Path: blob/master/servers/physics_2d/physics_server_2d_dummy.h
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/**************************************************************************/1/* physics_server_2d_dummy.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "physics_server_2d.h"3334class PhysicsDirectBodyState2DDummy : public PhysicsDirectBodyState2D {35GDCLASS(PhysicsDirectBodyState2DDummy, PhysicsDirectBodyState2D);3637PhysicsDirectSpaceState2D *space_state_dummy = nullptr;3839public:40virtual Vector2 get_total_gravity() const override { return Vector2(); }41virtual real_t get_total_linear_damp() const override { return 0; }42virtual real_t get_total_angular_damp() const override { return 0; }4344virtual Vector2 get_center_of_mass() const override { return Vector2(); }45virtual Vector2 get_center_of_mass_local() const override { return Vector2(); }46virtual real_t get_inverse_mass() const override { return 0; }47virtual real_t get_inverse_inertia() const override { return 0; }4849virtual void set_linear_velocity(const Vector2 &p_velocity) override {}50virtual Vector2 get_linear_velocity() const override { return Vector2(); }5152virtual void set_angular_velocity(real_t p_velocity) override {}53virtual real_t get_angular_velocity() const override { return 0; }5455virtual void set_transform(const Transform2D &p_transform) override {}56virtual Transform2D get_transform() const override { return Transform2D(); }5758virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override { return Vector2(); }5960virtual void apply_central_impulse(const Vector2 &p_impulse) override {}61virtual void apply_torque_impulse(real_t p_torque) override {}62virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {}6364virtual void apply_central_force(const Vector2 &p_force) override {}65virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}66virtual void apply_torque(real_t p_torque) override {}6768virtual void add_constant_central_force(const Vector2 &p_force) override {}69virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}70virtual void add_constant_torque(real_t p_torque) override {}7172virtual void set_constant_force(const Vector2 &p_force) override {}73virtual Vector2 get_constant_force() const override { return Vector2(); }7475virtual void set_constant_torque(real_t p_torque) override {}76virtual real_t get_constant_torque() const override { return 0; }7778virtual void set_sleep_state(bool p_enable) override {}79virtual bool is_sleeping() const override { return false; }8081virtual void set_collision_layer(uint32_t p_layer) override {}82virtual uint32_t get_collision_layer() const override { return 0; }8384virtual void set_collision_mask(uint32_t p_mask) override {}85virtual uint32_t get_collision_mask() const override { return 0; }8687virtual int get_contact_count() const override { return 0; }8889virtual Vector2 get_contact_local_position(int p_contact_idx) const override { return Vector2(); }90virtual Vector2 get_contact_local_normal(int p_contact_idx) const override { return Vector2(); }91virtual int get_contact_local_shape(int p_contact_idx) const override { return 0; }92virtual Vector2 get_contact_local_velocity_at_position(int p_contact_idx) const override { return Vector2(); }9394virtual RID get_contact_collider(int p_contact_idx) const override { return RID(); }95virtual Vector2 get_contact_collider_position(int p_contact_idx) const override { return Vector2(); }96virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { return ObjectID(); }97virtual Object *get_contact_collider_object(int p_contact_idx) const override { return nullptr; }98virtual int get_contact_collider_shape(int p_contact_idx) const override { return 0; }99virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override { return Vector2(); }100virtual Vector2 get_contact_impulse(int p_contact_idx) const override { return Vector2(); }101102virtual real_t get_step() const override { return 0; }103virtual void integrate_forces() override {}104105virtual PhysicsDirectSpaceState2D *get_space_state() override { return space_state_dummy; }106107PhysicsDirectBodyState2DDummy(PhysicsDirectSpaceState2D *p_space_state_dummy) {108space_state_dummy = p_space_state_dummy;109}110};111112class PhysicsDirectSpaceState2DDummy : public PhysicsDirectSpaceState2D {113GDCLASS(PhysicsDirectSpaceState2DDummy, PhysicsDirectSpaceState2D);114115public:116virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { return false; }117118virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }119120virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }121virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override { return false; }122virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }123virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { return false; }124};125126class PhysicsServer2DDummy : public PhysicsServer2D {127GDCLASS(PhysicsServer2DDummy, PhysicsServer2D);128129PhysicsDirectSpaceState2DDummy *space_state_dummy = nullptr;130PhysicsDirectBodyState2DDummy *body_state_dummy = nullptr;131132public:133virtual RID world_boundary_shape_create() override { return RID(); }134virtual RID separation_ray_shape_create() override { return RID(); }135virtual RID segment_shape_create() override { return RID(); }136virtual RID circle_shape_create() override { return RID(); }137virtual RID rectangle_shape_create() override { return RID(); }138virtual RID capsule_shape_create() override { return RID(); }139virtual RID convex_polygon_shape_create() override { return RID(); }140virtual RID concave_polygon_shape_create() override { return RID(); }141142virtual void shape_set_data(RID p_shape, const Variant &p_data) override {}143virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override {}144145virtual ShapeType shape_get_type(RID p_shape) const override { return ShapeType::SHAPE_CIRCLE; }146virtual Variant shape_get_data(RID p_shape) const override { return Variant(); }147virtual real_t shape_get_custom_solver_bias(RID p_shape) const override { return 0; }148149virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }150151/* SPACE API */152153virtual RID space_create() override { return RID(); }154virtual void space_set_active(RID p_space, bool p_active) override {}155virtual bool space_is_active(RID p_space) const override { return false; }156157virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override {}158virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override { return 0; }159160virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override { return space_state_dummy; }161162virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override {}163virtual Vector<Vector2> space_get_contacts(RID p_space) const override { return Vector<Vector2>(); }164virtual int space_get_contact_count(RID p_space) const override { return 0; }165166/* AREA API */167168virtual RID area_create() override { return RID(); }169170virtual void area_set_space(RID p_area, RID p_space) override {}171virtual RID area_get_space(RID p_area) const override { return RID(); }172173virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {}174virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override {}175virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) override {}176177virtual int area_get_shape_count(RID p_area) const override { return 0; }178virtual RID area_get_shape(RID p_area, int p_shape_idx) const override { return RID(); }179virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const override { return Transform2D(); }180181virtual void area_remove_shape(RID p_area, int p_shape_idx) override {}182virtual void area_clear_shapes(RID p_area) override {}183184virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) override {}185186virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override {}187virtual ObjectID area_get_object_instance_id(RID p_area) const override { return ObjectID(); }188189virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) override {}190virtual ObjectID area_get_canvas_instance_id(RID p_area) const override { return ObjectID(); }191192virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override {}193virtual void area_set_transform(RID p_area, const Transform2D &p_transform) override {}194195virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const override { return Variant(); }196virtual Transform2D area_get_transform(RID p_area) const override { return Transform2D(); }197198virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override {}199virtual uint32_t area_get_collision_layer(RID p_area) const override { return 0; }200201virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override {}202virtual uint32_t area_get_collision_mask(RID p_area) const override { return 0; }203204virtual void area_set_monitorable(RID p_area, bool p_monitorable) override {}205virtual void area_set_pickable(RID p_area, bool p_pickable) override {}206207virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override {}208virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override {}209210/* BODY API */211212virtual RID body_create() override { return RID(); }213214virtual void body_set_space(RID p_body, RID p_space) override {}215virtual RID body_get_space(RID p_body) const override { return RID(); }216217virtual void body_set_mode(RID p_body, BodyMode p_mode) override {}218virtual BodyMode body_get_mode(RID p_body) const override { return BodyMode::BODY_MODE_STATIC; }219220virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {}221virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override {}222virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override {}223224virtual int body_get_shape_count(RID p_body) const override { return 0; }225virtual RID body_get_shape(RID p_body, int p_shape_idx) const override { return RID(); }226virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override { return Transform2D(); }227228virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) override {}229virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) override {}230231virtual void body_remove_shape(RID p_body, int p_shape_idx) override {}232virtual void body_clear_shapes(RID p_body) override {}233234virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override {}235virtual ObjectID body_get_object_instance_id(RID p_body) const override { return ObjectID(); }236237virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) override {}238virtual ObjectID body_get_canvas_instance_id(RID p_body) const override { return ObjectID(); }239240virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) override {}241virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const override { return CCDMode::CCD_MODE_DISABLED; }242243virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override {}244virtual uint32_t body_get_collision_layer(RID p_body) const override { return 0; }245246virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override {}247virtual uint32_t body_get_collision_mask(RID p_body) const override { return 0; }248249virtual void body_set_collision_priority(RID p_body, real_t p_priority) override {}250virtual real_t body_get_collision_priority(RID p_body) const override { return 0; }251252virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override {}253virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override { return Variant(); }254255virtual void body_reset_mass_properties(RID p_body) override {}256257virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}258virtual Variant body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }259260virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) override {}261virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) override {}262virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {}263264virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) override {}265virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}266virtual void body_apply_torque(RID p_body, real_t p_torque) override {}267268virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) override {}269virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {}270virtual void body_add_constant_torque(RID p_body, real_t p_torque) override {}271272virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) override {}273virtual Vector2 body_get_constant_force(RID p_body) const override { return Vector2(); }274275virtual void body_set_constant_torque(RID p_body, real_t p_torque) override {}276virtual real_t body_get_constant_torque(RID p_body) const override { return 0; }277278virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) override {}279280virtual void body_add_collision_exception(RID p_body, RID p_body_b) override {}281virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override {}282virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}283284virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override {}285virtual int body_get_max_contacts_reported(RID p_body) const override { return 0; }286287virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override {}288virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override { return 0; }289290virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override {}291virtual bool body_is_omitting_force_integration(RID p_body) const override { return false; }292293virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override {}294virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override {}295296virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; }297298virtual void body_set_pickable(RID p_body, bool p_pickable) override {}299300virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override { return body_state_dummy; }301302virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { return false; }303304/* JOINT API */305306virtual RID joint_create() override { return RID(); }307308virtual void joint_clear(RID p_joint) override {}309310virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) override {}311virtual real_t joint_get_param(RID p_joint, JointParam p_param) const override { return 0; }312313virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override {}314virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override { return false; }315316virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) override {}317virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override {}318virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override {}319320virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override {}321virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override { return 0; }322323virtual void pin_joint_set_flag(RID p_joint, PinJointFlag p_flag, bool p_enabled) override {}324virtual bool pin_joint_get_flag(RID p_joint, PinJointFlag p_flag) const override { return false; }325326virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) override {}327virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const override { return 0; }328329virtual JointType joint_get_type(RID p_joint) const override { return JointType::JOINT_TYPE_PIN; }330331/* MISC */332333virtual void free_rid(RID p_rid) override {}334335virtual void set_active(bool p_active) override {}336virtual void init() override {337space_state_dummy = memnew(PhysicsDirectSpaceState2DDummy);338body_state_dummy = memnew(PhysicsDirectBodyState2DDummy(space_state_dummy));339}340virtual void step(real_t p_step) override {}341virtual void sync() override {}342virtual void flush_queries() override {}343virtual void end_sync() override {}344virtual void finish() override {345memdelete(body_state_dummy);346memdelete(space_state_dummy);347}348349virtual bool is_flushing_queries() const override { return false; }350351virtual int get_process_info(ProcessInfo p_info) override { return 0; }352};353354355