Path: blob/master/servers/rendering/dummy/rasterizer_dummy.h
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/**************************************************************************/1/* rasterizer_dummy.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/rid_owner.h"33#include "core/templates/self_list.h"34#include "scene/resources/mesh.h"35#include "servers/rendering/dummy/environment/fog.h"36#include "servers/rendering/dummy/environment/gi.h"37#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"38#include "servers/rendering/dummy/rasterizer_scene_dummy.h"39#include "servers/rendering/dummy/storage/light_storage.h"40#include "servers/rendering/dummy/storage/material_storage.h"41#include "servers/rendering/dummy/storage/mesh_storage.h"42#include "servers/rendering/dummy/storage/particles_storage.h"43#include "servers/rendering/dummy/storage/texture_storage.h"44#include "servers/rendering/dummy/storage/utilities.h"45#include "servers/rendering/renderer_compositor.h"46#include "servers/rendering_server.h"4748class RasterizerDummy : public RendererCompositor {49private:50uint64_t frame = 1;51double delta = 0;52double time = 0.0;5354protected:55RasterizerCanvasDummy canvas;56RendererDummy::Utilities utilities;57RendererDummy::LightStorage light_storage;58RendererDummy::MaterialStorage material_storage;59RendererDummy::MeshStorage mesh_storage;60RendererDummy::ParticlesStorage particles_storage;61RendererDummy::TextureStorage texture_storage;62RendererDummy::GI gi;63RendererDummy::Fog fog;64RasterizerSceneDummy scene;6566public:67RendererUtilities *get_utilities() override { return &utilities; }68RendererLightStorage *get_light_storage() override { return &light_storage; }69RendererMaterialStorage *get_material_storage() override { return &material_storage; }70RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; }71RendererParticlesStorage *get_particles_storage() override { return &particles_storage; }72RendererTextureStorage *get_texture_storage() override { return &texture_storage; }73RendererGI *get_gi() override { return &gi; }74RendererFog *get_fog() override { return &fog; }75RendererCanvasRender *get_canvas() override { return &canvas; }76RendererSceneRender *get_scene() override { return &scene; }7778void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {}7980void initialize() override {}81void begin_frame(double frame_step) override {82frame++;83delta = frame_step;84time += frame_step;85}8687void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}8889bool is_opengl() override { return false; }90void gl_end_frame(bool p_swap_buffers) override {}9192void end_frame(bool p_present) override {93if (p_present) {94DisplayServer::get_singleton()->swap_buffers();95}96}9798void finalize() override {}99100static RendererCompositor *_create_current() {101return memnew(RasterizerDummy);102}103104static void make_current() {105_create_func = _create_current;106low_end = false;107}108109uint64_t get_frame_number() const override { return frame; }110double get_frame_delta_time() const override { return delta; }111double get_total_time() const override { return time; }112bool can_create_resources_async() const override { return false; }113114RasterizerDummy() {}115~RasterizerDummy() {}116};117118119