Path: blob/master/servers/physics_3d/physics_server_3d_dummy.h
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/**************************************************************************/1/* physics_server_3d_dummy.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/physics_3d/physics_server_3d.h"3334class PhysicsDirectBodyState3DDummy : public PhysicsDirectBodyState3D {35GDCLASS(PhysicsDirectBodyState3DDummy, PhysicsDirectBodyState3D);3637PhysicsDirectSpaceState3D *space_state_dummy = nullptr;3839public:40virtual Vector3 get_total_gravity() const override { return Vector3(); }41virtual real_t get_total_angular_damp() const override { return 0; }42virtual real_t get_total_linear_damp() const override { return 0; }4344virtual Vector3 get_center_of_mass() const override { return Vector3(); }45virtual Vector3 get_center_of_mass_local() const override { return Vector3(); }46virtual Basis get_principal_inertia_axes() const override { return Basis(); }47virtual real_t get_inverse_mass() const override { return 0; }48virtual Vector3 get_inverse_inertia() const override { return Vector3(); }49virtual Basis get_inverse_inertia_tensor() const override { return Basis(); }5051virtual void set_linear_velocity(const Vector3 &p_velocity) override {}52virtual Vector3 get_linear_velocity() const override { return Vector3(); }5354virtual void set_angular_velocity(const Vector3 &p_velocity) override {}55virtual Vector3 get_angular_velocity() const override { return Vector3(); }5657virtual void set_transform(const Transform3D &p_transform) override {}58virtual Transform3D get_transform() const override { return Transform3D(); }5960virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override { return Vector3(); }6162virtual void apply_central_impulse(const Vector3 &p_impulse) override {}63virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override {}64virtual void apply_torque_impulse(const Vector3 &p_impulse) override {}6566virtual void apply_central_force(const Vector3 &p_force) override {}67virtual void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {}68virtual void apply_torque(const Vector3 &p_torque) override {}6970virtual void add_constant_central_force(const Vector3 &p_force) override {}71virtual void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {}72virtual void add_constant_torque(const Vector3 &p_torque) override {}7374virtual void set_constant_force(const Vector3 &p_force) override {}75virtual Vector3 get_constant_force() const override { return Vector3(); }7677virtual void set_constant_torque(const Vector3 &p_torque) override {}78virtual Vector3 get_constant_torque() const override { return Vector3(); }7980virtual void set_sleep_state(bool p_sleep) override {}81virtual bool is_sleeping() const override { return false; }8283virtual void set_collision_layer(uint32_t p_layer) override {}84virtual uint32_t get_collision_layer() const override { return 0; }8586virtual void set_collision_mask(uint32_t p_mask) override {}87virtual uint32_t get_collision_mask() const override { return 0; }8889virtual int get_contact_count() const override { return 0; }9091virtual Vector3 get_contact_local_position(int p_contact_idx) const override { return Vector3(); }92virtual Vector3 get_contact_local_normal(int p_contact_idx) const override { return Vector3(); }93virtual Vector3 get_contact_impulse(int p_contact_idx) const override { return Vector3(); }94virtual int get_contact_local_shape(int p_contact_idx) const override { return 0; }95virtual Vector3 get_contact_local_velocity_at_position(int p_contact_idx) const override { return Vector3(); }9697virtual RID get_contact_collider(int p_contact_idx) const override { return RID(); }98virtual Vector3 get_contact_collider_position(int p_contact_idx) const override { return Vector3(); }99virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { return ObjectID(); }100virtual Object *get_contact_collider_object(int p_contact_idx) const override { return nullptr; }101virtual int get_contact_collider_shape(int p_contact_idx) const override { return 0; }102virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const override { return Vector3(); }103104virtual real_t get_step() const override { return 0; }105virtual void integrate_forces() override {}106107virtual PhysicsDirectSpaceState3D *get_space_state() override { return space_state_dummy; }108109PhysicsDirectBodyState3DDummy(PhysicsDirectSpaceState3D *p_space_state_dummy) {110space_state_dummy = p_space_state_dummy;111}112};113114class PhysicsDirectSpaceState3DDummy : public PhysicsDirectSpaceState3D {115GDCLASS(PhysicsDirectSpaceState3DDummy, PhysicsDirectSpaceState3D);116117public:118virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { return false; }119120virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }121122virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; }123virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override { return false; }124virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override { return false; }125virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { return false; }126127virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override { return Vector3(); }128};129130class PhysicsServer3DDummy : public PhysicsServer3D {131GDCLASS(PhysicsServer3DDummy, PhysicsServer3D);132133PhysicsDirectBodyState3DDummy *body_state_dummy = nullptr;134PhysicsDirectSpaceState3DDummy *space_state_dummy = nullptr;135136public:137virtual RID world_boundary_shape_create() override { return RID(); }138virtual RID separation_ray_shape_create() override { return RID(); }139virtual RID sphere_shape_create() override { return RID(); }140virtual RID box_shape_create() override { return RID(); }141virtual RID capsule_shape_create() override { return RID(); }142virtual RID cylinder_shape_create() override { return RID(); }143virtual RID convex_polygon_shape_create() override { return RID(); }144virtual RID concave_polygon_shape_create() override { return RID(); }145virtual RID heightmap_shape_create() override { return RID(); }146virtual RID custom_shape_create() override { return RID(); }147148virtual void shape_set_data(RID p_shape, const Variant &p_data) override {}149virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override {}150151virtual ShapeType shape_get_type(RID p_shape) const override { return SHAPE_SPHERE; }152virtual Variant shape_get_data(RID p_shape) const override { return Variant(); }153154virtual void shape_set_margin(RID p_shape, real_t p_margin) override {}155virtual real_t shape_get_margin(RID p_shape) const override { return 0; }156157virtual real_t shape_get_custom_solver_bias(RID p_shape) const override { return 0; }158159/* SPACE API */160161virtual RID space_create() override { return RID(); }162virtual void space_set_active(RID p_space, bool p_active) override {}163virtual bool space_is_active(RID p_space) const override { return false; }164165virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override {}166virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override { return 0; }167168virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override { return space_state_dummy; }169170virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override {}171virtual Vector<Vector3> space_get_contacts(RID p_space) const override { return Vector<Vector3>(); }172virtual int space_get_contact_count(RID p_space) const override { return 0; }173174/* AREA API */175176virtual RID area_create() override { return RID(); }177178virtual void area_set_space(RID p_area, RID p_space) override {}179virtual RID area_get_space(RID p_area) const override { return RID(); }180181virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override {}182virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override {}183virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override {}184185virtual int area_get_shape_count(RID p_area) const override { return 0; }186virtual RID area_get_shape(RID p_area, int p_shape_idx) const override { return RID(); }187virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override { return Transform3D(); }188189virtual void area_remove_shape(RID p_area, int p_shape_idx) override {}190virtual void area_clear_shapes(RID p_area) override {}191192virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override {}193194virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override {}195virtual ObjectID area_get_object_instance_id(RID p_area) const override { return ObjectID(); }196197virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override {}198virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override {}199200virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const override { return Variant(); }201virtual Transform3D area_get_transform(RID p_area) const override { return Transform3D(); }202203virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override {}204virtual uint32_t area_get_collision_layer(RID p_area) const override { return 0; }205206virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override {}207virtual uint32_t area_get_collision_mask(RID p_area) const override { return 0; }208209virtual void area_set_monitorable(RID p_area, bool p_monitorable) override {}210211virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override {}212virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override {}213214virtual void area_set_ray_pickable(RID p_area, bool p_enable) override {}215216/* BODY API */217218virtual RID body_create() override { return RID(); }219220virtual void body_set_space(RID p_body, RID p_space) override {}221virtual RID body_get_space(RID p_body) const override { return RID(); }222223virtual void body_set_mode(RID p_body, BodyMode p_mode) override {}224virtual BodyMode body_get_mode(RID p_body) const override { return BodyMode::BODY_MODE_STATIC; }225226virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override {}227virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override {}228virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override {}229230virtual int body_get_shape_count(RID p_body) const override { return 0; }231virtual RID body_get_shape(RID p_body, int p_shape_idx) const override { return RID(); }232virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override { return Transform3D(); }233234virtual void body_remove_shape(RID p_body, int p_shape_idx) override {}235virtual void body_clear_shapes(RID p_body) override {}236237virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override {}238239virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override {}240virtual ObjectID body_get_object_instance_id(RID p_body) const override { return ObjectID(); }241242virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) override {}243virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const override { return false; }244245virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override {}246virtual uint32_t body_get_collision_layer(RID p_body) const override { return 0; }247248virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override {}249virtual uint32_t body_get_collision_mask(RID p_body) const override { return 0; }250251virtual void body_set_collision_priority(RID p_body, real_t p_priority) override {}252virtual real_t body_get_collision_priority(RID p_body) const override { return 0; }253254virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override {}255virtual uint32_t body_get_user_flags(RID p_body) const override { return 0; }256257virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override {}258virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override { return Variant(); }259260virtual void body_reset_mass_properties(RID p_body) override {}261262virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}263virtual Variant body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }264265virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override {}266virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override {}267virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) override {}268269virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) override {}270virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {}271virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) override {}272273virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) override {}274virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {}275virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) override {}276277virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) override {}278virtual Vector3 body_get_constant_force(RID p_body) const override { return Vector3(); }279280virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) override {}281virtual Vector3 body_get_constant_torque(RID p_body) const override { return Vector3(); }282283virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) override {}284285virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) override {}286virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const override { return false; }287288virtual void body_add_collision_exception(RID p_body, RID p_body_b) override {}289virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override {}290virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}291292virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override {}293virtual int body_get_max_contacts_reported(RID p_body) const override { return 0; }294295virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override {}296virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override { return 0; }297298virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override {}299virtual bool body_is_omitting_force_integration(RID p_body) const override { return false; }300301virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override {}302virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override {}303304virtual void body_set_ray_pickable(RID p_body, bool p_enable) override {}305306virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override { return body_state_dummy; }307308virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { return false; }309310/* SOFT BODY */311312virtual RID soft_body_create() override { return RID(); }313314virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override {}315316virtual void soft_body_set_space(RID p_body, RID p_space) override {}317virtual RID soft_body_get_space(RID p_body) const override { return RID(); }318319virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override {}320321virtual AABB soft_body_get_bounds(RID p_body) const override { return AABB(); }322323virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override {}324virtual uint32_t soft_body_get_collision_layer(RID p_body) const override { return 0; }325326virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override {}327virtual uint32_t soft_body_get_collision_mask(RID p_body) const override { return 0; }328329virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override {}330virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override {}331virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}332333virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}334virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }335336virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override {}337338virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override {}339340virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override {}341virtual int soft_body_get_simulation_precision(RID p_body) const override { return 0; }342343virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override {}344virtual real_t soft_body_get_total_mass(RID p_body) const override { return 0; }345346virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {}347virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0; }348349virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override {}350virtual real_t soft_body_get_shrinking_factor(RID p_body) const override { return 0; }351352virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {}353virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0; }354355virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override {}356virtual real_t soft_body_get_damping_coefficient(RID p_body) const override { return 0; }357358virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override {}359virtual real_t soft_body_get_drag_coefficient(RID p_body) const override { return 0; }360361virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override {}362virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override { return Vector3(); }363364virtual void soft_body_remove_all_pinned_points(RID p_body) override {}365virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {}366virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; }367368virtual void soft_body_apply_point_impulse(RID p_body, int p_point_index, const Vector3 &p_impulse) override {}369virtual void soft_body_apply_point_force(RID p_body, int p_point_index, const Vector3 &p_force) override {}370virtual void soft_body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override {}371virtual void soft_body_apply_central_force(RID p_body, const Vector3 &p_force) override {}372373/* JOINT API */374375virtual RID joint_create() override { return RID(); }376377virtual void joint_clear(RID p_joint) override {}378379virtual JointType joint_get_type(RID p_joint) const override { return JointType::JOINT_TYPE_PIN; }380381virtual void joint_set_solver_priority(RID p_joint, int p_priority) override {}382virtual int joint_get_solver_priority(RID p_joint) const override { return 0; }383384virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override {}385virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override { return false; }386387virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override {}388389virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override {}390virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override { return 0; }391392virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) override {}393virtual Vector3 pin_joint_get_local_a(RID p_joint) const override { return Vector3(); }394395virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override {}396virtual Vector3 pin_joint_get_local_b(RID p_joint) const override { return Vector3(); }397398virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) override {}399virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override {}400401virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override {}402virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override { return 0; }403404virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_enabled) override {}405virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override { return false; }406407virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override {}408409virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override {}410virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override { return 0; }411412virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override {}413414virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override {}415virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override { return 0; }416417virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override {}418419virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) override {}420virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const override { return 0; }421422virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) override {}423virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const override { return false; }424425/* MISC */426427virtual void free_rid(RID p_rid) override {}428429virtual void set_active(bool p_active) override {}430virtual void init() override {431space_state_dummy = memnew(PhysicsDirectSpaceState3DDummy);432body_state_dummy = memnew(PhysicsDirectBodyState3DDummy(space_state_dummy));433}434virtual void step(real_t p_step) override {}435virtual void sync() override {}436virtual void flush_queries() override {}437virtual void end_sync() override {}438virtual void finish() override {439memdelete(body_state_dummy);440memdelete(space_state_dummy);441}442443virtual bool is_flushing_queries() const override { return false; }444445virtual int get_process_info(ProcessInfo p_info) override { return 0; }446};447448449