Path: blob/master/servers/physics_2d/physics_server_2d_wrap_mt.h
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/**************************************************************************/1/* physics_server_2d_wrap_mt.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/worker_thread_pool.h"33#include "core/os/thread.h"34#include "core/templates/command_queue_mt.h"35#include "servers/physics_2d/physics_server_2d.h"3637#define ASYNC_COND_PUSH (Thread::get_caller_id() != server_thread)38#define ASYNC_COND_PUSH_AND_RET (Thread::get_caller_id() != server_thread && !(doing_sync.is_set() && Thread::is_main_thread()))39#define ASYNC_COND_PUSH_AND_SYNC (Thread::get_caller_id() != server_thread && !(doing_sync.is_set() && Thread::is_main_thread()))4041#ifdef DEBUG_SYNC42#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));43#else44#define SYNC_DEBUG45#endif4647#ifdef DEBUG_ENABLED48#ifdef DEV_ENABLED49#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer2D synchronizations on every frame. This significantly affects performance.");50#else51#define MAIN_THREAD_SYNC_WARN52#endif53#endif5455class PhysicsServer2DWrapMT : public PhysicsServer2D {56GDSOFTCLASS(PhysicsServer2DWrapMT, PhysicsServer2D);5758mutable PhysicsServer2D *physics_server_2d = nullptr;5960mutable CommandQueueMT command_queue;6162Thread::ID server_thread = Thread::UNASSIGNED_ID;63WorkerThreadPool::TaskID server_task_id = WorkerThreadPool::INVALID_TASK_ID;64bool exit = false;65bool create_thread = false;66SafeFlag doing_sync;6768void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);69void _thread_exit();70void _thread_loop();71void _thread_sync();7273public:74#define ServerName PhysicsServer2D75#define ServerNameWrapMT PhysicsServer2DWrapMT76#define server_name physics_server_2d77#define WRITE_ACTION7879#include "servers/server_wrap_mt_common.h"8081//FUNC1RID(shape,ShapeType); todo fix82FUNCRID(world_boundary_shape)83FUNCRID(separation_ray_shape)84FUNCRID(segment_shape)85FUNCRID(circle_shape)86FUNCRID(rectangle_shape)87FUNCRID(capsule_shape)88FUNCRID(convex_polygon_shape)89FUNCRID(concave_polygon_shape)9091FUNC2(shape_set_data, RID, const Variant &);92FUNC2(shape_set_custom_solver_bias, RID, real_t);9394FUNC1RC(ShapeType, shape_get_type, RID);95FUNC1RC(Variant, shape_get_data, RID);96FUNC1RC(real_t, shape_get_custom_solver_bias, RID);9798//these work well, but should be used from the main thread only99bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {100ERR_FAIL_COND_V(!Thread::is_main_thread(), false);101return physics_server_2d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);102}103104/* SPACE API */105106FUNCRID(space);107FUNC2(space_set_active, RID, bool);108FUNC1RC(bool, space_is_active, RID);109110FUNC3(space_set_param, RID, SpaceParameter, real_t);111FUNC2RC(real_t, space_get_param, RID, SpaceParameter);112113// this function only works on physics process, errors and returns null otherwise114PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override {115ERR_FAIL_COND_V(!Thread::is_main_thread(), nullptr);116return physics_server_2d->space_get_direct_state(p_space);117}118119FUNC2(space_set_debug_contacts, RID, int);120virtual Vector<Vector2> space_get_contacts(RID p_space) const override {121ERR_FAIL_COND_V(!Thread::is_main_thread(), Vector<Vector2>());122return physics_server_2d->space_get_contacts(p_space);123}124125virtual int space_get_contact_count(RID p_space) const override {126ERR_FAIL_COND_V(!Thread::is_main_thread(), 0);127return physics_server_2d->space_get_contact_count(p_space);128}129130/* AREA API */131132//FUNC0RID(area);133FUNCRID(area);134135FUNC2(area_set_space, RID, RID);136FUNC1RC(RID, area_get_space, RID);137138FUNC4(area_add_shape, RID, RID, const Transform2D &, bool);139FUNC3(area_set_shape, RID, int, RID);140FUNC3(area_set_shape_transform, RID, int, const Transform2D &);141FUNC3(area_set_shape_disabled, RID, int, bool);142143FUNC1RC(int, area_get_shape_count, RID);144FUNC2RC(RID, area_get_shape, RID, int);145FUNC2RC(Transform2D, area_get_shape_transform, RID, int);146FUNC2(area_remove_shape, RID, int);147FUNC1(area_clear_shapes, RID);148149FUNC2(area_attach_object_instance_id, RID, ObjectID);150FUNC1RC(ObjectID, area_get_object_instance_id, RID);151152FUNC2(area_attach_canvas_instance_id, RID, ObjectID);153FUNC1RC(ObjectID, area_get_canvas_instance_id, RID);154155FUNC3(area_set_param, RID, AreaParameter, const Variant &);156FUNC2(area_set_transform, RID, const Transform2D &);157158FUNC2RC(Variant, area_get_param, RID, AreaParameter);159FUNC1RC(Transform2D, area_get_transform, RID);160161FUNC2(area_set_collision_layer, RID, uint32_t);162FUNC1RC(uint32_t, area_get_collision_layer, RID);163164FUNC2(area_set_collision_mask, RID, uint32_t);165FUNC1RC(uint32_t, area_get_collision_mask, RID);166167FUNC2(area_set_monitorable, RID, bool);168FUNC2(area_set_pickable, RID, bool);169170FUNC2(area_set_monitor_callback, RID, const Callable &);171FUNC2(area_set_area_monitor_callback, RID, const Callable &);172173/* BODY API */174175//FUNC2RID(body,BodyMode,bool);176FUNCRID(body)177178FUNC2(body_set_space, RID, RID);179FUNC1RC(RID, body_get_space, RID);180181FUNC2(body_set_mode, RID, BodyMode);182FUNC1RC(BodyMode, body_get_mode, RID);183184FUNC4(body_add_shape, RID, RID, const Transform2D &, bool);185FUNC3(body_set_shape, RID, int, RID);186FUNC3(body_set_shape_transform, RID, int, const Transform2D &);187188FUNC1RC(int, body_get_shape_count, RID);189FUNC2RC(Transform2D, body_get_shape_transform, RID, int);190FUNC2RC(RID, body_get_shape, RID, int);191192FUNC3(body_set_shape_disabled, RID, int, bool);193FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, real_t);194195FUNC2(body_remove_shape, RID, int);196FUNC1(body_clear_shapes, RID);197198FUNC2(body_attach_object_instance_id, RID, ObjectID);199FUNC1RC(ObjectID, body_get_object_instance_id, RID);200201FUNC2(body_attach_canvas_instance_id, RID, ObjectID);202FUNC1RC(ObjectID, body_get_canvas_instance_id, RID);203204FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);205FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);206207FUNC2(body_set_collision_layer, RID, uint32_t);208FUNC1RC(uint32_t, body_get_collision_layer, RID);209210FUNC2(body_set_collision_mask, RID, uint32_t);211FUNC1RC(uint32_t, body_get_collision_mask, RID);212213FUNC2(body_set_collision_priority, RID, real_t);214FUNC1RC(real_t, body_get_collision_priority, RID);215216FUNC3(body_set_param, RID, BodyParameter, const Variant &);217FUNC2RC(Variant, body_get_param, RID, BodyParameter);218219FUNC1(body_reset_mass_properties, RID);220221FUNC3(body_set_state, RID, BodyState, const Variant &);222FUNC2RC(Variant, body_get_state, RID, BodyState);223224FUNC2(body_apply_central_impulse, RID, const Vector2 &);225FUNC2(body_apply_torque_impulse, RID, real_t);226FUNC3(body_apply_impulse, RID, const Vector2 &, const Vector2 &);227228FUNC2(body_apply_central_force, RID, const Vector2 &);229FUNC3(body_apply_force, RID, const Vector2 &, const Vector2 &);230FUNC2(body_apply_torque, RID, real_t);231232FUNC2(body_add_constant_central_force, RID, const Vector2 &);233FUNC3(body_add_constant_force, RID, const Vector2 &, const Vector2 &);234FUNC2(body_add_constant_torque, RID, real_t);235236FUNC2(body_set_constant_force, RID, const Vector2 &);237FUNC1RC(Vector2, body_get_constant_force, RID);238239FUNC2(body_set_constant_torque, RID, real_t);240FUNC1RC(real_t, body_get_constant_torque, RID);241242FUNC2(body_set_axis_velocity, RID, const Vector2 &);243244FUNC2(body_add_collision_exception, RID, RID);245FUNC2(body_remove_collision_exception, RID, RID);246FUNC2S(body_get_collision_exceptions, RID, List<RID> *);247248FUNC2(body_set_max_contacts_reported, RID, int);249FUNC1RC(int, body_get_max_contacts_reported, RID);250251FUNC2(body_set_contacts_reported_depth_threshold, RID, real_t);252FUNC1RC(real_t, body_get_contacts_reported_depth_threshold, RID);253254FUNC2(body_set_omit_force_integration, RID, bool);255FUNC1RC(bool, body_is_omitting_force_integration, RID);256257FUNC2(body_set_state_sync_callback, RID, const Callable &);258FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);259260bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {261return physics_server_2d->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);262}263264FUNC2(body_set_pickable, RID, bool);265266bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {267ERR_FAIL_COND_V(!Thread::is_main_thread(), false);268return physics_server_2d->body_test_motion(p_body, p_parameters, r_result);269}270271// this function only works on physics process, errors and returns null otherwise272PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override {273ERR_FAIL_COND_V(!Thread::is_main_thread(), nullptr);274return physics_server_2d->body_get_direct_state(p_body);275}276277/* JOINT API */278279FUNCRID(joint)280281FUNC1(joint_clear, RID)282283FUNC3(joint_set_param, RID, JointParam, real_t);284FUNC2RC(real_t, joint_get_param, RID, JointParam);285286FUNC2(joint_disable_collisions_between_bodies, RID, const bool);287FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);288289///FUNC3RID(pin_joint,const Vector2&,RID,RID);290///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);291///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);292293//TODO need to convert this to FUNCRID, but it's a hassle..294295FUNC4(joint_make_pin, RID, const Vector2 &, RID, RID);296FUNC6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);297FUNC5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID);298299FUNC3(pin_joint_set_param, RID, PinJointParam, real_t);300FUNC2RC(real_t, pin_joint_get_param, RID, PinJointParam);301302FUNC3(pin_joint_set_flag, RID, PinJointFlag, bool);303FUNC2RC(bool, pin_joint_get_flag, RID, PinJointFlag);304305FUNC3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t);306FUNC2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam);307308FUNC1RC(JointType, joint_get_type, RID);309310/* MISC */311312FUNC1(free_rid, RID);313FUNC1(set_active, bool);314315virtual void init() override;316virtual void step(real_t p_step) override;317virtual void sync() override;318virtual void end_sync() override;319virtual void flush_queries() override;320virtual void finish() override;321322virtual bool is_flushing_queries() const override {323return physics_server_2d->is_flushing_queries();324}325326int get_process_info(ProcessInfo p_info) override {327return physics_server_2d->get_process_info(p_info);328}329330PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread);331~PhysicsServer2DWrapMT();332333#undef ServerNameWrapMT334#undef ServerName335#undef server_name336#undef WRITE_ACTION337};338339#ifdef DEBUG_SYNC340#undef DEBUG_SYNC341#endif342#undef SYNC_DEBUG343344#ifdef DEBUG_ENABLED345#undef MAIN_THREAD_SYNC_WARN346#endif347348349