RID, bool)419420EXBIND2(soft_body_set_collision_layer, RID, uint32_t)421EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)422423EXBIND2(soft_body_set_collision_mask, RID, uint32_t)424EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)425426EXBIND2(soft_body_add_collision_exception, RID, RID)427EXBIND2(soft_body_remove_collision_exception, RID, RID)428429GDVIRTUAL1RC_REQUIRED(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)430431void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {432TypedArray<RID> ret;433GDVIRTUAL_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);434for (int i = 0; i < ret.size(); i++) {435p_exceptions->push_back(ret[i]);436}437}438439EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)440EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)441442EXBIND2(soft_body_set_transform, RID, const Transform3D &)443444EXBIND2(soft_body_set_simulation_precision, RID, int)445EXBIND1RC(int, soft_body_get_simulation_precision, RID)446447EXBIND2(soft_body_set_total_mass, RID, real_t)448EXBIND1RC(real_t, soft_body_get_total_mass, RID)449450EXBIND2(soft_body_set_linear_stiffness, RID, real_t)451EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)452453EXBIND2(soft_body_set_shrinking_factor, RID, real_t)454EXBIND1RC(real_t, soft_body_get_shrinking_factor, RID)455456EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)457EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)458459EXBIND2(soft_body_set_damping_coefficient, RID, real_t)460EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)461462EXBIND2(soft_body_set_drag_coefficient, RID, real_t)463EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)464465EXBIND2(soft_body_set_mesh, RID, RID)466467EXBIND1RC(AABB, soft_body_get_bounds, RID)468469EXBIND3(soft_body_move_point, RID, int, const Vector3 &)470EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)471472EXBIND1(soft_body_remove_all_pinned_points, RID)473EXBIND3(soft_body_pin_point, RID, int, bool)474EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)475476EXBIND3(soft_body_apply_point_impulse, RID, int, const Vector3 &)477EXBIND3(soft_body_apply_point_force, RID, int, const Vector3 &)478EXBIND2(soft_body_apply_central_impulse, RID, const Vector3 &)479EXBIND2(soft_body_apply_central_force, RID, const Vector3 &)480481/* JOINT API */482483EXBIND0R(RID, joint_create)484EXBIND1(joint_clear, RID)485486EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)487488EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)489EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)490491EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)492EXBIND1RC(Vector3, pin_joint_get_local_a, RID)493494EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)495EXBIND1RC(Vector3, pin_joint_get_local_b, RID)496497EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)498EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)499500EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)501EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)502503EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)504EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)505506EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)507508EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)509EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)510511EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)512513EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)514EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)515516EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)517518EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)519EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)520521EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)522EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)523524EXBIND1RC(JointType, joint_get_type, RID)525526EXBIND2(joint_set_solver_priority, RID, int)527EXBIND1RC(int, joint_get_solver_priority, RID)528529EXBIND2(joint_disable_collisions_between_bodies, RID, bool)530EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)531532/* MISC */533534GDVIRTUAL1_REQUIRED(_free_rid, RID)535virtual void free(RID p_rid) override {536GDVIRTUAL_CALL(_free_rid, p_rid);537}538539EXBIND1(set_active, bool)540541EXBIND0(init)542EXBIND1(step, real_t)543EXBIND0(sync)544EXBIND0(flush_queries)545EXBIND0(end_sync)546EXBIND0(finish)547548EXBIND0RC(bool, is_flushing_queries)549EXBIND1R(int, get_process_info, ProcessInfo)550551PhysicsServer3DExtension();552~PhysicsServer3DExtension();553};554555556